couple o' quickies......

David In Asia

Chieftain
Joined
Feb 6, 2002
Messages
83
Location
Barcelona, Spain (from UK)
hi all

still on my second game, and still loving it!!

1/ i have 3/4 cities that, it would seem, are never going to grow. ever. i've cleared forest, irrigation etc. and basically they're getting as much food as they ever will. (btw, not referring to aqueduct/hospital case). is some technology going to come along that will change this? (for example, in CTP you could blast hills (or something like that) and the like....). and these aren't cities built in a mountain and surrounded by mountains - a fair mix of different terrains (although not ideal terrain admitedly) - but to hit a point where they can never get beyond a 3 or 4 size city??? mmm. something i'm missing?

2/ corruption in cities that are taken - please tell me it won't go on like that forever - it hardly seems worth taking them over. does it ease up over time??

thanks in advance
d
 
1.) If you've iragated all you can, then I don't see how it will grow anymore. Once you gain railroads then you can generate a little more food, but it seems they'll never be Mertropilises.

And as for point no 2.) The best bet would be to go for Democracy if they're close, or Comunism if not. Unfortunaly they will always be slightly Corruption ridden, but if you build Courthouses/Police Stations it should ease up slightly.
 
1. If on a coast, a harbor will add one more food to each water square. When you get engineering this will allow you to irrigate without rivers being nearby. When you get railroads, any tiles that are irrigated and railroaded produce 50% more food. Unless there are tiles that overlap with other cities, or you have too many tundra/hills/mountains then they eventually will grow. Even desert when irrigated with railroads will produce 2 food (if I remember correctly).

2. Most far away cities won't produce more than 1 shield for me unless I have all of these in the city: courhouse, police station, factory, harbor (if on another continent), and get to about a size 12 city, then it will produce 15-20 shields/turn. Democracy helps with corruption, with Republic being very close. Even once the popultion gets to a size 8 or 10 without any factories you should see more than one shield/turn. The Forbidden Palace in an ideal location is very helpful if you have a leader to rush it.
 
Originally posted by Bamspeedy
When you get railroads, any tiles that are irrigated and railroaded produce 50% more food. Unless there are tiles that overlap with other cities, or you have too many tundra/hills/mountains then they eventually will grow. Even desert when irrigated with railroads will produce 2 food (if I remember correctly).

Railroads will produce 1 more food for any irrigated square
(so yes 2 total for desert). BTW they produce 1 more shield
for any mined square -- so railroad everywhere.

One way you can get you cities to grow faster is to
add workers to the popolation (make the workers in
high food cities). do this until you go into
food shortage, then wait for Railroad.
 
Just taking things a little further, I often leave my forests cause they're good shield sqaures until Railroads come along (unless I really need the grassland). At this point, I start chopping everywhere because a mined RR'd square gives more shields than the forested square. Anyone else think the same way?

There's often a few cities that because of terrain, will never really grow too much. I usually end up maxing out the shield and commerce output at that point. Then I stop building the advanced improvements in favour of cheaper military units like artillery, transports or cheap units for military police or even just plain wealth.

I've seen some threads pass by with hints on how people improve all their terrain types - maybe try a terrain search.

Corruption in taken cities: do you mean unhappiness, resistance, or distant cities from your empire?
 
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