Just want to know if anyone does/did the same:
I like to play with the option 'no city razing'. Then, in the second half of the game, when I'm happy with my nation and dont want it to grow any more, I used the following strategy to cripple the AI on other continents:
I ally all the citystates there and gift them one unit per turn, each. Beginning with the best I can build. After a few turns they are loaded with excellent units. Then I declare war on the AI that is surrounded the worst (got quite an idea on what the CSs can do and what not, now). This is most likely an easy target, not an important one cause this is only phase one
So... the AI is quite surprised to be surrounded by enemys from one moment to the next and it seems they dont realy understand the threat. It spreads its army to fight on all fronts and gets overrun somewhere, losing its first city. then the collapse begins and it goes down. The first city realy is the biggest problem, as distance plays a big role in the CSs wartactics. If a city is too far away it will act stupid, but as soon as city one is down, all the others are close enough.
Now all the city states take theire share and rip apart the victim. The result is a group of realy big citystates that donate a ton of rescources and science to me (patronage). As its not me who captures citys, the diplomatic effect isnt as bad as well.
After a while, the CSs develop the land and are quite productive. I sent them against one nation after the other and they either kill or cripple them, growing fatter and fatter.
Its important to do this with several city states at the same time, because you cant sent an unlimited number of units to a single one, so you need several 'drop zones'
The only bad thing is that prior to rocket artillery CSs cant handle siege units...
I like to play with the option 'no city razing'. Then, in the second half of the game, when I'm happy with my nation and dont want it to grow any more, I used the following strategy to cripple the AI on other continents:
I ally all the citystates there and gift them one unit per turn, each. Beginning with the best I can build. After a few turns they are loaded with excellent units. Then I declare war on the AI that is surrounded the worst (got quite an idea on what the CSs can do and what not, now). This is most likely an easy target, not an important one cause this is only phase one
So... the AI is quite surprised to be surrounded by enemys from one moment to the next and it seems they dont realy understand the threat. It spreads its army to fight on all fronts and gets overrun somewhere, losing its first city. then the collapse begins and it goes down. The first city realy is the biggest problem, as distance plays a big role in the CSs wartactics. If a city is too far away it will act stupid, but as soon as city one is down, all the others are close enough.
Now all the city states take theire share and rip apart the victim. The result is a group of realy big citystates that donate a ton of rescources and science to me (patronage). As its not me who captures citys, the diplomatic effect isnt as bad as well.
After a while, the CSs develop the land and are quite productive. I sent them against one nation after the other and they either kill or cripple them, growing fatter and fatter.
Its important to do this with several city states at the same time, because you cant sent an unlimited number of units to a single one, so you need several 'drop zones'
The only bad thing is that prior to rocket artillery CSs cant handle siege units...