Crash at startup

Xenomorph

King
Joined
Oct 7, 2007
Messages
972
I've been creating a mod and I've come to an impasse. While loading the game, it crashes on the "Init XML (uncached)" part. All I get is the generic Windows "Sid Meier's Civilization 4 : Beyond The Sword has encountered a problem and needs to close. We are sorry for the inconvenience." popup. I turned on the LoggingEnabled in the CivilizationIV.ini, but the xml.log file doesn't give me enough info. Is there any way to get the game to tell me exactly why it is crashing? I believe I've narrowed it down to the CIV4UnitInfos.xml file, but I need to know exactly what entry is causing a problem.
For the record, I am using a mod directory and a .bat file to instantly launch the mod.
 
I've been creating a mod and I've come to an impasse. While loading the game, it crashes on the "Init XML (uncached)" part. All I get is the generic Windows "Sid Meier's Civilization 4 : Beyond The Sword has encountered a problem and needs to close. We are sorry for the inconvenience." popup. I turned on the LoggingEnabled in the CivilizationIV.ini, but the xml.log file doesn't give me enough info. Is there any way to get the game to tell me exactly why it is crashing? I believe I've narrowed it down to the CIV4UnitInfos.xml file, but I need to know exactly what entry is causing a problem.
For the record, I am using a mod directory and a .bat file to instantly launch the mod.

Best thing to do for now, is put a copy of your mod here for someone to look at, maybe someone will help, never know.
 
This is almost always due to a missing art file. For example, you may have called out some unit art in an artdefine file, but the art is missing. Please try "civchecker" from the download area, it will flag all such missing files. If you are using the 3.17 patch, I apologize on behalf of Firaxis, there are 89 files which they call out in artdefines (mostly interface files) which are missing. So you will have to ignore those.
 
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