Crazy Sea food, help me not screw this up!

Drox

Chieftain
Joined
Jul 31, 2007
Messages
14
Ok so I havent been playing very long, but I have played enough to realize a spawn like this is pretty rare. My question is, what should I do to best take advantage of this situation? Here is a screen shot.


sorry if the screen shot is a bit big :D
 
Right off hand, it doesn't look like there's a good way to split all those resources between two cities, so it looks like you'll have to settle in place and put them all in your capital.

You're Greek, so start building a Work Boat immediately. Personally, I'd build boats on the Clams first for the extra :commerce:, but you really can't go wrong when choosing between Fish for growth and Clams for research.

It looks like the only hill in your BFC is the one you're standing on, so don't try to save your forests. I'd prioritize Mining-Bronze Working to chop out your other Work Boats, Warrior, Settler, etc.

Prioritize a Granary after that so you can whip the Capital all to hell and back.

Make sure your first city is a high :hammers: city, b/c you're going to need it for military production.

If the nearest civ is close enough and/or you can get some Copper for the Phalanx, whip/chop a stack of them out and go have some fun.

As soon as you can settle down the drums of war and/or get Writing, this city will make a beautiful :gp: farm. Hereditary Rule and Caste System (not to mention Philosophical for Greek leaders) will most certainly be your friend.

I look forward to seeing how this turns out ...


-- my 2 :commerce:
 
Right off hand, it doesn't look like there's a good way to split all those resources between two cities, so it looks like you'll have to settle in place and put them all in your capital.

I did not think of that, but actually he could share the ressources. settling 1N (keep the freshwater bonus) and an other city 2S1W could make two super GP farms: Capital with Deer, clam, fish, and second GP farm with Fish, Clam*2. Since they would mostly host specialists, overlap is not so important. And with +9 and +10 food with only ressources, ehy could host respectively 5 and 6 specialists at size 9 (with a bonus hill for the capital). Combine this with phil as it seems and w00t :crazyeye:
 
Build 2 workboats, then a warrior and setttler ASAP. Settle your second city in a high-production site.

Once you have the second city taking care of your military needs, you are free to work all the seafood, spam workers and settlers, and run specialists.

Whipping is NOT a good idea, you need all the citizens to be happy and productive.
 
Thanks for all the advice I'll let you guys know how it turns out. Oh ya, it is Alexander by the way.
 
Nice! Don't forget to throw up a Lighthouse of course ;)
 
Settle 1N. You get another hill in your BFC and you fee up the hill you are standing on. Working boat first is a no brainer. Second city should indeed be a production one. The capital you can whip like mad. So get those workers and settlers out now!!! I am really curious about how your capital is looking later in the game because 5 sea food and deer is an enormous abundance of food. If you are Alex then the philosophical trait is gonna be great. Try to grab metal casting pretty quickly so you can run an extra engineer in your city for some extra hammers.
 
I agree with settling 1N, costs a turn but you're not chasing religion anyway.

DON'T hook up the deer right away! Wait for a forest to grow over it.

Research Mining/BW, settle 2nd city next to copper.

Build Phalanx, find your neighbors.

You know what to do after that. ;)
 
I hope for you this is BTS ...
Because with the Maoi statue (rush it ASAP) your capitole is going to be a monster ...:crazyeye:
 
Build 2 workboats, then a warrior and setttler ASAP. Settle your second city in a high-production site.

Once you have the second city taking care of your military needs, you are free to work all the seafood, spam workers and settlers, and run specialists.

Whipping is NOT a good idea, you need all the citizens to be happy and productive.

I'll agree with the "No Whipping" with two exceptions. It's almost always okay to Whip a happiness building. If you build a Temple for 1 turn and then whip it, you get 1 :mad: from Whipping and you get 1 :D from the Temple. Your population also goes down 1, so you have a net gain of 1 :D until your population grows back.

Obviously, you can choose to just build the Temple normally, but with this much food, you will grow the city faster than you build the Temple. The other benefit to whipping happiness buildings is that you keep your population a little lower which means your city grows faster and you get to have the buildings in your city faster. That means you can run that Priest specialist. A Priest specialist will give you as many hammers as a Grassland Forest without giving you any of that pesky food. You also get the cash and the Great Person points, which is not such a bad thing.

One other time that it would be worthwhile to whip is for Settlers and a Library. Settlers and Libraries cost 3 population each to whip, so grow to 6 population (even if it means having :mad: people in your city) and then Whip the Settler as soon as you can. Trading 3 population for 1 temporary :mad: and a Settler or Library is an extraordinary bargain. You can regrow the population in no time flat and you get the Settlers and Library about 1.3 Zillion turns faster.

