Crossroads of the World and Right to Rule DLC - themed predictions based on what we know

Hilton1

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I've been thinking about the Civ VII DLC, and thought I'd start a thread with some speculation based on what we know so far - keen to hear your ideas!

What we know
  • Civ VII will launch with 30 civs + the Shawnee DLC.
  • It will also launch with the "most leader selections we've ever had in history."
  • Each of these civs fits in one of three eras (antiquity, exploration, modern).
  • Each of the civs also has an associated wonder in the game.
  • Civs included in the game do not necessarily have an associated leader.
In addition to the base game, the Civ VII Founders edition includes two DLC 'collections':
  • 'The Crossroads of the World Collection, with post-launch content featuring 2 new leaders, 4 new civilizations, 4 new Natural Wonders, a special cosmetic bonus, and more'
  • 'Right to Rule Collection, with post-launch content featuring 2 new leaders, 4 new civilizations, 4 new Wonders, a special cosmetic bonus, and more!*'
Note: The only difference in wording between the two collections, other than their names, is the type of wonder they are adding: Crossroads of the World is adding Natural Wonders, while Right to Rule does not specify, and therefore likely means built wonders.

Base game civ assumptions
Based on the existing announcements and Rac's excellent content spreadsheet and speculation thread, we know most of the 31 civs that are included in the base game, and have a fairly good idea of what the reamining un-announced civs will be.

Firaxis outlined how they pick civilisations in their dev diary here: Historical prominence, player representation, interesting gameplay + balance within and evolution across ages + leaders no longer tied to civs.
I think we can also add in precedence within the series as a factor influencing inclusion, but one that can work both ways: they need a mix of series mainstays and exciting new inclusions).

We don't know for certain that the civs will be split evenly between the three eras 10/10/10 (+ Shawnee), but it seems a decent assumption to make.
If true, it means the following:

1) All ten Ancient era civs have been announced already. Therefore the base game will have no Mesopotamian civilisations (Sumeria, Babylon, Assyria) at launch. This is despite two wonders associated with them being included in the base game - Dur-Sharrukin [Assyria] and Hanging Gardens [Babylon].

2) There are three remaining unknown slots left for Exploration Era. These are likely Inca, Hawaii, and Majahapit, based on evidence collated in other threads. If so, the only European exploration civs will be Normans and Spain.

3) There are three remaining unknown slots left for Modern Era. However, there are four civs that are considered likely to be included in the base game for varying reasons:
  • Germany: historical prominence, player representation, precedence within series + associated wonder [Brandenburg Gate] already in game. Potential disadvantage: No obvious predecessor route for evolution across ages.
  • Russia: historical prominence, player representation, precedence within series + associated wonder [Hermitage] already in game. Potential disadvantage: Geopolitics.
  • Mexico: balance within and evolution across ages - provides an alternative civ to the USA from the Americas and evolution path for Central/Southern America - new within the series + architecture style seen + associated wonder already in game. Potential disadvantage: The least historically prominent of the four.
  • Qing: historical prominence, player representation, precedence within series (as China), balance within and evolution across ages (provides a through path for Ming and Mongolia) + associated wonder already in game. Potential disadvantage: China already covered in two other eras, and Qing not an uncontroversial choice for modern China.

Given the announced launch number of 30 civs, one of the four modern civs above will therefore not be in the base game, but will presumably be a strong contender for early DLC.
This also leaves no Middle Eastern modern civs in the base game, including series mainstays the Ottomans.

DLC assumptions: Themed and balanced across eras?
The major assumption I'm going to make is that the two DLC collections will be themed based on their names: Crossroads of the World and Right to Rule.
This is based on a vague sense that it would be easier to market thematic DLCs as opposed to random collections of unrelated civs, which I expect will come with an expansion.
I am also going to assume that the two collections together will be vaguely balanced in terms of their eras. Of course, I don't know if they are, but I think it is unlikely a pack will have four modern civs only, for example. I think it's likely they'll have one civ from each era, and then a second in one of the three.
There's no evidence for either of these assumptions and I may very well be wrong, in which case these predictions are entirely futile, but just a bit of fun anyway!
Based on these assumptions, these are my speculative predictions:

Crossroads of the World
Focus: Middle East

Civs:
Ancient Era Civ: Assyria, militaristic + expansionist
Ancient Era Civ: Nabatea, economic + diplomatic
Exploration Era Civ: Byzantium, cultural + diplomatic
Modern Era Civ: Ottomans, militaristic + cultural

Leaders:
Ottoman Sultan [Suleiman the Magnificent? Selim the Grim? or a more modern option: Abdulmejid I or perhaps even one of the Young Turks like Midhat Pasha?]
Zenobia

Why?

