Sirian
Designer, Mohawk Games
We're having crash problems with a succession game. Can anyone help us?
The scenerio is on a tiny map. NO RULES WERE CHANGED. I generated a random map, then edited it slightly (changed a few tiles to coast, from land, or vice verse) in order to create eight separate islands, each allowing for 5 to 8 cities. I added four more start positions, for a total of 8, and added in some luxuries and resources to accomodate the extra civs. And that's it.
The game ran fine for the first few thousand years, but we encountered a strange lock-up problem at one point. Going back to replay from an earlier save seemed to clear it up, but now we are having a problem again.
I have no idea what is wrong.
Here is the thread where the game is being played:
Crash Problem with RBD12 SG
If anybody can figure out what is wrong, and what might be done about it, I'd appreciate it. Applicable sive files are attached to the thread, from all stages of the game.
- Sirian
The scenerio is on a tiny map. NO RULES WERE CHANGED. I generated a random map, then edited it slightly (changed a few tiles to coast, from land, or vice verse) in order to create eight separate islands, each allowing for 5 to 8 cities. I added four more start positions, for a total of 8, and added in some luxuries and resources to accomodate the extra civs. And that's it.
The game ran fine for the first few thousand years, but we encountered a strange lock-up problem at one point. Going back to replay from an earlier save seemed to clear it up, but now we are having a problem again.
I have no idea what is wrong.
Here is the thread where the game is being played:
Crash Problem with RBD12 SG
If anybody can figure out what is wrong, and what might be done about it, I'd appreciate it. Applicable sive files are attached to the thread, from all stages of the game.
- Sirian