Crisises break the game !!

pietro1990

King
Joined
Oct 3, 2016
Messages
612
I just rage quit this game because of wierd crisis system. Yes i know you can disable it but i wonder if other people found it annoying. I was doing well and i suddenly get a crisis where all my cities get unhappy this is just random and you can't fix it. I don't mind it are small things you have to fix but its just a massive blow wich causes you to lose why in gods name? . all my cities revolted why?
 
I actually don't think that crises are strong enough. I've only played one and a third games so far, but at no time did I care at all about the crisis policy cards that I had to slot in. They just didn't break enough stuff to matter.

Then you clearlly didn't had the hapiness policy where every city has -6 hapiness..
 
I have only completed three in the early age. The Happiness one was awful. Every settlement spam for action for many turns and nothing you could do to stop it. Then a city right in the middle of my holding flipped? I have since had the dark plague and barb events and they are OK. I still did not really enjoy the crisis.
 
I have only completed three in the early age. The Happiness one was awful. Every settlement spam for action for many turns and nothing you could do to stop it. Then a city right in the middle of my holding flipped? I have since had the dark plague and barb events and they are OK. I still did not really enjoy the crisis.

Yeah, you can't stop if but you can plan for it and make sure to have enough happiness to offset the negative effects. Build buildings that generate happiness, slot in +happiness resources into your settlements. You can do diplomatic agreements that bring happiness (might not work for all civs) and I'm sure I'm missing more ways to generate happiness. It just sounds like poor planning on your part and that is OK because now we're learned how to deal with it next time and it won't be an issue.

Always adapt and overcome and never stop learning. It's half the fun in games such as these.
 
There is an option to turn off the crises if you don't like them
 
You can not just add resources when you want to. You need to have picked up something new. Perhaps a card to let you move then around when ever would help.
 
it's annoying yes, but are the AI Civs going through their own crises as well? and are there different types of crises? I seem to be in a Plague of some kind.
 
I just rage quit this game because of wierd crisis system. Yes i know you can disable it but i wonder if other people found it annoying. I was doing well and i suddenly get a crisis where all my cities get unhappy this is just random and you can't fix it. I don't mind it are small things you have to fix but its just a massive blow wich causes you to lose why in gods name? . all my cities revolted why?
You answer your own question, turn it off.
I like the ages ending in chaos and then the new era begins with a clean step up.
 
-6 happiness that is nothing, my settlements always have double digit happiness. Do you not slot in +happiness resources into your settlements during these events (if needed)?
In the antiquity age, I had one that was a plague and it sometimes made a city do nothing for a few turns, which was annoying. And I had one with new independent peoples spawning and getting stronger. Neither crisis lasted long enough to really matter. In the exploration age, I think I had something about religion. I honestly don't even remember because it just didn't matter.
 
The plague one caught me off guard, I realized my cities would get stunned, what i didn't expect was my military getting destroyed for hanging around in death lands, finished the age with none of my commanders alive.

The happiness one was fairly easy to manage as my settlement cap rose around the same time, and was pushing -15s before cap jumps. Also you can control the cards to minimize happiness damage.

I like the crises gameplay, otherwise I'm pressing next turn at this point in the game. It forces you to actually pay some attention. Just wish there was a batter way to sort my towns so I can identify who needs happiness or health.
 
My issue with crises is that the AI often just breaks down when they hit. Especially if you'd already weakened them... Humans don't need more advantages in civ!
 
I could point to a dozen posts here where people are saying the crises are insignificant.

I love how OP had a minor inconvenience in his game for a few turns due to the crisis policy that he selected, so he resurrected his forum account that has been dormant over two years to let us know the game is BROKEN!!

If a crisis destroys your empire it was weak. The point of the game is to survive the crisis and move to the next age.
Word.
 
You're supposed to pick the policies that would do the least damage to your empire. Crises are quite inconsequential. If most of your settlements only have single-digit happiness, you're probably doing something wrong, and if you pick the Happiness policy on top of it, that's on you to be fair.
 
How much happiness were you generating empire-wide originally? This isn't like Civ5 where you merely need positive happiness, you want to be generating as much as possible to trigger more celebrations that unlock policy slots (which in turn can help with things like the administrative/happiness crisis). I understand losing a new settlement or two that hasn't had the time to generate its own happiness, but your empire shouldn't be falling apart under the current system.
 
Ive had the same crisis in all 3 games in both ancient and explo eras.(plague and religious) If i keep getting the same ones, i might as well turn them off.

With that said, i dont think they are that strong. If you are in a weak spot, they will hit a lot harder.
 
I was kind of blindsided by the happiness crisis. I hadn't watched any playthroughs so no idea it was coming. I had overextended a bit city wise, one or two settlements over the cap before the crisis, so it was pretty bad. Lots of stuff pillaged every turn. Two AIs had declared on me, and the other was also getting pillaged, so no happiness resources to share. Just had to wait until I had lost enough cities to get under the cap. I think I'm still in OK shape for the next age but we'll see. It did feel kind of arbitrary; no particular reason to have a crisis from an immersion standpoint. Everything was going fine.
 
Back
Top Bottom