Yes, there are no problems, I play constantly with these mods.Hi, quick question - is this mod compatible with "Quo's Combined Tweaks"?
Hi, quick question - is this mod compatible with "Quo's Combined Tweaks"?
You can open an issue on a project's github page but I don't think it's a good idea to show borders between domestic sities.The borders between the domestic cities.
These buttons will appear near purchase with gold buttons when you found a religion or switch government to theocracy.Perhaps I'm missing it, but I can't seem to figure out how to purchase with faith from the city screen. Is it somewhere other than in the production area now? Thanks! Love the mod!
Try to manually edit ...\cqui-master\Assets\cqui_settings.sql line started with "VALUES ("CQUI_MinimapSize", 512)" and change 512 to a lower value.I have a weird bug (I think this problem accord to other people). When i start a game i get the large mini map which is awesome, but after quieting the game and loading it the map goes back to normal size. Is there a solution to this problem(I tried downloading the map and installing it manually and i tried it from the workshop, but same thing keeps happening)
The work on it is in progress.Is it possible to implement a warning for population growth / border expansion like the enhanced ui did in civ5?
How exactly did you check it without the mod? The autocracy government gives this 10% bonus with CQUI and without it but this bonus isn't shown in city panel's production yield.
They should be compatible. I do all of my testing of the "Combined Tweaks" mod with CQUI enabled, and have occasionally changed part of the mod's design to maintain comptability. I love CQUI and maintaining that compatibility is a priority.
Thank you very much for adding 'halves' to the pop limit on the city screen. I was so happy to see that turn up. Makes life so much better when doing improvements.
Just a quick question about 50% research done alert, i was under impression that this mod has that feature but i don't witness it when playing the game. Am i missing something, did i misunderstood - that feature actually isn't implemented?