Cradle III

hexagonian

of the realm of Hexagonia
Joined
Jan 22, 2002
Messages
217
Location
Lombard, Hexagonia
Here is an update for Cradle III. Thanks to Maq for his work on traits :b:

CRADLE III UPDATE (07-03-09)
Requires Cradle III (05-31-09), Official Activision CTP2 Patch and Modswapper
See link below for both Cradle III and the Update.

Cradle is considered to be the most influencial CTP2 Mod that deviates from the default game. From Cradle came AoM...now Cradle III builds off of the innovation of AoM creating a game that cuts down on the micromanagement of AoM, while offering more diverse strategies than AoM offered to succeed.

FIXES AND ADJUSTMENTS
=========================
- Watchtower tooltip picture

- Mounter Archer now bombards

- Great Library info fixes

- Removes Slavemaster Unit and Battle Slavers limited to the following units
Great House
Sargon/Alexander/Hannibal/Caesar/Saladin/Ghengis
Wonder Units
Khufu/Pacal

- Adjust AI Government Priorities



NEW FEATURES
=========================
- Civilization Traits for all civs, listed below...
...Arabian Traits are +10% Production, +2 Religious Influence per Turn, Veteran Cataphracts and Janissaries.
...Assyrian Traits are +30% Production, -1 Happiness, +15% Walled City Attack, and -50% PW Cost for Mine Shafts.
...Aztec Traits are +15% Production, -1 Happiness, and +5,000 Gold and +10,000 PW every 100 Turns.
...Babylonian Traits are +20% Production, and +1 Happiness.
...Byzantium Traits are +10% Production, +2 Happiness, +15% Walled City Attack, -50% PW Cost for Roads, and Veteran Legions, Cataphracts.
...Carthaginian Traits are +10% Production, +4 Boat Movement, -50% PW Cost for Trading Posts, Ports, Latifundias, and Veteran Elephant Warriors, Biremes, Triremes, Heptiremes and Dromons.
...Celt Traits are +5% Production, Instant Healing after Battles, and Veteran Man At Arms.
...Egyptian Traits are +10% Production, +3 Happiness, Size 2 Cities, -50% PW Costs for Farms, +2 Religious Influence per Turn, and Veteran Chariots.
...Etruscan Traits are +10% Production, -50% PW Costs for Roads, and Veteran Praetorians.
...Greek Traits are +20% Production, +2 Boat Movement, +1% Gold Interest per Turn, Instant Healing after Battles, -50% PW Costs for Ports, and Veteran Hoplites, Pezheterois, Biremes, Triremes.
...Han Traits are +20% Production, +2 Happiness, +15% Walled City Attack, +2 Religious Influence per Turn, and -50% PW Costs for Farms.
...Harrapan Traits are +10% Production, +2 Happiness, +2 PW Interest per Turn, and +2 Religious Influence per Turn.
...Hebrew Traits are +10% Production, +1% Gold Interest per Turn, +2 Religious Influence per Turn, and +3 Happiness.
...Hexagonian Traits are +5% Production and +1 Happiness.
...Hittite Traits are +25% Production, +15% Walled City Attack and -50% PW Costs for Mines.
...Incan Traits are +10% Production, +3 Happiness, +5000 Gold and 10,000 PW every 100 Turns, and -50% PW Costs for Roads, Mines and Mine Shafts.
...Kushian Traits are +2 Happiness and Veteran Chariots.
...Macedonian Traits are +10% Production, +2 Boat Movement, and Veteran Hoplites and Pezheterois.
...Mayan Traits are +3 Happiness.
...Minoan Traits are +3 Happiness, +4 Boat Movement, +1 Gold Interest per Turn, -50% PW Costs for Trading Posts, and Veteran Biremes and Triremes.
...Mongol Traits are +10 Production, +25% Walled City Attack, -50% PW Costs for Pastures, +5000 Gold every 100 Turns and Veteran Mounted Archers, Horesemen, Raiders and Cataphracts.
...Native American Traits are +3 Happiness, Instant Healing after Battle and Veteran Mounted Archers.
...Nubian Traits are +5% Production, +1% per Turn Gold Interest per Turn and Veteran Chariots.
...Persian Traits are +15% Production, +1 Happiness, +2 Religious Influence per Turn, Size 2 Cities, and Veteran Elephant Warriors.
...Phoenician Traits are +10% Production, +2 Happiness, +4 Boat Movement, +1% per Turn Gold Interest, -50% PW Costs for Trading Posts and Ports, and Veteran Biremes, Triremes, Heptiremes, Dromons.
...Romans Traits are +20% Production, +2% Per Turn PW Interest, -50% PW Cost for Roads and Latufundias, and Veteran Legions, Praetorians.
...Shang Traits are +1 Happiness, +15% Walled City Attack, and Starting Size 3 Cities for 150 Turns.
...Sumerian Traits are +2 Happiness, and Starting Size 3 Cities for 150 Turns.
...Turkish Traits are +5% Production, and Veteran Janissaries and Cataphracts.
...Viking Traits are +4 Boat Movement, +1% Gold Interest per Turn, and Veteran Man At Arms, Raiders.
...Yamato Traits are +20% Production, +1 Happiness, Instant Heal after Battle, and Veteran Warriors.
...Zulu Traits are +10% Production, Instant Heal after Battle, and Veteran Warriors.
The goal was not to have balanced traits from civ to civ, but to allow the player the chance to have greater control over gameplay difficulty, similar to EU2...if you want to play a tougher game, pick a civ with weak traits

- Civilization Golden Ages for all civs, roughly based on their historical apex.

- Dark Ages for some civs
Although all civs have had some sort of Dark Ages, I have only included Dark Ages for some of the civs. You will have to play the game to discover which ones...

- Three Playing Options
...Default
...Government-Specific Units
...Fast Advances


Located here...
http://www.weplayciv.com/forums/downloads.php?do=cat&id=12


.....
 
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