The title 'Crossroads of the World' suggests the Middle East to me. It could also be Central Asia, or somewhere less obvious. However, given the base game lacks a Mesopotamian option for the Ancient Era and a Middle Eastern option for the Modern Era, I think the Middle East is more likely.
Assyria and Babylon are very likely inclusions, especially given the inclusion of their wonders already.
However, I think it is unlikely both will be included in the same pack, as they are too similar.
Bablyon is very popular with fans so I think it's more likely to be included in a separate standalone DLC. I also think this could come with Nebuchadnezzar, who is a more popular inclusion than an Assyrian leader.
Nabatea is a more rogue choice but I think it could work based on the following logic: the civ is linked to the Petra world wonder, provides an alternative predecessor for Abbasids, and potentially interesting mechanics as a desert-based land trading power with bonuses for building and trading as well as iconic architecture.
Ottomans are very likely to be included at some point due to lack of a modern Middle Eastern civ and the Crossroads of the World concept makes perfect sense for them.
Byzantium being linked to the Ottomans in the same pack also works perfectly for Civ VII's theme of age transition through crisis. They also provide good civ evolution routes from Greece (which is needed) and Rome, and into Russia.
Leaders are much harder to predict as they don't have the associated wonder or the considerations of civ progression. I think it's likely we get an Ottoman leader. For the second choice, I have suggested Zenobia could be fun - as a leader she would be loosely tied to Nabatea (not historically accurate at all but I think that's the route Civ VII is going e.g. Amina and Aksum/Songhai), provide another female leader, and a good foil to the Romans.

Alternate options:
Babylon instead of either Assyria or Nabatea - see above.
Mamluks instead of Byzantium. Reasoning: Firaxis might save Byzantium for another DLC as it will be a popular choice and ties into other themes with the fall of Rome etc. Mamluks also work as a good, historically accurate evolution for Egypt. Counter-reasoning: Mamluks may be considered too similar to Abbasids, and could be represented by Saladin as a leader rather than a civ.

Potential problem:
If we are assuming that the civs in Crossroads of the World already have their associated wonders in game, then we are missing wonders for Byzantium and Ottomans. I don't have any suggestion for this, other than speculating we might come across them between now and launch - the Hagia Sophia and the Dolmebache Palace for example.
If the civs from this pack are all linked to one of the associated wonders we've already seen, I can't seen how it remains thematic, and therefore the packs will be very difficult to predict!

Right to Rule
Focus: Germanic Europe

Civs:
Ancient Era Civ: Goths, expansionist + militaristic
Exploration Era Civ: Holy Roman Empire, expansionist + diplomatic
Modern Era Civ: Germany/Prussia, militaristic + economic
Modern Era Civ: Austria-Hungary, cultural + diplomatic

Leaders:
Charlemagne
Maria Theresa

Why?

