Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,255
A lot of people may not know about it though. I didn't at first. I rarely play mods in general. And everytime I post to the Civ reddit someine usually asks about it.
Does steamspy count the different logins or the rare number of playing folks? I'd say in your 610k or 2.9 million there might be (I actually have no idea!) a lot of non active players or multiple logins of recurring Players. Players playing a game more are more likely to use mods I would assume... But whatever...CQUI currently has 55,000 subscriptions on the Steam Workshop. The game itself has a current playercount of 21,000 or so. While I personally am not going to go with an actual estimate, and even considering the vast success of CQUI as a modification, those subscribers are not as large a number as folks might think.
Here's SteamSpy for some rough figures. Nevermind not giving an estimate, I figure I might as well throw up what the maths turns out with
Players in the last 2 weeks: 609,939 ± 24,426 (20.97%) (http://steamspy.com/app/289070). By the current subscriber count, that's less than 10% of the active players in the last two weeks.
Against a base ownership of 2.9 million or so, apparently. So it's important to remember that regardless if the number is 610k, or 2.9 million, that number of subscribers doesn't actually change. Only 55,000 owners of the game on Steam are subscribed to CQUI.
Does steamspy count the different logins or the rare number of playing folks? I'd say in your 610k or 2.9 million there might be (I actually have no idea!) a lot of non active players or multiple logins of recurring Players. Players playing a game more are more likely to use mods I would assume... But whatever...
Not everyone likes CQUI or think it's an improvement ..
Map pins that are useful, a city screen that doesn't have a different tab for every little thing you want to do (literally *nine* of them), science and military info on the leaders' icons, additional (useful) map lenses, and a build queue are undoubtedly UI improvements to me. Not to mention that the Great People screen doesn't bizarrely require scrolling and the city production list doesn't block a bunch of the city panel. I'm truly flabbergasted that none of these were added to the game with R&F.
CQUI brings alot on the table!
Turn it off.
Not at my PC at the moment. Does anyone know if CiVI will start in offline mode? I have a game going I'd like to finish before getting the patch...
Civ6 works just fine offline; I always play offline.CQUI brings alot on the table!
Turn it off.
Not at my PC at the moment. Does anyone know if CiVI will start in offline mode? I have a game going I'd like to finish before getting the patch...
Civ6 works just fine offline; I always play offline.
And I mean, this problem has been really been going on since Civ 5 really, but since optimal play typically didn't support more than 4 core cities (non-puppets), the UI failures of this game just weren't quite as apparent until Civ 6. In Civ 4 you have not just the production queue, but a much more interactive empire ledger (compared to Civ 6's ugly "Reports" system) that let you sort cities multiple to be cities to be producing a specific thing. I don't have to actually scroll around the world map and click on every city and tell them individually that I want them making a cannon.
It's not like these are crazy theoretical ideas that would improve the UI; these existed in Civ 4 and were considered helpful for the player, then Civ 5 took it away, and now Firaxis has apparently decided we want to have thousands of extra clicks per game now.
My understanding is that achievements do not register when playing offline.Do achievements register when playing offline? I was afraid that was not the case and I was to tempted by the AI improvements to not take the patch and stay in online mode.
Yes but they will register once you go back online.My understanding is that achievements do not register when playing offline.
It's a philosophical thing - the Devs don't want you forgetting they think going back to the city keeps you immersed.Every new city you capture has a handful of buildings to repair, and with a build queue you can just load them up with a few clicks plus another couple buildings and forget about that city.
We've seen from the dev plays that they are perfectly happy clicking around in ignorant bliss.
They either don't know the UI can be improved, or are purposely ignoring it. That production list blocking the city panel is the most egregiousoffender to me.
Even someone playing their first game ever will notice it, and know that something is wrong.
I think presuming that SteamSpy can't handle the difference between unique users and recurring sessions with the same SteamID (i.e. player) is a presumption that would need to be provenDoes steamspy count the different logins or the rare number of playing folks? I'd say in your 610k or 2.9 million there might be (I actually have no idea!) a lot of non active players or multiple logins of recurring Players. Players playing a game more are more likely to use mods I would assume... But whatever...
Yes but they will register once you go back online.
HAHAHA. How pathetic and ignorant would someone have to be to not see
that devs are trying to demonstrate new features, and that they aren't trying
to find optimal moves as they are talking through the points.
Seriously, it's about as pathetic a attempt at an attack as I've seen.
Maybe they don't think it is as important as you do.
Claptrap backed by no evidence.