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countering inflation and problem of growing too fast

Discussion in 'Civ4 - Strategy & Tips' started by yarp72, Sep 29, 2008.

  1. yarp72

    yarp72 Chieftain

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    :)i have an easy fix for countering the cost of growth(distance form palace)
    all you have to do is Either
    • bulid stone henge
    • get great profets
    • get great scientists or other specialists
    • use the scientists to add 50% to your science
    • use other specialists to settle in cities.
    • these specialists will generate money that will help you fund your growth
    • make a worker just for building cottages


    if anyone has any ways that that will help counter inflation and cost of distance from palace that are extremely effective, just make a post in this thread with your strategy THAT WORKS. if you have a comment on these solutions please post those as well.good luck to all in CIV 4!!!:eek::):king::goodjob::D:cool:
     
  2. Genv [FP]

    Genv [FP] Website Moron

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    Inflation is the least of everyone's problems. I don't think anybody cares about it...

    And there's no cost of growth. What you mean is maintenance cost, which is reduced by courthouses.
     
  3. yarp72

    yarp72 Chieftain

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    u are right, inflatinon isnt that important....
    on the other hand the cost of expansion is extremely important!!!
    if u have limetless expansion, then u ccan get all the recources you want and gain a tech advantage which is not to mention the boost in production, when going to war!!!
    cost of expansion is very importthe futher away your cities are from your palace, the more expensive it is to expand. this will bring your research down which will allow others to pass u in tech!!! this can make the differance in a game!
     
  4. yarp72

    yarp72 Chieftain

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    you cant get courthouses immediatly. courthouses take lots of production to build if you build a library it can be more effective because you can make lots of specialists. some leaders have the philosophical trait, which gets double generation speed of specialists. this trait can be VERY HELPFUL.:eek::king:
     
  5. Genv [FP]

    Genv [FP] Website Moron

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    Code of laws is a fairly cheap tech. It's better to reduce the maintenaince cost, than try to counterbalance it by wasting time poping specialists from wonders where those hammers could be used to fuel a war.

    And good god man, use grammar.

    What you have is what I like to call the " One strategy scenario ". It occurs when a person thinks there is only one absolute strategy for the game.
     
  6. vicawoo

    vicawoo Chieftain

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    Code of laws is a relatively cheap tech. It's better to reduce the maintenance cost than it is to try to counterbalance it by wasting time popping specialists from wonders, when those hammers could have been used to fuel a war.

    Also, good god, man, use grammar.

    The way you conceptualize the game is what I call the "One strategy scenario". It occurs when a person thinks there is only one optimal strategy for a game.
     
  7. Genv [FP]

    Genv [FP] Website Moron

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    There's a difference between making an Intelligible post and Writing an English Textbook.

    I assume you're going to make a follow-up Post to bash me, so why don't you post something that's relevant to the thread instead. The reason my previous post was butchered was because I was reading my Economics textbook while writing it.

    And learn to use
     
  8. DaveMcW

    DaveMcW Deity

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    • make a second worker just for building cottages
    • make a third worker just for building cottages
    • make a fourth worker just for building cottages
    • let your workers improve food resources too so you can work more cottages
     
  9. yarp72

    yarp72 Chieftain

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    stop trying to butcher my post dave, you only need 1 worker for making cottages.
    if you have something inteligant to share share it, if you dont than get a life and stop posting things just to annoy people, it just shows how you have no life and nothing better to do than post retarted comments.@_@
    ^
     
  10. yarp72

    yarp72 Chieftain

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    by the way, libraries help make specialists, they add 25% percent science, and they allow you to build the great library with some other techs, which adds en even larger bonus of science. did anybody think of the fact that we could merge these 2 solutions and get the specialists, bulid libraries, AND build courthouses. this approach would be way more effective than either of ours alone. can we just aggree on doing this, in this we both win and it is a better solution!!!! @_@
    \/

    LET THERE BE PEACE ON EARTH... AND PIE
     
  11. Genv [FP]

    Genv [FP] Website Moron

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    You just insulted one of the best players on this forum..



    Um..Everyone that plays Civ makes a library and courthouse in everyone of their cities..
     
  12. Silverdawn

    Silverdawn Prince

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    If you've read these boards for a while, you'll have noticed Dave's solution to most economic problems is to build more cottages. The effect of that is to increase your commerce which you can then turn into higher research, money and espionage. Furthermore, you are talking about a situtation where you have a number of cities and Dave is emphasizing that the more cottages you can get up sooner the better (instead of working unimproved tiles). If you only have one worker making cottages for all those cities, you are losing out on having them worked and increasing their commerce as they mature.

    The 25% increase in science from libraries also increases the amount of research the cottages will provide you with.
     
  13. Monsterzuma

    Monsterzuma the sly one

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    Curbing maintenance is all about sticking to the essentials. Don't settle cities that won't pay their maintenance. If you capture a city that lacks commerce viability and you don't badly need it for other reasons (if you're already on a conquering spree, production is rarely a problem), don't hessistate to RAZE.
     
  14. v8_mark

    v8_mark Prince

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    Wow, no. Three years, thousands upon thousands of posts in this forum, and darn it, it seems you're the first person ever to think of building both libraries and courthouses in faraway cities. :lol:
     
  15. yarp72

    yarp72 Chieftain

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    you people that are just butchering posts really need to GET A LIFE NOW. anyway, when i said make a worker just for building cottages i didnt mean that should be the only worker just building cottages. of course you have to make workers in every city, but you should have at least one extra worker just for making more cottages in every city.
    if anyone has any serious suggestions to the post than please make them, but if you are just going to butcher posts and be a smart alec then you can shut up and GET A LIFE NOW!!!
     
  16. Spikey1201

    Spikey1201 Chieftain

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    The key is to use tactics.
     
  17. bestbrian

    bestbrian Just this guy, ya know?

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    Outstanding! :goodjob:

    When I read the OP I originally thought of Attacko, but with the indignant replies (especially the totally out of line response to Dave) I thought of the "Tactics Guy" myself. What was his name?
     
  18. v8_mark

    v8_mark Prince

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  19. bestbrian

    bestbrian Just this guy, ya know?

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    Yes, that's it. Thanks. I never get tired of reading that thread. :D
     
  20. Genv [FP]

    Genv [FP] Website Moron

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    Going a bit off-topic here.


    Why is it that when a person of this stereotype gets cornered, they fall back to the " get a life " defense?
     

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