Plux
Emperor
Hi, I`m playing a long huge map 16 civ, loads of CS game with Korea atm and ran into some weird irregularities..
- Defensive pact with Spain doesn`t trigger, and is signed a couple of times simultaneously.
- There`s a problem with the fastest path search when a unit is next to a city and I want to move via another adjacent city tile (grass or plains with road) to some tile further, the unit first enters the city then to the adjacent tile before following it`s path, spilling half a movement point by going thru the city first.. there must be a modifier for entering city that does wrong perhaps?
- Sometimes units are unable to walk through other units. I`m not aware of any blocking tile promotion or status??? (this reminds of a nice-to-have promotion I was thinking of. maybe 2nd level promotion allow double stacking of units? but that`s another thing)
- I was attacking AI Babylon and my sieging units were attacked three times from the same citytile! One time city, two times bowmen. AFAIK inside a city can be only one unit? or is it AI bonus (King level)
minor issues
- when enemy units are near borders it seems that EVERY worker unit in the empire stops working. This might be by design to flee even from 4 movement units like knights but it`s quite annoying when you have bunch of workers improving empire on the other side of the empire. It seems this happens too often anyway
- it would be nice to have unit promotions shown on mouseovers, cause I`d like to easily distinguish medics for instance quickly
- The hwacha doesnt seem to be particularly more powerful for units in practice, but is particularly less powerful when sieging cities.. I`d prefer my trebuchets most of the time..
- Great Merchant missions pays the same, bit meager award for every city state no matter the distance to the capitol or border town. I`d prefer the game to have a bit bigger ransom for missions further away..
- I miss forest/jungle regrowth.
- City States should be razeable most of the times imo..
- te gatlin gun comes very early it seems, quite a powerful unit
Some of these are perfect for modding I know, but still I wanted to mention
Some things might be just design choices, but for the bugs mentioned I should have some saves and/or screenies.. let me know if you need them
- Defensive pact with Spain doesn`t trigger, and is signed a couple of times simultaneously.
- There`s a problem with the fastest path search when a unit is next to a city and I want to move via another adjacent city tile (grass or plains with road) to some tile further, the unit first enters the city then to the adjacent tile before following it`s path, spilling half a movement point by going thru the city first.. there must be a modifier for entering city that does wrong perhaps?
- Sometimes units are unable to walk through other units. I`m not aware of any blocking tile promotion or status??? (this reminds of a nice-to-have promotion I was thinking of. maybe 2nd level promotion allow double stacking of units? but that`s another thing)
- I was attacking AI Babylon and my sieging units were attacked three times from the same citytile! One time city, two times bowmen. AFAIK inside a city can be only one unit? or is it AI bonus (King level)
minor issues
- when enemy units are near borders it seems that EVERY worker unit in the empire stops working. This might be by design to flee even from 4 movement units like knights but it`s quite annoying when you have bunch of workers improving empire on the other side of the empire. It seems this happens too often anyway
- it would be nice to have unit promotions shown on mouseovers, cause I`d like to easily distinguish medics for instance quickly
- The hwacha doesnt seem to be particularly more powerful for units in practice, but is particularly less powerful when sieging cities.. I`d prefer my trebuchets most of the time..
- Great Merchant missions pays the same, bit meager award for every city state no matter the distance to the capitol or border town. I`d prefer the game to have a bit bigger ransom for missions further away..
- I miss forest/jungle regrowth.
- City States should be razeable most of the times imo..
- te gatlin gun comes very early it seems, quite a powerful unit
Some of these are perfect for modding I know, but still I wanted to mention
Some things might be just design choices, but for the bugs mentioned I should have some saves and/or screenies.. let me know if you need them