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Creative Writing Discussion Thread

Discussion in 'Civ4 Fallout: Tame The Waste (FTTW)' started by Lib.Spi't, Nov 8, 2015.

  1. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    A home for all things creatively written.

    Or successfully pillaged from some place else! (But someone somewhere would have creatively written that too!)
     
  2. need my speed

    need my speed Rex Omnium Imperarium

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    As in, diplomacy texts? I could share my own diplomacy texts of Tandi, Caesar, House, and Benny (I highly doubt you need him though), but I probably already did that at some point.

    Or as in stories and tales?
     
  3. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    It is about in game text, so Diplo text would absolutely fit in here.

    I do remember you sharing some of your texts before... (Where exactly who knows!?!) :D

    I would welcome the input, having never done a diplo text I don't know exactly what is involved. Are they referenced in the leaderhead infos?

    Would you be willing/interested if I shared the relevant files with you, to just plug it all in so I can just merge it with as little effort as possible?

    If I ever get my story events code working properly, there will also be a good space for various stories and adventures that the player can get themselves tangled up in. At the moment I just can't figure out why 'Quests' get lost by the code eventually, rather than hanging round for them to be specifically won/lost, at the moment they seem to disappear after about 100+ turns.. For no apparent reason I can find.
     
  4. need my speed

    need my speed Rex Omnium Imperarium

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    Sure, but it isn't too much work:

    In XML/GameInfo/CIV4DiplomacyInfos.xml, you would, for example, add this here. Now, there are only leader-specific first contact messages, but if you look at the no peace messages, you see that there are also a few generic ones (probably less so in the base game; I once added dozens upon dozens - I'd say more than a hundred in total - of standard diplomacy messages to the game). You could have civilisation-specific messages, you could base it on military power levels, and you could also base it on the attitude (Cautious, Pleased, Friendly...).

    That's simply a question of Ctrl F the relevant message > Ctrl C + Ctrl V > change the leader's name and the message tag.

    The message tag refers to, for example (because this is the specific _BTS version; you could use the others too), XML/Text/CIV4GameText_DiplomacyText_BTS. There, you create the actual messages, such as these.
     
  5. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    I see, yeah I did a quick scan through those files.

    Could you send me your files? Then I can just lift and dump from it as needed! :D

    Right now I am trying to learn how to get platy's custom DOM text for civs and leaders to work. It is not behaving as it should (Or rather I have yet to figure out how to make it behave as it should!)
     
  6. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Success! I can now make Faction/Leader specific DOM Texts!

    So to begin first we need the hallowed and sacred words of the Narrator! Gathered together painstakingly by yours truly and spanning the generations of all recorded history!

    Stay awhile and listen!

    F1
    Spoiler :

    War. War Never Changes.
    The Romans waged war to gather slaves and wealth.
    Spain built an empire, from it's lust for gold and territory.
    Hitler shaped a battered germany into an economic super power.
    But War Never Changes.
    In the 21st Century war was stil raged over the resources that could be acquired.
    Only this time the spoils of war were also it's weapons. Petroleum and Uranium.
    For these resources China would invade Alaska, the US would annex Canada
    and the European Commonwealth would dissolve into quarreling, bickering,
    nation states. Bent on controliing the last remaining resources on earth.
    In 2077 the storm of world war had come again. In 2 brief hours most of the planet
    was reduced to cinders and from the ashes of nuclear devastation a new civilisation
    would struggle to arise.
    A few were able to reach the relative safety of the large underground vaults.
    Your family ws part of that group that entered Vault 13.
    Imprisoned safely behind the large vault door under a mountain of stone,
    a generation has lived without knowledge of the outside world.
    Life in the Vault is about to change.


