Jeppetto
King
- Joined
- Dec 23, 2018
- Messages
- 714
I always found it odd that Solomon's Mines and El Dorado were Natural Wonders in Civ 5. I think Natural Wonders have much better identity as something not directly man-made. On the other hand these are things allegedly made by civilizations older than those being played and these vacant ruins are all that remains, so stumbling upon them is like stumbling upon Natural Wonders. They are like Ruins providing benefits, but more important than Goody-Hut ruins of Civ 5. And Civ Rev seems to have system representing that.
So thinking about how these two (minus Atlantis) would make for good idea of World Wonder, I realized perhaps making new category would be better?
The idea would be that just like the game decides where playable Civs start, it creates starting location (as far from playables as possible) for civilizations older than playables, leaving behind them only Cradle Wonder. They'd be impassable, unworkable, but settling adjacent to them would provide the city some benefit.
If Atlantis would join the show, some RTesque ability to settle into waters for Future Era would be required, and I am not sure If that's good idea, but it would be shame to miss on it.
Given their "not provingly made by [playable] men" nature, they could be though to be made by gods, thus focusing them on being mythical things, usually from modern novels - among them also Shangri-La, Buyan or its Indian counterpart etc...
Naturally, this would require No Cradles option since I fully understand If some people want to keep the game historical rid of fantasy places hardly provable to exist.
So thinking about how these two (minus Atlantis) would make for good idea of World Wonder, I realized perhaps making new category would be better?
The idea would be that just like the game decides where playable Civs start, it creates starting location (as far from playables as possible) for civilizations older than playables, leaving behind them only Cradle Wonder. They'd be impassable, unworkable, but settling adjacent to them would provide the city some benefit.
If Atlantis would join the show, some RTesque ability to settle into waters for Future Era would be required, and I am not sure If that's good idea, but it would be shame to miss on it.
Given their "not provingly made by [playable] men" nature, they could be though to be made by gods, thus focusing them on being mythical things, usually from modern novels - among them also Shangri-La, Buyan or its Indian counterpart etc...
Naturally, this would require No Cradles option since I fully understand If some people want to keep the game historical rid of fantasy places hardly provable to exist.