The Most Serene Republic of Sicily players built looks exactly like a mafia nation, with five families and a commission, and a doge named Don.
We should make it a habit of linking pornographic comic strips to cfc threads, AA.
Which...which part of that is pornographic?
Hi everyone!
I'm Tobias Bodlund, also known as The Witch-King on the forums. I work as a scripter on the Crusader Kings II team and I will be giving you this weeks' dev diary!
Today we're going to talk about events. You will find that not only do many interesting things happen in India - they are also often different to the things that happen in Europe and the Middle East. When expanding the game east into Asia, one of the things we wanted to do was to properly give that feeling of being on a new continent, in a different part of the world. New lands, new events - not in Kansas anymore (more close to Karnataka, in fact).
Obviously we've worked hard to provide a different environment and flavor through things such as the mechanics surrounding the new religions etc, but an important part of Crusader Kings II has always been the various random events than occur, and we have a bunch of new ones for India. The many new events include several longer chains of linked events, of the kind that tells smaller stories within the grander story of your dynasty. We also have a number of minor random events as well as events connected to the new feast and hunt decisions.
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Decisions, yes... we are adding a number of new decisions specific to India. For one, there are the religious conversion decisions mentioned in a previous dev diary, but you will also be able to convert to the religion of a spouse under certain conditions, just like in other parts of the world. Hindu characters will also be allowed to choose their personal patron deity, it's a choice that in some cases may open up interesting options. The Indian cultural decisions include the traditional autumn feast Diwali (or the Kali Puja for those so inclined), with associated events. There is also the tiger hunt, which is a social occasion as well as a possibility for display of martial prowess.
Oh, and the gurus of course. You may invite a guru to reside at your court if you are prepared to risk getting some good advice. And strange yogis may appear when you least expect and have interesting things to say.
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As far as the things you do see, we've put in a lot of work, but there has also been a lot of "invisible" work with this expansion. One thing we've had to do, for example, is go through all the events in the game and adapt triggers to make sure that things which shouldn't happen in India don't. It's a completely different world in the east, so there are a number of things that should definitely not appear there.
Well, that's what I had to say about events and decisions right now. The screenshots give a few illustrations of the kind of things you can expect (note that it's still early days for graphics so the event pictures, portaits and unit models are not the final ones).
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We should make it a habit of linking pornographic comic strips to cfc threads, AA.
We should make it a habit of linking pornographic comic strips to cfc threads, AA.
It can bite you in the ass if someone gets a claim on your country (but that always happens when kids marry), or if you go senority, you might get stabbed (but that's a normal risk of senority). I generally prefer marrying my first son to a chick with heritable traits like genius and having my other kids get political marriages, though if I can actually get some decent land out of it, I definitely marry my first son to the lady in question. I will generally try to get the best traits while minimizing prestige loss from a lower class wife (but it's not really an issue once I'm the strongest nation because I have more prestige than I know what to do with). I almost never marry off someone if it means the kids won't be in my line, but that's personal preference because I usually use the ruler designer - I can't found a proper dynasty if only one other member can produce more members.It seems like my marriage strategy is solid, but.. is it?
So now I'm playing as the son of the guy above, King of Poland. My wife just died and so I berothed the Ruthenian princess, who is 10. She wasn't a heir when I found her, but I just checked and she is actually the QUEEN of Ruthenia. What will happen when we marry? Won't I be King of Poland and King of Ruthenia at the same time? What happens then? I don't.. inherit Ruthenia or something, do I? That would be awesome, as in my game it is quite huge
It can bite you in the ass if someone gets a claim on your country (but that always happens when kids marry), or if you go senority, you might get stabbed (but that's a normal risk of senority). I generally prefer marrying my first son to a chick with heritable traits like genius and having my other kids get political marriages
Your first son will inherit both. A lot of her vassals and court members are gonna try to kill her because of that - they want to be independent from the smelly foreigner.
I've paid little attention go the traits and stats when marrying my kids off - for the most part focusing on the potential political implications. I've looked at the stats and traits before, but I just never had any goals in mind in terms of what sort of stuff I would want, so the political considerations ended up clouding out everything else.
I didn't realize that a character's stats and traits influence a new child so much, I'm going to have to rethink this..
The only way for your current dude to get the crap is for your wife to die and the first child she bears inherits, then for that kid to die childless. If she's your only wife, succession of multiple realms is very smooth and everything is just consolidated under one person, but if two guys have the same father but different mothers and gavelkind is involved, things get very messy.But if she dies, my first son would still get all those titles, right? I mean, eventually maybe, if I was still alive, I'd get them, no? So it seems like you shouldn't have to worry about the people rising up and killing her, but maybe I'm missing something.
I've so far always played this game as King of Poland and what always seems to happen is the king has a bunch of kids and then the kids fight it out at some point for the crown after the dad has died.
I keep all my subjects as happy as possible, throwing the ones who act out against me into the dungeon.
I would marry heirs directly, but there's never any available it seems.
It seems like my marriage strategy is solid, but.. is it? It seems to keep the rest of the family happier when they're married to important people - with less of a risk of them creating a faction to take the crown from you? Or is this only a coincidence and/or my imagination?
I really hate fighting all those civil wars though, what else can I do to try to prevent them?