    F2
    Spoiler :

    War. War Never Changes.
    The End of the world occured pretty much as we had predicted.
    Too many humans, not enough space or resources to go around.
    the details are trivial and pointless, the reasons, as always, purely human ones.
    The earth was nearly wiped clean of life. A great cleansing,
    an atomic spark struck by human hands, quickly raged out of control.
    Spears of nuclear fire rained from the skies.
    Continents were swallowed in flames and fell beneath the boiling oceans.
    Humanity was almost extinguished,
    their spirits becoming part of the background radiation that blanketed the earth.
    A quiet darkness fell across the planet,
    lasting many years. Few survived the devastation.
    Some had been fortunate enough to reach safety,
    taking shelter in great underground vaults.
    When the great darkness passed, these vaults opened,
    and their inhabitants emerged to begin their lives again.
    One of the northern tribes claims they are descended from one such Vault.
    They hold that their founder and ancestor, one known as the 'Vault Dweller',
    once saved the world from a great evil. According to their legend,
    this evil arose in the far south. It corrupted all it touched,
    twisting men inside, turnign them into beasts.
    Only throgh the bravery of this Vault Dweller was the evil destroyed.
    But in so doing he lost many of his friends and suffered greatly,
    sacrificing much of himself to save the world.
    When at last he returned to the home he fought so hard to protect,
    he was cast out. Exiled. In confronting that which they feared,
    he had become something else in their eyes...and no longer their champion.
    Forsaken by his people, he strode into the wasteland. He traveled far to the north,
    until he came to the great canyons.
    There, he founded a small village, Arroyo, where he lived out the rest of his years.
    And so, for a generation since its founding, Arroyo has lived in peace,
    it's canyons sheltering it from the outside world. it is home. Your Home.
    But the scars left by the war have not yet healed and the Earth has not forgotten.


    Tactics
    Spoiler :

    War, war never changes.
    It was the inevitable result of the path humanity had chosen.
    Everyone who entered into the conflict expected victory. Everyone was optimistic.
    But as the hostilities escalated, optimism faded and society began to collapse.
    The great Vaults were built to house the wealthy, the powerful,
    the influential and those deemed necessary to their survival.
    Inside resources and technology were stockpiled,
    a final defense against the coming holocaust.
    With the past behind them and the present destroyed. They looked to the future.
    The sturdy Vault 0 was to be the nucleus of the vault network housing
    the greatest leaders, artists and scientists.
    The inhabitants of Vault 0 were to reunite the vaults and lead the people
    to a new life, a new world. But after the bombs, the world would be a harsh one.
    To ensure the creation of a post-nuclear utopia, the vault dwellers would need help.
    Machinery was constructed to tame a land hardened by the ravages of war,
    then tempered by nuclear winter.
    But plans were barely in place when the first missiles left the silos.
    During the destruction, communication between the vaults ceased.
    Entire vaults were lost; those that survived were on their own.
    Not all vaults succumbed to the machinations of war.
    On North America`s west coast, one group of military vault dwellers
    emerged almost unscathed.
    They surveyed the wasteland and squared their shoulders for the task ahead.
    These dedicated survivors salvaged the technology from the vaults,
    technology that was studied, replicated and fiercely guarded.
    For they knew that while their power came from numbers,
    their future lay in scientific knowledge.
    In time, they formed the Brotherhood of Steel.
    The brotherhood used their knowledge to drive back the atrocities of the wasteland.
    Proclaiming themselves "The Technological Saviors of Mankind".
    They scoured the land in search of more technology,
    raiding mutant camps, bandit towns and the broken remains of other vaults.
    But even they could not keep pace with the high tolls demanded by life
    in the wasteland.
    The Brotherhood found themselves at odds with their need for new blood versus
    their code of technological secrecy.
    The debate was lengthy. Finally, the elders ruled against sharing the technology
    with outsiders, convinced that they would endure as they had before.
    Further discussion was discouraged and the elders ordered
    the minority on a mission across the wastes.
    Super mutants, the foot soldiers of a conquered army had been forced into retreat
    across the mountainous barrier to the east.
    The Brotherhood constructed airships and dispatched the minority to track down
    and asses the extent of the remaining super mutant threat.
    But disaster struck while crossing the great mountains.
    A great storm broke the main airship and flung it far from its course.
    The mighty ship was badly damaged. The smaller sections were torn from the
    main craft, never to be seen again. Many of the expedition`s leaders were lost
    to the winds. The fraction of the crew that still survived, struggled to keep their
    ship aloft before finally crashing on the outskirts of a once thriving metropolis.
    A city once called "Chicago". Broken, scattered and scarred.
    They took stock of the situation and once again squared their shoulders to the task
    ahead. The Brotherhood had much to offer to the surrounding villages.
    They traded advanced medicines in exchange for food and labor.
    They traded protection from bandits in exchange for new recruits.
    In time, their ranks began to swell.
    Separated by distance and ideology from the main Brotherhood forces.
    The minority was free to forge a new "Brotherhood of Steel".
    One that reflected the ideals they had strived for all along.
    However, one's future in the wasteland is never certain.
    For an old power has awakened, also bent on making this land its own.
    Life in the Brotherhood is about to change.


