I'm trying to merge a large amount of mods into one for ease of use as well as add my personal flair to them. As such, I have a couple quick questions.
1) What is the purpose of deleting certain entries when modifying them? For example, in TCS' Omnibus, he changes the way theme bonuses work for certain buildings. It starts off with <GameInfo> then to <Building_GreatWorks> and then <Delete BuildingType="buildings being changed"/>. After all that, it has <Row BuildingType="buildings being changed" Traits Values Etc/>.
2) Am I able to create my own modifiers and modifier IDs? Example, wanting to add the Hoplite bonus when adjacent to another Hoplite to the Roman Legion (but for another Legion). I tried adding the traits from the Units.xml file and defined the new trait for UNIT_ROMAN_LEGION but it didn't work.
Thank you.
1) What is the purpose of deleting certain entries when modifying them? For example, in TCS' Omnibus, he changes the way theme bonuses work for certain buildings. It starts off with <GameInfo> then to <Building_GreatWorks> and then <Delete BuildingType="buildings being changed"/>. After all that, it has <Row BuildingType="buildings being changed" Traits Values Etc/>.
2) Am I able to create my own modifiers and modifier IDs? Example, wanting to add the Hoplite bonus when adjacent to another Hoplite to the Roman Legion (but for another Legion). I tried adding the traits from the Units.xml file and defined the new trait for UNIT_ROMAN_LEGION but it didn't work.
Thank you.