The title 'Right to Rule' is more vague than 'Crossroads of the World' and doesn't obviously refer to a geographic territory.
However, based on the calculations above on the base game, I believe Germany is the least likely to be included at launch and therefore most likely to warrant inclusion in the first DLCs.
This is because Germany has no obvious civ evolution pathway and has fewer of the advantages that Russia, Mexico and Qing bring. I think it's a toss up between Russia and Germany, but given Russia's long historical importance, I can't see Civ VII launching without Russian representation in any era.
'Right to Rule' could therefore work themed on the idea of divine kingship, which I associate with the Holy Roman Empire - the natural predecessor of Prussia or Germany in the Modern Era.
HRE would provide a good third European civ in the exploration era with ties to various civs - a natural evolution for Rome and opening up pathways across central and eastern Europe. It's also a major power and has potentially interesting gameplay dynamics to do with vassaling smaller city states and balancing internal dynamics etc.
I think having the HRE evolve into either Prussia/Germany or Austria-Hungary would be a cool dynamic and cover two important European civs in a thematic way.
I can see the case for either focusing on Prussia (more in line with Mughals, Ottomans, Ming etc.) or Germany as the modern era civ. The latter obviously comes with the difficulty of trying to avoid the Third Reich, so perhaps Prussia is more likely.
The civ I could find the least justification for here was the Ancient Era option. I toyed with the idea of including Norse as I think they are a very strong contender to be included eventually, but figured they might strong enough to be a separate DLC option like Babylon, potentially linked to conquest of England and with their own leader.
The Goths have an associated wonder in the game already and are loosely linked to the idea of 'Right to Rule' and Civ VII's focus on crisis - the sacking of Rome being a major historical reference that could be portrayed end of an era. They could be used as a stand-in for a European tribal faction [we currently only have Rome and Greece.] They also provide multiple civ evolution pathways: into Spain as the visigoths, the HRE due to their presence in northern Italy, or maybe Normans at a reach.
The decoupling of leaders and civs means that Charlemagne could work now, as it avoids the thorny issue of whether to associate him with France or Germany or others. He's a 'great man of history' and could be a popular inclusion.
It also means they don't need to include a modern German leader, though Frederick the Great or Bismarck could work.
I think Maria Theresa is more likely as she's female, has been included before, and provides a cultural/diplomatic alternative to the rest of the civs here, which are quite warmongering. Perhaps Firaxis might go for a non-political German figure such as Goete, who knows.

Alternate options:
Norse/Danes instead of Goths. Evolves into Normans.
Alternative European ancient 'tribal' civs instead of Goths.

Anyway, apologies for the long post. I'm sure I've missed some things out or overlooked certain factors, but I hope the speculation provides fun food for thought - I fully expect to be proven completely wrong as we learn more in the next months!
 
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Note: The only difference in wording between the two collections, other than their names, is the type of wonder they are adding: Crossroads of the World is adding Natural Wonders, while Right to Rule does not specify, and therefore likely means built wonders.
That's still under suspicion: in other languages, the wording is exactly the same between the 2 collections.
 
Great summary. Good call about Nabataea. I'm wondering, since "Abassids" now represent the Islamic caliphates, maybe "Arabians" will represent ancient Arabs like Nabataea, the nomadic peoples of their peninsula, and maybe even Palmyra.

I'm still not convinced Hawaii is exploration. It may be modern, if it's in the base game at all. The units we saw could also be independent peoples, making Tonga the exploration civ instead. Hawaii would sell as DLC whereas Tonga not as much, making the latter more likely for the base game.

About the modern slots, I think the most likely candidates are, in order of likelihood: Mexico, Russia, Qing, Germany.

The Latin American architecture we saw and the Palacio de Bellas Artes basically confirm Mexico in the base game to me. I don't think Mexico has the star power to be its own DLC, unlike other ancient or exploration Mesoamerican civs, Brazil or Simon Bolivar, so it makes sense to have it in the base game.

Russia's omission would bring more attention to how Civ navigates geopolitics. It's best if Russia is added in the base game as just another Civ, instead of dedicating a DLC to it or worse, omitting it entirely.

I honestly think it's very likely that Qing is a DLC and will be in the Right to Rule DLC along with exploration or modern Germany. I think you're on to something that Crossroads of the World will focus on the Middle East.
 
When they say "the most leader selections in history" they are almost certainly including personas. That's not something that really impresses or excites me. Many normal players won't even have them, and I haven't found them very satisfying in the past; the leader only brings a single ability.
 
When they say "the most leader selections in history" they are almost certainly including personas. That's not something that really impresses or excites me. Many normal players won't even have them, and I haven't found them very satisfying in the past; the leader only brings a single ability.
They stated that the count includes personas.

„Crossroads of the world“ could also be interpreted thematically instead of geographically: 4 civs that allow switching between the major regions.
 
