The CS quest system is one of my favorite parts of VP. There is something about nabbing 2 quests at the same time, or getting a quest that makes you the ally of a CS...which in turn lets you accomplish a different quest....that is just so dag gun fun! I think most of the quests are in a pretty good place right now. But I do have a few recommendations for adjustment. 1) Magnifying Glass (Advanced Action) - We've talked about this before. This one is simply too random to be a good quest. There is little rhyme or reason to when it triggers, and I think its the one quest that should just be removed entirely. I would be open to alternatives like: "Election Rigging benefits are doubled" or "gain influence in a CS for every turn a spy (or maybe diplomat) is left in Civ X". Or maybe if it was any spy action on any civ period it might be more palatable. 2) Trade Route Quest early game: I think the TR quest in general is fine...except in the early game. TRs are very very precious at this point, and the CS TR benefits are also very low at this point. Giving up my TR for 30 turns is a big opportunity cost, and I don't think the quest strength is worth it at this point. My main beef is I don't even get enough influence to make a CS friend for any length of time. So it comes down to the food, and I can get a lot more food overall with a food ITR. Now once medieval scaling hits I think the quest is fine. I get some solid influence, and a nice pile of food for the use of my TR. Its a reasonable cost. 3) Pledge of Protection: I can honestly say the last game was the first time I have ever seen this quest. I didn't even know it existed until literally 3 days ago! So I have no issues with the balance, but how do we make this quest appear a bit more often? 4) Unit Gifting: This could just be a bias on my part....but do people find unit gifting that useful? It seems like a pathetic amount of influence. I don't feel that the unit gifting quest really upgrades this to a good level, and its one I never use.