Indiansmoke
Deity
Overall, I think the patch looks great. There are some things I really like.
However, a couple of things concern me:
1) Spies now only reduce towns to villages, etc. instead of completely wiping them out. A number of people have been advocating this change on these forums. However, tell me this: Who will actually do this!!! Who in their right mind is going to march a spy all the way into rival territory, spend espionage points, take the town down to a village, have their spy go all the way back to their capital, and then march their spy all the way back again? If opposing civs are running emancipation, the situation gets even worse as regrowth is faster. It would take you a lot of spies to have any impact whatsoever to an opponent's economy. My thoughts: I think if people considered this overpowered (I did not) then the cost should have been increased. Now I can't see myself ever using this feature..
I half agree, totally worthless in later stages of the game, not so at the beginning though, where reducing a hamlet to cottage might be worth it.
2) AI will now build MORE UNITS early on and be more aggressive. While in theory I like this because it will provide more of a challenge, I am worried about the impact on the AI economy. Spending less on espionage, and being more likely to steal tech, will help out, but a number of us have been worried about the AI building more units than it can manage already and if it's building more that could only compound the problem.
Thoughts?
ps., glad to see corporate inflation is fixed. that will help a lot.
Their economy and teching problems are not comming from building more units that they can handle. If you look at the list of changes/fixes, there were problems with city governor, gp selection, workers, wonder prioritizing, esp spending etc. All these fixes should improve AI teching considerably.