Crossroads of the World
Focus: Middle East

Civs:
Ancient Era Civ: Assyria, militaristic + expansionist
Ancient Era Civ: Nabatea, economic + diplomatic
Exploration Era Civ: Byzantium, cultural + diplomatic
Modern Era Civ: Ottomans, militaristic + cultural

Leaders:
Ottoman Sultan [Suleiman the Magnificent? Selim the Grim? or a more modern option: Abdulmejid I or perhaps even one of the Young Turks like Midhat Pasha?]
Zenobia
This seems quite coherent to me. I think some Central Asian civs, Poland, and perhaps Ethiopia would also be good candidates for this DLC. I believe a medieval Germany (HRE) would fit well here too.

Right to Rule
Focus: Germanic Europe

Civs:
Ancient Era Civ: Goths, expansionist + militaristic
Exploration Era Civ: Holy Roman Empire, expansionist + diplomatic
Modern Era Civ: Germany/Prussia, militaristic + economic
Modern Era Civ: Austria-Hungary, cultural + diplomatic

Leaders:
Charlemagne
Maria Theresa
I don’t think they’d be too regionally focused in this case. 'Right to Rule' is a broad term that can be interpreted in many ways, so they don't need to have a specific theme. I think this will be their opportunity to fill some gaps in the base game: Edo Japan, to create a more coherent historical path to Meiji Japan; the Aztecs, for a more consistent path to Mexico; the Maori/Tonga, for a more logical link to Hawaii; and Hausa, for a better connection to Songhai.
 
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Honestly for me seeing Palacio de Bellas Artes confirms that Mexico is out, for the same reason that Trung Trac confirms Vietnam out, and Amina confirms Hausa is out. These inclusions are a way to give something to the fan base of these countries - that are important markets - since they won't receive a full civ for now.

Since the Mayans are confirmed in the base game and it can be considered a civ that would bring sales for Mexico and Guatemala, plus a Mexican wonder, I don't see them including Mexico as a civilization and leaving out other important Latin American markets.

That's why I predict the Incas as an evolution of the Mayans, and I imagine that in the modern era they could become Colombia or Brazil.

As for Germany, I believe the paths to reach it are more complicated. So far, we have the Normans and Spain confirmed as Civs for the Exploration Age, and I don’t see them including another European Civ given that only 2 European Civs exist in the Antiquity Age. So, I believe it will come as a full civ in the Right to Rule DLC.

However, I strongly think that something from Germany will be included in the base game, most likely a wonder but probably a leader as well. And if Brazil is not present, I believe Christ the Redeemer will be. I really don't see Firaxis giving Mexico (2 trillion GDP) a civ + wonder in the base game and not giving anything to Germany (4.5 trillion GDP) or Brazil (2.3 trillion GDP).
 
However, I strongly think that something from Germany will be included in the base game, most likely a wonder but probably a leader as well.
Brandenburg Gate was confirmed, as I know.
 
When they say "the most leader selections in history" they are almost certainly including personas. That's not something that really impresses or excites me. Many normal players won't even have them, and I haven't found them very satisfying in the past; the leader only brings a single ability.
It will be 19 or 20 leaders at a minimum, persona's included. Ashoka and Napoleon take up two slots each. If nobody else has a secondary persona, that would leave us at 17-18 individual leaders, which is what we usually get.

I'm also not sure if Tecumseh counts, but I will count him just to be safe.

So with that we have:

1. Ashoka x2
3. Augustus
4. Hattie
5. Amina
6. Napoleon x2
8. Himiko
9. Trung Trac
10. Confucius
11. Tecumseh
12. Ben Franklin

We're getting at a minimum 7 more. :)
 
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It will be 19 or 20 leaders at a minimum, persona's included. Ashoka and Napoleon take up two slots each. If nobody else has a secondary persona, that would leave us at 17-18 individual leaders, which is what we usually get.
We know there are 5+ personas at launch. One for Napoleon and 4 from the deluxe and founder packages (one of which is Ashoka WC)
 
To me 'crossroads of the world' implies more than one crossroad - it won't all be Mesopotamian/West Asian Civs. The Trans-Saharan trade, the Silk Road and the Indian Ocean trade were all major crossroads so I think it's likely we'll something from each of those regions.
 
We know there are 5+ personas at launch. One for Napoleon and 4 from the deluxe and founder packages (one of which is Ashoka WC)
not to make my feelings known, but I think I just said "ew".

Out. Loud.
 
These
I've been thinking about the Civ VII DLC, and thought I'd start a thread with some speculation based on what we know so far - keen to hear your ideas!