Whipping 1 population point at a time is a recipe for a :mad: disaster.
Whipping 3 population points at a time is an absolute monster in production advantage and is well worth the small amount of :mad: that you get in exchange. Don't whip for anything smaller than 3 population unless you are in a truly desperate situation (i.e. Whipping an Axe when there is a barbarian at your doorstep).


One final thought: Build a Trireme after they are available and park it near your Capital so that you can fight off any Barbarian ships that come wandering by instead of losing all of that lovely food.
 
I have some different advice on this start, something I thought about for BTS and you have the start and leader.

Build 1 square north, still gives you fresh water and 2 minable hills. You have 6 food sources, so it screams for a great person farm, plus you have a pair of decent hills for some production. DO NOT CHOP the forrests, and a few are 2 hammers do you have some additional production. Once you get the option build forrest reserves, thenbuild the national wonder and the national Park in the city. With the national epic and philosophical trait you will an insane number of specialists and probably one of the biggest great person farms arround. The national park essentially eliminates unhealthiness and the forrest preserves each add one happiness, the city can be as large as you want.

Just an idea, something a little different
 
Right off hand, it doesn't look like there's a good way to split all those resources between two cities, so it looks like you'll have to settle in place and put them all in your capital.

If this is BtS, there is far too much food for one city to use effectively until way into the game. I can't see all the surrounding area and it might alter details. But based on what information we have would be much better to split the seafood between two cities.

That would let you use most of the food most of the time even with fairly low happiness limits that you get before Monarchy. And when you solve the happiness problem you'll run into a health one unless you're lucky elsewhere on the map (especially if you chop a lot of the trees). Two cities will let you whip and then work the seafood with the other city. You almost double your happiness and health limits in the early game. Later in the game as the capital becomes able to handle more food the second city will diminish into a supporting role and surrender tiles.

I would build the capital one tile south of the deer resource (allowing deer, 2fish, 2clam and 2 hills) and the second city one tile south of the lowest clam (allowing fish, 2 clams and 1 hill plus many other tiles out of sight), on the promitory. The two cities would have a fish, 2 clams and a hill overlapping and swapped between each other according to need. That would make the capital a good place to build Oxford and NE and the second city would be available to build Maori Statues.

The huge amounts of food in two large cities (under HR) will make Golden Ages particularly beneficial after you have Philosophy and can run Pacifism (also needs a state religion but you can get that from another civ).

I would love to see this map played both ways. Once with a single city here and again with 2 cities, just to see who has made the best predictions as to how this pans out :)
 
Thanks for all the advice I learned alot from it. Sadly all did not turn out so well. To the north of me was all ice tiles and a bit south the french managed to block me from expanding quickly. Then to make things worse they decided to attack me befor I could get my hands on some copper, and with the lack of a strong production city I wasnt able to defend myself very well :( . Reguardless, thanks for all the great advice, Im sure I will get another spawn like this some day :lol:
 
You should save all your spawns. That way you can always go back to the start of a game and play it out differently. Yes, it means you know where all the resources are going to be, but with enough practice, this will allow you to get a "feel" for the possible impact of terrain and a reasonable intuition about how to best take advantage of it.
 
Thanks for all the advice I learned alot from it. Sadly all did not turn out so well. To the north of me was all ice tiles and a bit south the french managed to block me from expanding quickly. Then to make things worse they decided to attack me befor I could get my hands on some copper, and with the lack of a strong production city I wasnt able to defend myself very well :( . Reguardless, thanks for all the great advice, Im sure I will get another spawn like this some day :lol:


Which difficulty were you playing on? They attacked you that early??
 
You should save all your spawns. That way you can always go back to the start of a game and play it out differently. Yes, it means you know where all the resources are going to be, but with enough practice, this will allow you to get a "feel" for the possible impact of terrain and a reasonable intuition about how to best take advantage of it.

I agree, there is no harm in replaying a game. I always save the 4000 BC start point before taking a move. Then if I want to replay any part I can go back and learn what went wrong or what could be done better. I learn more that way, especially from my own mistakes. Getting started is the weakest part of my game. Once established it nearly always results in a win.

Drox: if you do have a savegame of the starting position I'd be interested in taking a look, so post it please.
 
I even believe BtS offers an option to save the starting position. In any case, if you use the HOF (Hall of Fame) mod, the option is definitely there.
 
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