Mr. Cackle
Cacklin' since '95
I got Crimson Skies: High Road to Revenge for Christmas and I think it would make a very interesting scenario. For those of you who haven't played the game, here is the synopsis of the story:
What if the US never got out of the Great Depression? As the nation went into economic turmoil, the country split apart into warring nation-states. The militias made to defend the nation fight against each other. As they isolate themselves from their neighbors by demolishing bridges, the airplane and the zeppelin have replaced the car and train as the only reliable way to move passengers and cargo from one nation to another.
Anyway, the scenario would probably use a map of the US, and would consist of various factions. Here are the ones that I remember:
Arixo -- What once was New Mexico and Arizona is now Arixo, a nation sandwiched between the Republic of Texas and the Nation of Utah. It is run by the Arixo Indians.
Industrial States -- This is basically the area of land around Lake Superior and Lake Michigan, their capital is Chicago.
Republic of Texas -- The first state to secede from the US following the Great Depression.
The rest of the nations I will have to create (as opposed to taking it directly from the game) I was thinking of adding the following:
New England Confederacy (New York, New Jersey, Pennsylvania)
Appalachia
Any other ideas?
UNITS --
I was thinking of having planes, bombers, and zeppelins not have the normal "operational range" but instead be very fast units that ignore all terrain. I was considering having the Railroad graphic be switched with Roads (to simulate the fact that even the Railroads are slow). Should I make the worker action "build road/railroad" be diabled and also disable pillage, or should I keep both actions.
Anyway, I'll post later with more info, but I am going to need some people to help me with the mod, so if any of you people are up for it just reply here and we can assign duties to various people.
What if the US never got out of the Great Depression? As the nation went into economic turmoil, the country split apart into warring nation-states. The militias made to defend the nation fight against each other. As they isolate themselves from their neighbors by demolishing bridges, the airplane and the zeppelin have replaced the car and train as the only reliable way to move passengers and cargo from one nation to another.
Anyway, the scenario would probably use a map of the US, and would consist of various factions. Here are the ones that I remember:
Arixo -- What once was New Mexico and Arizona is now Arixo, a nation sandwiched between the Republic of Texas and the Nation of Utah. It is run by the Arixo Indians.
Industrial States -- This is basically the area of land around Lake Superior and Lake Michigan, their capital is Chicago.
Republic of Texas -- The first state to secede from the US following the Great Depression.
The rest of the nations I will have to create (as opposed to taking it directly from the game) I was thinking of adding the following:
New England Confederacy (New York, New Jersey, Pennsylvania)
Appalachia
Any other ideas?
UNITS --
I was thinking of having planes, bombers, and zeppelins not have the normal "operational range" but instead be very fast units that ignore all terrain. I was considering having the Railroad graphic be switched with Roads (to simulate the fact that even the Railroads are slow). Should I make the worker action "build road/railroad" be diabled and also disable pillage, or should I keep both actions.
Anyway, I'll post later with more info, but I am going to need some people to help me with the mod, so if any of you people are up for it just reply here and we can assign duties to various people.