What we know
  • Civ VII will launch with 30 civs + the Shawnee DLC.
  • It will also launch with the "most leader selections we've ever had in history."
  • Each of these civs fits in one of three eras (antiquity, exploration, modern).
  • Each of the civs also has an associated wonder in the game.
  • Civs included in the game do not necessarily have an associated leader.
In addition to the base game, the Civ VII Founders edition includes two DLC 'collections':
  • 'The Crossroads of the World Collection, with post-launch content featuring 2 new leaders, 4 new civilizations, 4 new Natural Wonders, a special cosmetic bonus, and more'
  • 'Right to Rule Collection, with post-launch content featuring 2 new leaders, 4 new civilizations, 4 new Wonders, a special cosmetic bonus, and more!*'
Note: The only difference in wording between the two collections, other than their names, is the type of wonder they are adding: Crossroads of the World is adding Natural Wonders, while Right to Rule does not specify, and therefore likely means built wonders.

Base game civ assumptions
Based on the existing announcements and Rac's excellent content spreadsheet and speculation thread, we know most of the 31 civs that are included in the base game, and have a fairly good idea of what the reamining un-announced civs will be.

Firaxis outlined how they pick civilisations in their dev diary here: Historical prominence, player representation, Interesting Gameplay + balance within and evolution across ages + leaders no longer tied to civs.
I think we can also add in precedence within the series as factors influencing inclusion, but one that can work both ways: they need a mix of series mainstays and exciting new inclusions).

We don't know for certain that the civs will be split evenly between the three eras 10/10/10 (+ Shawnee), but it seems a decent assumption to make.
If true, it means the following:

1) All ten Ancient era civs have been announced already. Therefore the base game will have no Mesopotamian civilisations (Sumeria, Babylon, Assyria) at launch. This is despite two wonders associated with them being included in the base game - Dur-Sharrukin [Assyria] and Hanging Gardens [Babylon].

2) There are three remaining unknown slots left for Exploration Era. These are likely Inca, Hawaii, and Majahapit, based on evidence collated in other threads. If so, the only European exploration civs will be Normans and Spain.

3) There are three remaining unknown slots left for Modern Era. However, there are four civs that are considered likely to be included in the base game for varying reasons:
  • Germany: historical prominence, player representation, precedence within series + associated wonder [Brandenburg Gate] already in game. Potenital disadvantage: No obvious predecessor route for evolution across ages.
  • Russia: historical prominence, player representation, precedence within series + associated wonder [Hermitage] already in game. Potential disadvantage: Geopolitics.
  • Mexico: balance within and evolution across ages - provides an alternative civ to the USA from the Americas and evolution path for Central/Southern America - new within the series + architecture style seen + associated wonder already in game. Potential disadvantage: The least historically prominent of the four.
  • Qing: historical prominence, player representation, precedence within series (as China), balance within and evolution across ages (provides a through path for Ming and Mongolia) + associated wonder already in game. Potential disadvantage: China already covered in two other eras, and Qing not an uncontroversial choice for modern China.

Given the announced launch number of 30 civs, one of the four modern civs above will therefore not be in the base game, but will presumably be a strong contender for early DLC.
This also leaves no Middle Eastern modern civs in the base game, including series mainstays the Ottomans.

DLC assumptions: Themed and balanced across eras?
The major assumption I'm going to make is that the two DLC collections will be themed based on their names: Crossroads of the World and Right to Rule.
This is based on a vague sense that it would be easier to market thematic DLCs as opposed to random collections of unrelated civs, which I expect will come with an expansion.
I am also going to assume that the two collections together will be vaguely balanced in terms of their eras. Of course, I don't know if they are, but I think it is unlikely a pack will have four modern civs only, for example. I think it's likely they'll have one civ from each era, and then a second in one of the three.
There's no evidence for either of these assumptions and I may very well be wrong, in which case these predictions are entirely futile, but just a bit of fun anyway!
Based on these assumptions, these are my speculative predictions:

Crossroads of the World
Focus: Middle East

Civs:
Ancient Era Civ: Assyria, militaristic + expansionist
Ancient Era Civ: Nabatea, economic + diplomatic
Exploration Era Civ: Byzantium, cultural + diplomatic
Modern Era Civ: Ottomans, militaristic + cultural

Leaders:
Ottoman Sultan [Suleiman the Magnificent? Selim the Grim? or a more modern option: Abdulmejid I or perhaps even one of the Young Turks like Midhat Pasha?]
Zenobia

Why?

