Crash on Start

zarakstan

Chieftain
Joined
Sep 18, 2009
Messages
1
Hi I'm new to the forums and would just like to say that Kael and his team have done an awesome job on FfH :goodjob: and I'm a huge fan of it.

I have the Gold Edition Civ 4 for Mac and would like to run FfH2 for vanilla civ. I downloaded it with patch c I ran the exe with cross-over games which worked and unpacked the files. Then using text wrangler I zapped all unfriendly gremlins. I put the mod in the proper directory and attempt to load it from Civ 4 it goes through the loading process, but "unexpectedly quits" once it reaches the end of the bar. I am desperate to play this great mod and would lov advice :D
 
In the Mac section of the forums I was able to find this:

Product: All

Platform: OS X

Question:
Can I use mods that have been developed for the Windows version of the software?

Answer:
Maybe. There are several reasons why a mod may not work on the Mac version.

1. If a mod has been developed using the Windows Software Development Kit (SDK) to create a custom version of the game core DLL then it will not work as expected with the Mac version. There is currently no work around for this. We have to wait for Aspyr to create an SDK for the Mac version, and then recompile the mods to run in OS X. [Update: Brad Oliver of Aspyr has indicated that this capability is under development ].

2. Some mods contain incorrectly formatted XML text files, which Windows will still read but OS X doesn't. It is usually possible to edit these files to make them work on the Mac. Search this forum for people who have already done this, or post a request for assistance if your favorite mod hasn't been converted.

3. Some mods include Python code, and this may rely on the Windows Registry to find specific folders on the host computer. This code can be modified to work on the Mac.
FfH2 uses a modified game core DLL, and it also includes quite a bit of python code. So unless I'm mistaken FfH2 won't work on the Mac.
 
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