Hello, and welcome
to the wonderful world of
Civilization IV.
A science-slider at 60% (wealth=40%) is actually not particularly low... a science-slider at 0% and running a deficit (losing money) - now THAT is low... (but not impossible to counter a little later on).
Fast expansion (REX) to three cities is adviseable in many circumstances - so that's a good start, for the most part.
Building cottages to increase commerce is also a good strategy/tactic in many (most) games.
Taking out (killing) a close neighbour is also a good move that I can recommend most of the time.
Some tips I can give is as follows:
{} ) Before you start playing:
Upgrade to BTS 3.19! (Beyond the Sword 3.19). It is better than vanilla (in my opinion, at least) in every possible way. It has been so long since I played vanille, my tips down below may be uncompatible with that version of the game on some points.
A) Move your mouse to hover over your own name in the rankings-list to the bottom right corner of the screen. Click once - to minimize the list. Do not open until you have learned to ignore your own position
<- This IS important, the list is just confusing - it has nothing to do with how well you are doing, really...(at least not until you have learned enough to understand what makes up the numbers used to make it)
B) Understand that "economy" has
nothing to do with your slider-percentage going towards either Research, Espionage, Culture or Wealth. 100% of 10 = 10, and 10% of 100 = 10. It is the total sum of the whole cake that is important here. Economy is not just the surplus/deficit of money going into/out of your treasury each turn. It is all your
commerce (that you send towards Research/Wealth/Espionage/Culture via the slider), all your
food (growing your cities, whipping them down via Slavery) and all your
production (producing units/buildings (and later on Wealth/Research/Culture)).
C) Learn how to make money early (commerce-slider to Wealth). Then learn how to make money later (set your production-cities(!) to produce Wealth).
D) Learn what costs you money (units, cities, civics). Cities cost more in maintenance the bigger they are and the further from the capitol they are founded. In fact; each city also costs you more in maintenance the higher number of cities you have in total. Units have a set limit of "free" ones. Past that number, units also cost you "unit maintenance." Civics will over time start to cost maintenance as well.
E) Learn that more important than all the above is:
Diplomacy! Decide for yourself who is going to be your friends, and who is going to be your enemies. Give in to demands from friends (ALL the time, with some exceptions (there are ALWAYS exceptions to rules)) and spit in the face of your weaker enemies. BUT: Do give in to demands from stronger enemies to (temporarily) remove the danger of a declaration of war against you.
F) Trade resources/technologies with both friends and enemies (but don't give away feudalism to an enemy you are about to attack - use your own judgment in these matters).
G) Learn how to exploit open borders agreements. Open borders with your friends to make more commerce (trade). Open borders with your enemies to scout their lands with your chariots before an invasion (you can also use spies to do this - but they risk detection (death) inside enemy (and friendly) territories.
// When you know enough of the game to tell WHEN these tips are good - and WHEN these should not be followed - then you know how to play the game //
Just remember: There are
NO rules without exceptions.
Never!
Yours Sincerely
Kjotleik of Norway