The title 'Crossroads of the World' suggests the Middle East to me. It could also be Central Asia, or somewhere less obvious. However, given the base game lacks a Mesopotamian option for the Ancient Era and a Middle Eastern option for the Modern Era, I think the Middle East is more likely.
Assyria and Babylon are very likely inclusions, especially given the inclusion of their wonders already.
However, I think it is unlikely both will be included in the same pack, as they are too similar.
Bablyon is very popular with fans so I think it's more likely to be included in a separate standalone DLC. I also think this could come with Nebuchadnezzar, who is a more popular inclusion than an Assyrian leader.
Nabatea is a more rogue choice but I think it could work based on the following logic: the civ is linked to the Petra world wonder, provides an alternative predecessor for Abbasids, and potentially interesting mechanics as a desert-based land trading power with bonuses for building and trading as well as iconic architecture.
Ottomans are very likely to be included at some point due to lack of a modern Middle Eastern civ and the Crossroads of the World concept makes perfect sense for them.
Byzantium being linked to the Ottomans in the same pack also works perfectly for Civ VII's theme of age transition through crisis. They also provide good civ evolution routes from Greece (which is needed) and Rome, and into Russia.
Leaders are much harder to predict as they don't have the associated wonder or the considerations of civ progression. I think it's likely we get an Ottoman leader. For the second choice, I have suggested Zenobia could be fun - as a leader she would be loosely tied to Nabatea (not historically accurate at all but I think that's the route Civ VII is going e.g. Amina and Aksum/Songhai), provide another female leader, and a good foil to the Romans.

Alternate options:
Babylon instead of either Assyria or Nabatea - see above.
Mamluks instead of Byzantium. Reasoning: Firaxis might save Byzantium for another DLC as it will be a popular choice and ties into other themes with the fall of Rome etc. Mamluks also work as a good, historically accurate evolution for Egypt. Counter-reasoning: Mamluks may be considered too similar to Abbasids, and could be represented by Saladin as a leader rather than a civ.

Potential problem:
If we are assuming that the civs in Crossroads of the World already have their associated wonders in game, then we are missing wonders for Byzantium and Ottomans. I don't have any suggestion for this, other than speculating we might come across them between now and launch - the Hagia Sophia and the Dolmebache Palace for example.
If the civs from this pack are all linked to one of the associated wonders we've already seen, I can't seen how it remains thematic, and therefore the packs will be very difficult to predict!

Right to Rule
Focus: Germanic Europe

Civs:
Ancient Era Civ: Goths, expansionist + militaristic
Exploration Era Civ: Holy Roman Empire, expansionist + diplomatic
Modern Era Civ: Germany/Prussia, militaristic + economic
Modern Era Civ: Austria-Hungary, cultural + diplomatic

Leaders:
Charlemagne
Maria Theresa

Why?

