Hi, I've been told by a few users of my mods that some of my LUA doesn't work in tandem with Vox Populi. I'm a little unsure myself of the changes Vox Populi makes that would affect this, so I'm going to post my thoughts and see if we can't figure something out. So, my LUA makes use of the following Lua Code: gFoodBuilding = GameInfoTypes.BUILDING_FARM_KING gRequiredCivilization = "CIVILIZATION_SHIRATORI" GameEvents.PlayerDoTurn.Add(function(iPlayer) local pPlayer = Players[iPlayer] if not pPlayer:IsAlive() then return end if pPlayer:GetCivilizationType() ~= GameInfoTypes[gRequiredCivilization] then return end local pCapitalCity = pPlayer:GetCapitalCity() local iNUmberCities = pPlayer:GetNumCities() pCapitalCity:SetNumRealBuilding(gFoodBuilding, iNUmberCities) end) The number of cities the player has will give +1 great person points to a unique great person per city. Apparently this is causing issues where other Civs will spawn massive numbers of them despite being unable to theoretically access them through generation. There's also an issue where the meter will not reset and eventually the player and AI will be recieving 10 of these unique great people per turn. As well as issues where the bar breaks and displays massive figures like 214363/200. My thoughts on this are, does VP change the way specialists generate in any way? Or perhaps include something called gFoodBuilding or such, I would appreciate any ideas people can contribute to this issue. Thanks.