CRpSuite (CRp short for CivReplay) is a suite of utilities intended as playing aids and for post game analysis.
The latest downloads and information (including screenshots. Note though that the CRpMapStat screenshot is out of date, and doesn't show the new Trading/Flipping views) can be found on my website ([size=-3]Last Updated : 12th May 2005 : 13:00 BST[/size]). The end of this post summarises the latest changes, and the rest of this thread is used:
The current version of CRpSuite on my website is 2.11.0 :
Bug fixes in 2.11.0 :
New features in 2.11.0 :
Known bugs in 2.11.0 :
The latest downloads and information (including screenshots. Note though that the CRpMapStat screenshot is out of date, and doesn't show the new Trading/Flipping views) can be found on my website ([size=-3]Last Updated : 12th May 2005 : 13:00 BST[/size]). The end of this post summarises the latest changes, and the rest of this thread is used:
- To notify of new releases. I post every time a new release becomes available. Click on "Thread Tools" then "Subscribe to this Thread" above to receive notification.
- To provide support. If you've got any questions (preferably related to CRpSuite ) just ask here and I'll try to answer. CRpSuite has evolved quite a bit (including a name change, from CIVReplayViewer) since it started, so the early parts of this thread are not really applicable. Don't feel you have to read it all, just ask!
- For you to provide feedback. Let me know what you think. Tell me if you find a bug or if you've had an idea for a new feature. Most of the added features have been at the request of users.
The current version of CRpSuite on my website is 2.11.0 :
Bug fixes in 2.11.0 :
- CRpMapStat - Fixed another trading bug. I thought that enemy naval units would block sea trade routes. They don't!
(Reported by Furiey) - CRpMapStat - Fixed another problem with CPT. Denniz reported he thought it was to do with selling buildings. I think it was just wrong!
(Reported by Denniz) - CRpMapStat - Fixed bug with newly added disabling of blinking. Tabs now remain highlighted when blinking disabled.
(Reported by MeteorPunch) - CRpMapStat - Fixed bug with highlighting. All columns in a row trailing the highlighted one were being highlighted.
(Reported by zyxy) - CRpViewer - Fixed bug with "Terr (%)" for .savs other than the the first loaded.
(Reported by Moonsinger and vmxa)
New features in 2.11.0 :
- CRpMapStat - Added a new "Food" tab that helps to identify cities that will grow soon and/or will overrun.
(Suggested by Moonsinger) - CRpMapStat - Added new icons to "Happiness" tab to show WLTKD and riotting.
(Suggested by Moonsinger and Gyathaar) - CRpMapStat - Added new option to not show resources with count of 0 on trading tab.
(Suggested by Turner_727) - CRpMapStat - Tabs can now be hidden to avoid clutter.
(Suggested by Moonsinger)
Known bugs in 2.11.0 :
- CRpMapStat - Can list untradeable tech for scenarios using flavours.
(Reported by Michelangelo) - CRpViewer - Incorrectly reports victory point location events as great leaders.
(Reported by vmxa) - CRpMapStat - Uses lots of CPU if target directory for autosave copying does not exist. This can be worked around by creating the target directory. At some point I'll make CRpMapStat create it automatically if it doesn't already exist.
(Reported by DaveShack) - CRpMapStat - Trading tab highlights techs that are no longer available for trade. Should only highlight those newly available.
- CRpMapStat - Should (maybe, need to think about spoilers) only show flip probabilities if cultural conversion are enabled.
(Reported by superslug)
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