The title 'Right to Rule' is more vague than 'Crossroads of the World' and doesn't obviously refer to a geographic territory.
However, based on the calculations above on the base game, I believe Germany is the least likely to be included at launch and therefore most likely to warrant inclusion in the first DLCs.
This is because Germany has no obvious civ evolution pathway and has fewer of the advantages that Russia, Mexico and Qing bring. I think it's a toss up between Russia and Germany, but given Russia's long historical importance, I can't see Civ VII launching without Russian representation in any era.
'Right to Rule' could therefore work themed on the idea of divine kingship, which I associate with the Holy Roman Empire - the natural predecessor of Prussia or Germany in the Modern Era.
HRE would provide a good third European civ in the exploration era with ties to various civs - a natural evolution for Rome and opening up pathways across central and eastern Europe. It's also a major power and has potentially interesting gameplay dynamics to do with vassaling smaller city states and balancing internal dynamics etc.
I think having the HRE evolve into either Prussia/Germany or Austria-Hungary would be a cool dynamic and cover two important European civs in a thematic way.
I can see the case for either focusing on Prussia (more in line with Mughals, Ottomans, Ming etc.) or Germany as the modern era civ. The latter obviously comes with the difficulty of trying to avoid the Third Reich, so perhaps Prussia is more likely.
The civ I could find the least justification for here was the Ancient Era option. I toyed with the idea of including Norse as I think they are a very strong contender to be included eventually, but figured they might strong enough to be a separate DLC option like Babylon, potentially linked to conquest of England and with their own leader.
The Goths have an associated wonder in the game already and are loosely linked to the idea of 'Right to Rule' and Civ VII's focus on crisis - the sacking of Rome being a major historical reference that could be portrayed end of an era. They could be used as a stand-in for a European tribal faction [we currently only have Rome and Greece.] They also provide multiple civ evolution pathways: into Spain as the visigoths, the HRE due to their presence in northern Italy, or maybe Normans at a reach.
The decoupling of leaders and civs means that Charlemagne could work now, as it avoids the thorny issue of whether to associate him with France or Germany or others. He's a 'great man of history' and could be a popular inclusion.
It also means they don't need to include a modern German leader, though Frederick the Great or Bismarck could work.
I think Maria Theresa is more likely as she's female, has been included before, and provides a cultural/diplomatic alternative to the rest of the civs here, which are quite warmongering. Perhaps Firaxis might go for a non-political German figure such as Goete, who knows.

Alternate options:
Norse/Danes instead of Goths. Evolves into Normans.
Alternative European ancient 'tribal' civs instead of Goths.

Anyway, apologies for the long post. I'm sure I've missed some things out or overlooked certain factors, but I hope the speculation provides fun food for thought - I fully expect to be proven completely wrong as we learn more in the next months!
These are very solid guesses.

I actually am still betting that the Ottomans and Byzantines are in base game. One thing we do seem to be in agreement on is that Crossroads likely has 2 antiquity civs (which we can speculate based on the plethora of wonders), and 2 exploration/modern civs whose wonders we likely haven't seen yet.

I'm still betting that Crossroads is a very simple "here, have Assyria and Babylon" pack. Both Assyria and Babylon present similar implementation problems that I think prevented them from getting into the base game, and as consolation/resolution they are getting their own expansion pack. Both naturally want to progress into Mamluk Syria and Mamluk Iraq (which, Mamluks are very likely to be in the game as an endpoint for Egypt and Arabia), so I think natural "mid-points" for them will end up being the Crusader States (Assyria) and Artukids (Babylon). If we see Krak des Chevaliers or Great Mosque of Silvan/Mardin in exploration footage, I think that would be heavy evidence toward getting full Assyria/Syria and/or Babylon/Iraq paths.

I really don't have a solid prediction for Right to Rule. I think we are very likely to see Franks/HRE/Carolingians in base game. I think Right to Rule will very likely expand on that. But there are just too many different paths it could take. Gaul -> Franks -> France (Vercingetorix), Gaul -> Franks -> Belgium (Ambiorix), Gaul -> Franks -> Germany/Prussia (Charlemagne), Goths -> Franks -> Austria-Hungary (Maria-Teresa) all seem likely. Potential upsets include Burgundians -> Franks -> Dutch (Wilhelm) or Helvetii -> Franks -> Switzerland. We could get a second German path in Goths -> Hanseatic League -> Germany/Prussia (Henry the Lion). A Goths -> Spain -> Italy (Theodoric) path would be nice. I really just can't pin down what is most likely, but probably a Gaulish leader, and then either a Gothic or HRE leader; one is as good as another to me.
 
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The Abbasids were already situated in Iraq until they fled to Egypt, so there is no reason for the Artuqids.

Also they aren't going to pick a Beylik (except the Ottomans obviously). It is the Seljuks which they might consider.
 
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The Abbasids were already situated in Iraq until they fled to Egypt, so there is no reason for the Artuqids.

Also they aren't going to pick a Beylik (except the Ottomans obviously). It is the Seljuks which they might consider.

Possibly Abbasids, yes. Also possibly Seljuks, although if they go for Seljuk representation specific to Mesopotamia/Iraq, Artukids are far and away the best Beylik to do so; I could see the Babylon successor maybe being a hybrid Seljuk/Artukid thing.

