So i am finally doing a play through as the germans, i wanted to see all the cool toys they get to play with After playing as the French and realizing how strong the Maginot line is, i developed a plan to open up France, which im keeping under wraps... just think... south So France falls in April 1940, the scripted event works like a charm, thanks for everyone 's hard work on debugging that. Onto the British Isle's go all my forces... and wow are those Cities tough. I get stuck on the beaches between London and Plymoth, trying to force a city to come to the Reich, as well as landing on the East side of the Isle. Heres where the interesting bug came in, and a change in playstyle for me. I finally kamakazi enough units at Plymouth and capture the city; then while processing the end of turn the game crash's. Its June of 40, and all of those convoy's have no where to go it seems. So i go back to the save point, and dont capture the city, and all my southern england army just turns into a big diversion, leaving Plymoth uncaptured for the convoys to have a valid target to land while i blockade it with subs and sink every transport that comes near it. I have held off on that city and may just leave it period and take London after i wear out the brits and now it being June of 41 and Barbarosa time ill keep folks posted. as a side note on some observations... man those british cities are tough. Even artillery supported infantry mutinied on me Even with seige promotion infantry and artillery with logistics, seige, and anti fortification improvements those cities are taking a whopping.... 1 damage per attack while smashing my troops for 15 a pop. It seems the way to beat the british on their home turf is to just keep the attrition going, they are finally out of material, and i have some SS infantry there along with some Stug III's, so its just a process of wearing them out.