killmeplease
Mk Z on Steam
Currently in the game most of population works on food tiles what looks ok well before the renaissance and then just inept.
Historically not just specific yields were rising but also a portion of rural population was decreasing greatly, from 100% in ancient times to 5-10% in modern countries.
i have an idea of non worked farms producing food
say when you researched a crop rotation technology, you start receiving X food per each non worked farm in the city radius, but not more than a number of your citizens working on farms. X may be an average farm worker productivity divided by two.
eg
1) you have 10 farms, 4 are being worked. you get +4X additional food
2) you have 6 farms, 4 are being worked. you get +2X additional food
mechanization is another story. it doubles farm yields per rural worker but there shouldnt be more workers than number of farms divided by two. so this means one farmer works two plots
mechanization and crop rotation effects may be combined
eg
1) you have 10 farms, 2 are being worked. you receive yields of 4 farms, and also 4X additional food from crop rotation.
2) you have 6 farms, 2 are being worked. you receive yields of 4 farms, and also 2X additional food from crop rotation
3) you have 3 farms, 2 are being worked. you receive yields of 3 farms, and no additional food from crop rotation.
Historically not just specific yields were rising but also a portion of rural population was decreasing greatly, from 100% in ancient times to 5-10% in modern countries.
i have an idea of non worked farms producing food
say when you researched a crop rotation technology, you start receiving X food per each non worked farm in the city radius, but not more than a number of your citizens working on farms. X may be an average farm worker productivity divided by two.
eg
1) you have 10 farms, 4 are being worked. you get +4X additional food
2) you have 6 farms, 4 are being worked. you get +2X additional food
mechanization is another story. it doubles farm yields per rural worker but there shouldnt be more workers than number of farms divided by two. so this means one farmer works two plots
mechanization and crop rotation effects may be combined
eg
1) you have 10 farms, 2 are being worked. you receive yields of 4 farms, and also 4X additional food from crop rotation.
2) you have 6 farms, 2 are being worked. you receive yields of 4 farms, and also 2X additional food from crop rotation
3) you have 3 farms, 2 are being worked. you receive yields of 3 farms, and no additional food from crop rotation.