The thing with Babylon is that I think its path wants to focus on 1. Mesopotamia/Iraq specifically and 2. Being fairly small and scientific/cultural. So if I were to give odds to any framing in which a specific Beylik would appear in lieu of the full Seljuks, it would be because of being an extension of Babylon.

Also the Artukids were generally only a nominal Seljuk territory and outlasted the Seljuk empire (proper, not subsequent Seljuk dynasties) by like, 200 years. Not to mention they also somewhat putatively controlled Jerusalem and warred with the Crusader States so they would make a really curious pairing with the Outremer.
 
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Frankly, I find the idea of choosing the Artuqids to be incredibly forced. I also don't even think they are needed since the Abbasids are almost guaranteed to be a scientific Civ which fits nicely with what Babylon usually is. Instead of trying to push for a path for Babylon, I hope they instead decouple Egypt from the Abbasids with either the Fatimids or Ayyubids later down the line.

Also the Aturkids outlasted the Seljuk empire by like, 200 years.
I don't see how this matters much. The Seljuks accomplished more in the time they existed then the Artuqids ever did. Also for a lot of those years the Artuqids were vassals of someone else (Including the Sultanate of Rum who were indeed Seljuks).
 
Frankly, I find the idea of choosing the Artuqids to be incredibly forced. I also don't even think they are needed since the Abbasids are almost guaranteed to be a scientific Civ which fits nicely with what Babylon usually is. Instead of trying to push for a path for Babylon, I hope they instead decouple Egypt from the Abbasids with either the Fatimids or Ayyubids later down the line.


I don't see how this matters much. The Seljuks accomplished more in the time they existed then the Artuqids ever did. Also for a lot of those years the Artuqids were vassals of someone else (Including the Sultanate of Rum who were indeed Seljuks).

I don't think it's any more forced than Abbasids on top of Egypt or selecting the Seljuks, an Iranian power, for a Babylonian path of choice. I do agree that that it would be nice to introduce the Fatimids/Ayyubids, I think that would be a very fair addition if down the line we get a Sasanid/Timurid (or Seljuk) split for Iran, a Tang/Ming split for China, a Gupta/Maurya split for India, an England/Normans split for Britain, etc. etc.

I don't think it matters much either, I just think the Artukids would hone in more on a Crossroads theme than the Seljuks would generally. Honestly if we got "Seljuks with a Great Mosque of Silvan/Mardin wonder," that would be enough to signal "Mesopotamian Seljuks."

I do think we will see Seljuk representation, the question is whether in the DLC it will be tied more into Babylon or the Ottomans. Given that the Ottomans can comfortably draw from more generalized Turco-Mongolic civ paths, I think there is a decent likelihood the Seljuk civ is focused down to better represent specifically Mesopotamian heritage, but at this point that is just speculation. I also still think that the Seljuks were a comparatively short-lived, unstable, and generically warhorselordy empire that really doesn't compare favorably to a localized dynasty which remained fairly constant and free of control for several centuries, but YMMV.
 
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I don't mean it is forced as a historical path, I mean it is forced as a Civ in general. Choosing a Beylik of relatively minor importance when there are extremely important states from the same time period is very forced imo. Civs should be able to stand on their own.

or selecting the Seljuks, an Iranian power
that would be enough to signal "Mesopotamian Seljuks."
I think there is a decent likelihood the Seljuk civ is focused down to better represent specifically Mesopotamian heritage
But why? The Abbasids are already the major Mesopotamian power of the exploration age. Just give the other antiquity Civs a different exploration Civ from their region:

Babylon -> Abbasids
Persia -> Seljuks
Egypt -> Ayyubids
 
also still think that the Seljuks were a comparatively short-lived, unstable, and generically warhorselordy empire that really doesn't compare favorably to a localized dynasty which remained fairly constant and free of control for several centuries, but YMMV.
Well yes, the Seljuks were certainly unstable which combined with targeted assassination by the Assassins broke the Empire apart. But I think the fact that they managed to assert themselves as the rulers of the Muslim world (starting the Sunni revival), and reaching their height in 1071 after defeating the Byzantines at Manzikert, is already far more than anything the Artuqids ever did.

Anyways, the last surviving Seljuk sultanate to fall was the Sultanate of Rum, which fell in 1308. Which means the Artuqids length of rule wasn't even that much longer than them either. :dunno:
 
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