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Craziest Barbarian Spawns

Discussion in 'Rise from Erebus Modmod' started by Krieger66, Oct 25, 2010.

  1. Krieger66

    Krieger66 Lord of all things necro

    Joined:
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    Messages:
    618
    What are the weirdest or most annoying barb spawns? List them here!

    Mine is a stack of 3 lizardmen spawning 2 tiles from my first citadel(they take it btw), and next turn a stack of 5 trolls spawning 2 tiles from my adjacent goblin fort:p
     
  2. Rapier

    Rapier Chieftain

    Joined:
    Mar 21, 2010
    Messages:
    38
    Fending off the initial rush of giants from two giant stedings just outside my cultural boarders on turn 25 or so, only to have a pit beast kill me off - a pit beast, turn 26? I mean really :p

    My biggest gripe however, has to be stonewarden ogres just noticing these guys nearby is offensive, but having them level up off pelting my town when I've just got archery and have no hope of dislodging them for oh I don't know, another 200 turns or so - it wouldn't have been so bad but Zarcas the long-sighted sat on top of him for the whole time.
     
  3. Morkonan

    Morkonan Warlord

    Joined:
    Mar 7, 2007
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    287
    I had whatever the double-digit strength troll/ogre class is spawn from a dungeon (I think an AI explored it.) on something like turn 20-40. It took me a hundred turns to get around to killing it.

    Luckily, it didn't seem to be coded to go directly for cities or enter into melee combat. It would just throw giant rocks all day and pillage improvements, IIRC. But, it was certainly a terror while it lived. It feasted well on a diet of workers and an occasional AI unit that was dumb enough to attack it.

    I had Archeron take over a barb city that was next door. I left him alone as I had better things to do... So, throughout the game I was treated to a play-by-play battle between Archeron and whatever faction's forces had decided to move down to attack him. He ate.. everything. A stack of units from faction xx would move through my territory, somehow make it through fire-elemental spam and the remnants would get slaughtered and then scatter.. Sometimes, they made it back home. More often, they were reduced to small piles of cinders and melted armor. He was the best player on my team for whittling down other faction's armies. :)
     
  4. Jarwy

    Jarwy Warlord

    Joined:
    Jul 23, 2010
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    119
    Rife 1.23 had the craziest spawns. ;)

    I still have nightmares of that stack of 4 Psions dominating giant boars and barbarians to serve as shock troops.

    1.3 Archeron no longer has those fire elemental spawning bastards with it, so he is pretty good neighbour if you keep your distance.
     
  5. Calavente

    Calavente Richard's voice

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    France
    well especially with this 35:strength: 5 mvt leash (+2)... fearsome neighbourg.
    but not as dangerous for other people ; only dangerous if your wander closeby.
     
  6. Krieger66

    Krieger66 Lord of all things necro

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    I'm glad I've never played it then.:)
    I've never seen psions before, are they in 1.3 as well?
     
  7. dommain

    dommain Warlord

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    Feb 5, 2010
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    I remember some those games I could only develop in one direction because of every where else was a death trap. I slowly cut my way to the computers through the entangled mess of dangerous creatures. Once in a while you find a computer can do the same thing and you get some interesting battles happening.
     
  8. IlBrago

    IlBrago Chieftain

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    Mar 16, 2010
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    Location:
    Italy
    Yes, if you flag the mana guardian option you can see them easily
     
  9. Krieger66

    Krieger66 Lord of all things necro

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    no wonder, I don't use that anymore since the "guardians" tend to beeline towards the nearest civ:(
     
  10. RFHolloway

    RFHolloway Analyst in the UK

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    I have enough problems when a lich comes out before turn 200!
     
  11. Tschuggi

    Tschuggi SNAFU

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    Location:
    Teutonia
    My favorite spawn where the stacks of 4 kraken from turn 10 on or so... kind of :cry: when you have costal cities or play as lanun:scan:
    But the psion-stacks where "funny", too...
     
  12. dommain

    dommain Warlord

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    I have gotten armies with 300 XP very quickly because of these guys. You could easily get really powerful armies quickly if you use them as food.:lol:
     
  13. Sjru

    Sjru Dragon

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    Oh, I do remember when a pack of 5 Holy Avengers or Vyrkuls spawn near someone borders. If they spawn near the AI, I only realise that with the "dead" popup (I then revive affected Ai's). If they spawn near my border, and in very early game, I destroy them with WB.
    BTW: Those spawns ussually happen with FallUnder modmod (And are caused by the lack of "Cannot be build by any civilization" flag).
     
  14. Tezcatlipoca

    Tezcatlipoca Chieftain

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    First time poster, long time lurker.

    Those same packs happened to me in 2 or 3 games already, in fact in one I had 2 packs of 4 Krakens always coming at my fishing boats, and at the same time there were 5 Fire Elementals (Acheron wasn't in-game yet), 2 Holy Avengers and 4 Vyrkul surrounding my borders... all that at turn 50 something. I don't use FallUnder, and am on v1.3. Was pretty scary :lol:
     
  15. Sjru

    Sjru Dragon

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    BTW, could be another mod, but I've heard that FallUnder got the most reports.

    Unfortunately, everyone is delighted looking into CiV, meaning that any update, if any, will come veery later. Is Rife still alive?
     
  16. black_imperator

    black_imperator Emperor

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  17. Krieger66

    Krieger66 Lord of all things necro

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    I just had a good one: in the dtesh civ's terriory 5 ogres with combat V, commando 1 ogre chiefton and a named lich(something whitestream).poor SoB:D
     
  18. Krieger66

    Krieger66 Lord of all things necro

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    Heres a nice one:spawned a stack of trolls in the middle of my empire adjacent to my capital the turn after I sent my army after a stack of axemen spawned near the oposite end of my territory.
     
  19. King Doom

    King Doom Chieftain

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    I was next door to the clan of embers who used their racial spell on turn one, queue between one and five assorted barbarians attacking me every turn for the next twenty turns, including a pair of stoneskin ogres. The only reason I survived was because on turn three a scout popped a hut and gave me a witch hunter who was given the aerons chosen bonus the very next turn and who by this point is unkillable and around level 40.
     

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