Using Cristo Redentor / Spies strategy is too OP, with separatisms. As you can build endless spies, breaking the other civ is easy:
1. When you discover the best opponent(s) invesnt in espionage for those
2. while investing, get to Cristo Redentor ASAP
3. plant 5-7 spies per enemy city you want to flip
4. Change YOUR civics to Chiefdom/CivilService/Slavery/PastoralNomadism/Militancy (Usually the "worst civic" combo by the time Cristo Redentor is relevant, when factoring stability of empire..
5. Change OPPONENT civics to those + cause unhappiness/unhealthiness into as many cities as you can.
6. be sure to save game because crash can be imminient.
7. Change your civics back to what they used to be.
8. watch opponent lose 50-70% of their points due rebellion.
9. go to step 3
Way more efficient than warfare, as you only hurt diplo relations with one civ + usually the civ which is being crushed by rebellion can't get up there.
I thought of following ideas:
1. Change of the Cristo Redentor wonder, for example -5 separatism in all cities (would be still a rather good wonder, but not as broken.)
2. Increase cost (or eliminate civic change possibilities all together) of spies
3. Decrease the propabilitiy of civic change (now it is 50%-80%).
4. Spy limit back
I usually play on Legendary speed. This post applies to SVN 5260.
1. When you discover the best opponent(s) invesnt in espionage for those
2. while investing, get to Cristo Redentor ASAP
3. plant 5-7 spies per enemy city you want to flip
4. Change YOUR civics to Chiefdom/CivilService/Slavery/PastoralNomadism/Militancy (Usually the "worst civic" combo by the time Cristo Redentor is relevant, when factoring stability of empire..
5. Change OPPONENT civics to those + cause unhappiness/unhealthiness into as many cities as you can.
6. be sure to save game because crash can be imminient.
7. Change your civics back to what they used to be.
8. watch opponent lose 50-70% of their points due rebellion.
9. go to step 3
Way more efficient than warfare, as you only hurt diplo relations with one civ + usually the civ which is being crushed by rebellion can't get up there.
I thought of following ideas:
1. Change of the Cristo Redentor wonder, for example -5 separatism in all cities (would be still a rather good wonder, but not as broken.)
2. Increase cost (or eliminate civic change possibilities all together) of spies
3. Decrease the propabilitiy of civic change (now it is 50%-80%).
4. Spy limit back
I usually play on Legendary speed. This post applies to SVN 5260.