I am also not 100% certain about the rules in the game that determine which character you control. At one point I was King of Poland and my brother was fighting a civil war against me. He won the war and next thing you know I'm controlling my daughter - the now ex princess of Poland. Huh? So I play as her for a while - and everyone hated her for some reason - and end up in jail and die. When that happened, I became the ex King again, which made sense to me.. but that initial switch to the daughter didn't. Can someone explain that? Cause I have had my crown taken away from me before and I always kept on playing as the same character. So what was different in this case? Is it that I didn't have any heirs before? That's possible, I guess..
So now I'm playing as the son of the guy above, King of Poland. My wife just died and so I berothed the Ruthenian princess, who is 10. She wasn't a heir when I found her, but I just checked and she is actually the QUEEN of Ruthenia. What will happen when we marry? Won't I be King of Poland and King of Ruthenia at the same time? What happens then? I don't.. inherit Ruthenia or something, do I? That would be awesome, as in my game it is quite huge
Though I'd advise you to always join her wars because I'm guessing her vassals aren't too happy being ruled by a women, much less one that's still young and unfit to rule. If she survives the regency and isn't murdered by her spymaster or regent and if she's not deposed, your heir will likely one day rule both your realms.
She's been the best wife ever, helping me out in every single war I've been in, civil or not, sending a giant army to crush my foes. I've always joined in her wars and there haven't been any. Can't wait to see what happens when she croaks
Crusader Kings II: Rajas of India - Dev Diary 4 - Elephants of Mass Destruction
Hello everyone! So finally we address the Elephant in the room, specifically the War Elephant in the upcoming Crusader Kings II: Rajas of India expansion.
When making an expansion based on India we simply couldn't ignore the elephantry that they fielded. These giants will help your Indian rulers to conquer and stampede over any opposition you face, being the heaviest cavalry you can field in Crusader Kings 2. These beasts of war will be mostly available from retinues but there will also be cultural buildings that will produce them for you. They will only exist in very limited numbers compared to other troop types but will have a devastating effect on the battlefield during the melee phase. The Indian general that makes sure to use his unique set of tactics available for these units will without a doubt be victorious.
We also fixed so that the Arabic cultures can field their own camel warriors to face the heathens with.
Showing off their mighty War Elephant Retinues
The old troop type system was very limiting, not allowing for a lot of creativity, and we had nowhere to place the new war elephants in the user interface, it was already over-crowded with the other troop types. So what we did was remake the Horse Archer with a fully script-able troop type known as Special Troops. These now represent Horse Archers, Camel Warriors and the mighty War Elephants. It will be even possible to field Camel Warriors and War Elephants in the same army in your grand pan Arabic-Indian Empire if you so desire. The most important thing is that now modders can utilize this to make their mods even more diverse and interesting, allowing them to add troop types ranging from Wizards to gunpowder troops.
The breakdown of special troops, everything is quite similar to
before except for the numbering of the horse archers.
What is the actual difference for the modders from the previous system then? Well Korbah made an excellent diagram he posted on the beta forum which I am going to borrow from him.
Previously the troop types were hard-coded in place which gave very little option with what you could actually do with them. Each regiment always had six entries: Light Infantry, Heavy Infantry, Archers, Pikemen, Light Cavalry, Heavy Cavalry and Horse Archers. This meant an army would always consist of a composition of these troop types. The new system removes the Horse Archers and replaces it with the special troop type, meaning it can be anything and every regiment can have a different composition of troop types and still function as a unified army. The only limit on this is that a regiment can only have one special troop type, so one holding can not produce several different special troop types and mercenaries and retinues can only have one special troop type assigned to them.
With the India expansion the world grows immensely giving us a good opportunity to add some common tactical problems that commanders of the time faced. First we gave the Indian subcontinent the jungle terrain type which will harshly increase your attrition and defense bonuses. But the other problem is supplies, it won't be a simple task to just walk across all of Europe with every single soldier you started with alive. You will now have to combat starvation as you march far away from your home. This means that Norse Vikings armies will have starved to death before even reaching India.
How it works is that while you are nearby your realm or your top-liege's realm your soldiers will fill up on supplies to keep themselves fed. These supplies will always last for 31 days. When they step too far away into neutral territory they will start to starve for supplies and have a ticking attrition that goes up slowly for each day. A good martial leader can of course counter-act it to a certain point. When you do finally reach the enemy territory, the troops will start foraging from their surrounding area to keep themselves supplied. The foraging builds on the pillaging from the loot bar except it goes a lot slower. When the soldiers can't take more from the loot bar they will start to starve again in 31 days. This will balance the rulers of Europe to invade their neighbors instead of happily jump over the Egypt and start carving their piece of India. Instead they will have to put a bit effort into it if they want to actually reach India.
So yes we will see a Norse India eventually, but it will be quite an achievement.
There has been some big issues with what people have dubbed "North Korea Mode", making the game way too easy to play and removing the entire feudal point of the game. So we have made playing this way a lot less rewarding by reducing the amount of levies and income they actually get from doing this. It is of course still completely possible to play like this if you still want to, but you will be a bankrupt France with only 400 troops while the strong HRE will be raising a lot more troops than that. Small counts and dukes who go over their demense limit just a little bit will be a bit penalized but not to the same degree.
Bonus: Crusader Kings II: Rajas of India Interview with Project Lead Henrik Fahraeus
http://news.softpedia.com/news/Exclu...s-429067.shtml