    F3
    Spoiler :

    War. War never changes.

    Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone,
    blood has been spilled in the name of everything: from God to justice to simple, psychotic rage.
    In the year 2077, after millennia of armed conflict, the destructive nature of man could sustain itself no longer.
    The world was plunged into an abyss of nuclear fire and radiation.

    But it was not, as some had predicted, the end of the world.
    Instead, the apocalypse was simply the prologue to another bloody chapter of human history.
    For man had succeeded in destroying the world - but war, war never changes.

    In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters,
    known as vaults. But when they emerged, they had only the hell of the wastes to greet them.


    F3:NV
    Spoiler :

    War. War never changes.

    When atomic fire consumed the earth, those who survived did so in great, underground vaults. When they opened,
    their inhabitants set out across ruins of the old world to build new societies, establish new villages, forming tribes.

    As decades passed, what had been the American southwest united beneath the flag of the New California Republic,
    dedicated to old-world values of democracy and the rule of law. As the Republic grew, so did its needs.
    Scouts spread east, seeking territory and wealth, in the dry and merciless expanse of the Mojave Desert.
    They returned with tales of a city untouched by the warheads that had scorched the rest of the world,
    and a great wall spanning the Colorado River.

    The NCR mobilized its army and sent it east to occupy the Hoover Dam,
    and restore it to working condition. But across the Colorado,
    another society had arisen under a different flag. A vast army of slaves,
    forged in the conquest of 86 tribes: Caesar's Legion.

    Four years have passed since the Republic held the Dam - just barely - against the Legion's onslaught.
    The Legion did not retreat. Across the river, they gathered strength. Campfires burned, training drums beat.

    Through it all, the New Vegas Strip has stayed open for business under the control of its mysterious overseer,
    Mr. House, and his army of rehabilitated Tribals and police robots.
    "You are a courier, hired by the Mojave Express, to deliver a package to the New Vegas Strip.
    What seemed like a simple delivery job has taken a turn…for the worse."
     
  7. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Next step is to chop these up into:

    1. A Universal DOM Statement.
    2. Personalised Sections for each faction.
    3. Add seasoning and personalised instruction to taste!
     
  8. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    War. War Never Changes.

    Since the Dawn of Man,
    when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything.
    God, Justice, simple, Psychotic Rage.

    In the 21st Century war was still raged over the resources that could be acquired. Only this time the spoils of war were also it's weapons.

    Petroleum and Uranium.

    For these resources China would invade Alaska, the US would annex Canada
    and the European Commonwealth would dissolve into quarreling, bickering, nation states. Bent on controlling the last remaining resources on earth. Too many humans, not enough space or resources to go around.

    But War Never Changes.

    In 2077 the storm of World War had come again.
    After millennia of armed conflict, the destructive nature of man could sustain itself no longer.
    It was the inevitable Fallout of the Path Humanity had Chosen.

    Everyone who entered into the conflict expected victory. Everyone was optimistic. As the hostilities escalated, optimism faded and society began to collapse.

    The great Vaults were built to house the wealthy, the powerful, the influential and those deemed necessary to their survival.
    Inside resources and technology were stockpiled, a final defense against the coming holocaust.

    But plans were barely in place when the first missiles left the silos. During the destruction, communication between the vaults ceased. Entire vaults were lost.

    Because War Never Changes.

    The world was plunged into an abyss of nuclear fire and radiation. A Great Cleansing, an atomic spark struck by Human hands, quickly raged out of control. Spears of nuclear fire rained from the skies. In 2 brief hours most of the planet was reduced to cinders. The earth was nearly wiped clean of life. Continents were swallowed in flames and fell beneath the boiling oceans. Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth.

    A quiet darkness fell across the planet, lasting many years. But it was not, as some had predicted, the end of the world.
    Instead, the Apocalypse was simply the Prologue to another bloody chapter of Human History.
    For man had succeeded in destroying the world.

    But War, War Never Changes.

    (Date Here Maybe)

    From the ashes of Nuclear Devastation a New Civilisation would struggle to arise.
    Those that survived were on their own.

