CS spam + City spam

ggmoyang

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One of City state suzerain bonus is '+1 yield for respective buildings per number of CS you suzerained'
And I am controlling 9 CS in the example:

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As you can see, the yield is so high. 35 gold from 2 gold buildings without specialists. It makes Exploration age's science path trivial.

To get maximum benefit from CS bonus, I converted all of my 10 settlements to cities. And thanks to the Tecumseh's ability, every city can build buildings in reasonable time.
I wasn't expecting this, so things weren't optimized, but I think general strategy should be like this:

Pick Tecumseh + Greece, Get Ekklesia civic ASAP for Xenia tradition
Try to become a suzerain of science CS early, and pick the free tech bonus. We need techs to unlock various buildings, especially ones with influence yield (Monument and Villa).
When you become a suzerain of CS, you get a diplomatic attribute point. If you got another point from memento, you can get the befriend CS cost discount bonus. And befriend all those CS!
Convert towns to cities and spam buildings. Gold and influence buildings should be priority. you want to keep those influence buildings till the modern age, so plan accordingly.
Economic golden age is absolute necessity, you don't want to spend all those golds again.
Stockpile 3000 gold and 500 influence before the age transition (Excess is wasted)
Pick Shawnee in exploration age, they have befriend CS cost discount tradition. You probably won't benefit from that in the age though, but it'll be useful in the modern age.
It's hard at the start of the age, as all those CS bonuses is gone and obsolete buildings don't get bonus from newly gained CS. But you can quickly fix it if you had built enough influence income in antiquity.
Siam would be interesting choice in the Modern age. They have an ability to instantly upgrade IP to a CS and become suzerain of them. But this costs 540 influence and the cost cannot be discounted.

Memento choices: Probably 1 scouting bonus and 1 diplomatic bonus.
For scouting bonus, Imago Mundi(+3 sight with scout ability, legacy level 7) or Merchant's Saddle(+1 movement and sight for scouts, merchants and settlers, Ibn Battuta level 5) would be good.
For diplomatic bonus, Treaty of Kadesh(+1 diplomatic attribute point, legacy level 3) or Shisa Necklace(+100 influence when you become a suzerain of CS, legacy level 29) looks great.
That +100 influence does not scale with game speed so it would be insane in online speed game.
And of course, you can change mementos on age transition. +1 diplomatic attribute point is only need at first, so change it to something fits the situation.
In modern age, Golden Seal Stone (+1 influence per age on science buildings, Himiko, Queen of Wa level 2) could be nice, especially so with science golden age bonus.
 
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Example game in progress, Standard size/Continent plus/Online speed/Deity.

Tecumseh Greece, with Merchant's Saddle + Shisa Necklace. Like I mentioned in OP, Shisa Necklace is too good in online speed.
Opened with 4 scouts for fast recon. Befriended a Science IP without discount. After getting Ekklesia civic, slotted Xenia tradition and started befriending more IPs.
Luckly AI weren't aggressive, So I could keep expanding peacefully. When those IP became CS I could befriend more IPs, starting the snowball. I somehow got another diplomatic attribute so I could pick the befriend CS cost discount bonus.
I chose free civic bonus from Cultural CS, so I could quickly backfill by civic tree which was delayed by researching Greek civic tree.
Now I'm suzerain of 10 CS, which means I get +10 yield from gold, culture and science buildings.
Out of 5 settlements 3 of them is 3 cities, and they haven't built up infrastructure yet. Still have good income and will convert more town to city.
I'm swimming in influence, I might as well levy some CS units and go to war for military path.
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This is ridiculous.
Hoplites are getting +30 strength and archers are getting +20 strength.

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And I could easily finish all legacy paths of antiquity.
I just had to delay the completion of science and economic paths so I don't end the age prematurely.

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Economy at the end of the age. I can only carry 1500 gold and 250 influence to next age on online speed.

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Things get bit ugly in the start of age though. This can be quickly fixed with high influence income.
 
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As planned, I chose economic golden age, saving thousands of gold for re-upgrading towns to cities.
I also have Tecumseh level 5 unlock, which gives +15% influence but -2 naval unit combat strength with 1 culture point. I took it.
And picked free piety perk too, for fast religion and easy relic farming with Brahmanism (+2 relics when converting other player's capital for the first time)

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On turn 13, I am suzerain of 9 CS. 11 CS spawned in homeland but lost 2 to AI before I could suzerain them. Not sure how I can protect them.
Anyways, when I build enough buildings in cities the yield will skyrocket.

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Wars are trivial.

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End of the age.
Things are moving too fast, I couldn't bring my treasure fleets on time. At least I got 4 wildcard attributes from future techs and civics.
I'll be going with science golden age and science victory.
Before the age ends, I settled some more cities and bought most buildings in them.

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The start of the age is bit rough as usual, this strategy might be not good for fast modern victory.
Still, it wouldn't take long time to take control of CS with this much influence income. It's because I chose Golden seal stone. (+1 influence per age on science buildings - requires Himiko(Queen of Wa) level 2) So my golden age universities have +3 influence per turn.

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At least the scaling is insane. All those science and culture output is just overkill though.
Ended with science victory as planned.
 
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For a few games now i have been focusing on influence and CS's as the bonuses are amazing if you focus on them.

Once I have all city states I then spam steal science and civics with the spare influence and in last few games I am getting multiple future tech/civics.

Unless a town has really poor connections i always use hub town for extra influence and also use.merchants to increase city connections.
I am usually running 300+ influence in exploration and modern era.

Go for a science IP first to get the tech per CS to get maximum free techs then take all the plus yield bonuses then whatever is best from whatever is left.
 
I think this has taken a major hit with the change to dispersing independent powers with ships. Barely any city states seem to survive nowadays. Hopefully allowing dispersal even with a unit inside was an oversight that gets corrected.
 
Yeah the more I play even without leader/civ that focuses on city states it's pretty clear this is the best use of influence as it scales so well with playing with many cities which already was the dominant strategy anyway.
This is especially true in Exp/Mod where you can get most of them before they get dispersed.
 
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