Sir AsP
Chieftain
- Joined
- Nov 25, 2016
- Messages
- 1
I am trying to create a civilization and I want to know how modify the trait so that I can get faith from any specific tile, from water, to horses, sheep etc. I've been able to create a few successful civilizations before but I cannot seem to manage how to do this. The only other thing I can think of is to create a unique building for the civilization and give that to every city, and with that building it will give faith depending on tiles.
Also, I was wondering if there was any resources online that would explain all of the different trait options and what they do (In the trait .xml there are lines that say <!-- Trait_.....) I've tried to look online for explanations of each of these and there are none, so I'm stuck searching though every civ's .xml trait file so that I can get an understanding, and for some reason not all of these Trait_ lines are used in the game.
BTW: I am new to using forums and new to using this forum, please let me know if I posted this thread in the wrong location. Thanks!
Also, I was wondering if there was any resources online that would explain all of the different trait options and what they do (In the trait .xml there are lines that say <!-- Trait_.....) I've tried to look online for explanations of each of these and there are none, so I'm stuck searching though every civ's .xml trait file so that I can get an understanding, and for some reason not all of these Trait_ lines are used in the game.
BTW: I am new to using forums and new to using this forum, please let me know if I posted this thread in the wrong location. Thanks!