whoward69
DLL Minion
Introduction
The goal of this tutorial is to enable you to be able to create Custom Games from World Builder maps and/or map scripts such that they can be played from the Custom Game menu.


The tutorial starts by showing you how to create (and play) a World Builder Map Scenario, with simple to follow, step-by-step instructions.
The tutorial then proceeds to show you how to convert the scenario into a mod, such that it can be shared with other players by means of the ModHub. Instructions on how to play the scenario as a mod are also given.
The tutorial then shows you how to convert the scenario mod into a custom game mod (using pre-built components) and instructions on how to start the custom game are also given.
Finally, the tutorial shows you how to use the pre-built components to enable and/or disable key features of configuring a custom game – civilization, map and difficulty selection.
By the end of the tutorial you will have a fully working, configurable, custom game based on both a World Builder created map and a standard map script.
Assumptions
This tutorial assumes that you:
Compatibility
This tutorial was written with Civilization V 1.0.1.332 and also tested with 1.0.1.348
Download
Download and install the "TradersScenario" from my mod web-site. Once installed the PDF Tutorial Guide can be found at "...\My Documents\My Games\Sid Meier's Civilization 5\MODS\TradersScenario (v 1)\WB Scenario and Custom Game.pdf"
The goal of this tutorial is to enable you to be able to create Custom Games from World Builder maps and/or map scripts such that they can be played from the Custom Game menu.


The tutorial starts by showing you how to create (and play) a World Builder Map Scenario, with simple to follow, step-by-step instructions.
The tutorial then proceeds to show you how to convert the scenario into a mod, such that it can be shared with other players by means of the ModHub. Instructions on how to play the scenario as a mod are also given.
The tutorial then shows you how to convert the scenario mod into a custom game mod (using pre-built components) and instructions on how to start the custom game are also given.
Finally, the tutorial shows you how to use the pre-built components to enable and/or disable key features of configuring a custom game – civilization, map and difficulty selection.
By the end of the tutorial you will have a fully working, configurable, custom game based on both a World Builder created map and a standard map script.
Assumptions
This tutorial assumes that you:
- Understand the basics of XML, SQL and Lua
- Know how to download, install and enable a mod from the in-game ModHub
- Have the Civilization V SDK installed
- Know how to use ModBuddy to create and deploy a simple mod
- Have the debug logs enabled, know where they are and know how to look for errors in them (specifically database.log, lua.log and xml.log)
- Know how to use LiveTuner (FireTuner) to test and debug a mod
- Know how to use World Builder to create a map
- Know how to upload a mod to the ModHub
- (Optional) Know how to create .dds format images
Compatibility
This tutorial was written with Civilization V 1.0.1.332 and also tested with 1.0.1.348
Download
Download and install the "TradersScenario" from my mod web-site. Once installed the PDF Tutorial Guide can be found at "...\My Documents\My Games\Sid Meier's Civilization 5\MODS\TradersScenario (v 1)\WB Scenario and Custom Game.pdf"