    (Faction Specific Content Here)

    To Tame The Wastes!
     
  9. need my speed

    need my speed Rex Omnium Imperarium

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    Righty. Have my diplomacy files and my dawn of man file.
     

    Attached Files:

  10. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Nice one, I am going to plug in the diplo texts after lunch.

    My plan for the beginnings of the Faction Specific DOM Text is to lift as much as possible out of the original Narrator speeches, it won't carry enough for everyone, but there is stuff for Legion, Vegas, Tribals, BOS, NCR, Mutants, Vault Faction content. I also am going to look at lifting some of the text from some of the character speeches from the games if I can find good stuff. I am gutted that I cannot pull the talking head videos straight out of F1 and F2 though... that would have been so epic! Right now I am just looking for any F1, F2 videos I can get off youtube. Hmm I wonder if I could find any Fallout forums and ask for peoples saved games close to a character speech... See if I could mine some stuff from avid players...

    It should be fun, I also made a thread for discussing/making videos for various in game events and Faction DOM movies.

    Give me something fun to do while I give flitz the time he needs to use his super brain to help me try and get the DynTrait code and a few other xml tags working as they should!
     
  11. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Oh man this diplo text is a major headache...

    The way everything is set to each response then subbed to each leader...plugging in each line is going to be so tiring...

    Your diplo file is massive compared to mine :D finding just the three that I need and putting them in is going to be.... fun.... :wallbash:

    I think at this moment in time I am going to just leave this job alone... If I cannot 'encourage' someone else to do it, I will come back to it eventually. With only 3 out of 10? Leaders having custom text so far, I feel it would be unfair to give those 3 their voice and not the others... Yeah... that's the argument!

    Even with only 8 leaders my diploinfo file is over 3000 lines!

    This really feels like a job that should be left for a dedicated new recruit! :p
     
  12. need my speed

    need my speed Rex Omnium Imperarium

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    The Fallout Wiki has the speech files of all characters in all Fallout games (excluding 4, that is). It's how I got my diplomacy text; they're all based on things the characters actually say. That may help you. :)
     
  13. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Nice, yeah I found that page once, when I was looking for the Narrator Speeches.

    Unfortunately I found it Just after typing F1 and F2 Speeches out by hand because I could not find the text anywhere! Fortunately I found tactics there just before I wrote that by hand!

    Still sounds like a job for a new recruit when I can find one though. Some made an interest in lore writing, but haven't heard from them again since...

    Right Now I am beginning a new quest (While I wait for the Mighty Flitz to fix things!) I am beginning to catalogue all of the New Concepts and add Strategy text for all the units and buildings.

    New Concepts:
    Spoiler :
    Code:
    Slavery
    Super Forts
    
    New Unit Concepts
    	Unit Categories
    	Unit Races
    	Advanced Combat
    		Melee Combat
    		Ranged Combat
    		Collateral Damage
    	Unit Prerequisites
    		Pop Size
    		Pop Cost
    		Civic
    		Religion
    		Feature
    		Improvement
    		Trait
    
    New Building Concepts
    	Building Prerequisites
    		Pop Size
    		Civic
    		Religion
    		Feature
    		Improvement
    		Trait
    	Buildings Use Resources
    		Local
    		Network
    
    New Culture(Safety) Concept
    	Culture Is Safety
    	Cultural Conquest
    	Cultural Defence
    	Safety From Improvements
    
    New Specialists Concepts
    Dynamic Traits
    Improvement Unit Spawning
    	Civic Spawning
    	
    Vaults
    	Vault Factions
    	Non Vault Factions
    	
    New Faction Concepts
    Story Events
    3 Square City Coverage
    Closer Starting Positions
    Mid Game City Conquest
    
    


    Having just played it, can you think of anything else you did not understand or would liked to have had explained? Wait that was TrentonC not you! :D
     
  14. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Completed a first pass of the Unit 'Tips' Text...

    Only took about 6 hours!?!?

    Only a few hundred Buildings and Techs to do! :wallbash:
     
  15. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Ok New Concept headings are in, now I just need to write all the rules an fix the pedia screen to not have so many columns!

    Fixed the column issue in a very inelegant way but it will do for now.

    Added in descriptions for the modcomps that have been added (At least the ones I can think of!)

    Next I have to do all the tags that I need to write myself! Pfff....
     

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