Cruise missles in Civ 3 are not that useful - I use them occassionally but not that much - there have been many threads here about them.
I was thinking (always dangerous) that the real cruise missles were developed to be very accurate over long range - so why not in civ 3 (or 4 if ever....) they could be changed so that they target specific buildings in a city (you bombard and a popup appears asking what building you wish to target) with a percentage chance of destroying that building. So you could destroy a barracks / temple / aqueduct etc but leaving units undamaged.
Destroying say a hospital which allows a city to grow past 12 would automatically reduce a city to 12 population - or destoying a barracks would prevent vet units being produced.
This would make them far more useful (but I would expect them to cost more to produce) .
To balance the lack of unit killing abillity there could be additional missles in the game designed to target units - eg a ship to ship only missile carried by AEGIS cruisers or battleships.
I was thinking (always dangerous) that the real cruise missles were developed to be very accurate over long range - so why not in civ 3 (or 4 if ever....) they could be changed so that they target specific buildings in a city (you bombard and a popup appears asking what building you wish to target) with a percentage chance of destroying that building. So you could destroy a barracks / temple / aqueduct etc but leaving units undamaged.
Destroying say a hospital which allows a city to grow past 12 would automatically reduce a city to 12 population - or destoying a barracks would prevent vet units being produced.
This would make them far more useful (but I would expect them to cost more to produce) .
To balance the lack of unit killing abillity there could be additional missles in the game designed to target units - eg a ship to ship only missile carried by AEGIS cruisers or battleships.