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Crashes liberating cities

Discussion in 'Bug Reports' started by fdelbene, Jul 5, 2015.

  1. fdelbene

    fdelbene CivFanatic

    Joined:
    Jul 23, 2012
    Messages:
    101
    Location:
    Roma, Italy
    I'm experiencing crashes when liberating cities.

    First crash was a few turns ago, when French was liberating Bruxelles (I resolved this deleting the cache).

    Now I'm getting a crash trying to liberate Trondheim, and this time removing the cache doesn't seem to help.

    Can you help?
     

    Attached Files:

  2. Gedemon

    Gedemon Modder Moderator

    Joined:
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    Messages:
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    Location:
    France
  3. fdelbene

    fdelbene CivFanatic

    Joined:
    Jul 23, 2012
    Messages:
    101
    Location:
    Roma, Italy
    Yes, with this fix it works. Thanks!


    While I'm here I tell you another couple of minor bugs:

    1. Field guns can provide support fire to units attacking from the same tile. This doesn't work if the unit is "passing by", i.e. the unit has not be stationary on the tile:


    This attack will not be provided with support fire.

    This is a common situation, so probably you already know it.

    2. I had a project being built in London, and tried to select it in another city: it told me that I needed monuments to proceed:


    (Save game attached)
     

    Attached Files:

  4. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,150
    Location:
    France
    thank you.

    the first one is fixed in the development version, DLL-side. So it won't be fixed in v.45, but in the following alpha version of the new framework.

    I can confirm the other one, but I don't remember it before v.40... Anyway I'm not going to hunt it as it's not critical and all the code related to projects will be rewritten.
     

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