CT6 - Just another Emperor SG

Discussion in 'Civ3 - Succession Games' started by Chieftess, Feb 11, 2004.

  1. Chieftess

    Chieftess Moderator Retired Moderator

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    Ok, since my other SGs (most of them) never seem to get off the ground, here's a normal emperor SG.

    Civ - Maya (agr/ind)
    Rivals - 11
    World Size - Standard
    Landmass - Random
    Climate - Random
    Barbs - Random
    AI Agression - Normal
    Culturally Linked Starts - Off
    Level - Emperor

    Starting Location:



    Roster
    1 - Chieftess
    2 - Strider
    3 - DeceasedHorse
    4 - Scop
    5 - Riccett
     
  2. Strider

    Strider In Retrospect

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    I'll play, but just a warning, I'll be gone most weekends.
     
  3. Strider

    Strider In Retrospect

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    Settings:

    Mayans
    Large Map
    Max Rivals
    AI VERY aggressive
    Culturally linked starts on
    Everything else random.
     
  4. DeceasedHorse

    DeceasedHorse Prince

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    I'll play. No preferance settings-wise, although I would prefer to play one of the new civs.
     
  5. Scop

    Scop Chieftain

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    If this is C3C, I would definitely be interested if you'll have me. If not, I probably still would be anyway :).

    I haven't done any SGs before, but I am currently playing at Emperor in C3C (with more than a few victories). I would like to be toward the end of the order if possible so I don't have to be responsible for making the very opening moves; I feel I'm a little shaky here still and I'd like to see how other people would open. Also, time shouldn't be a problem.

    Preferred Settings: Standard/Random Landmass & Terrain Settings/Max Random Civs (including us)/Roaming Barbs. I usually play like this but I would be open to anything really. Haven't played with culturally linked starts in a long time but that would be fine with me also.
     
  6. Riccett

    Riccett Chieftain

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    I wouldn't mind joining this, couple things first though...

    1. This would be my first SG
    2. I am currently playing at the emperor level, no wins above that yet.
    3. I have finals the last week of Feb. and I will be away the first week of March. So I might need a couple skips if thats ok.

    Only things I can say about the settings is that I don't really like culturally link start locations because it makes the begining game research to predictable.

    I like the Mayans, only downfall for them is that our first offensive unit cost 30 shields. But the chance for free barb workers makes up for that, IMO.

    Iroquois are good are probably my fav civ, but it really doesn't matter to me.

    If my absense will be too much or my level of play isn't high enough, I understand. Honestly, my feelings won't be hurt if ya pass on me.

    Riccett
     
  7. Gogf

    Gogf Indescribable

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    Argh! I'm too late :(.
     
  8. Ankka

    Ankka Deity

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    So am I...:(
     
  9. Chieftess

    Chieftess Moderator Retired Moderator

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    Ok, this game is full! Gogf and Wizard, I'll start another SG and you two will be the first ones in. :)
     
  10. Chieftess

    Chieftess Moderator Retired Moderator

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    The Save

    Turn 0 - 4000BC

    Moved worker NW. Looks like coast to the NW.
    Settled where we were. We have floodplains, deserts, and hills, and oasises to the south. Set research to Alphabet at 20% (50 turns, even at 100%). Also moved a tile to the floodplains for quicker growth.

    Turn 1 - 3950BC

    Worker starts to irragate.

    Turn 2 - 3900BC

    Nothing.

    Turn 3 - 3850BC

    Nothing.

    Turn 4 - 3800BC

    Irragation done - growth now in 2. We now have a +4fpt surplus. Worker starts road.

    Turn 5 - 3750BC

    Nothing.

    Turn 6 - 3700BC

    Moved 2nd tile to the hills to get the warrior in 2 turns. Worker finishes road, and goes to irragate a tile 1 W of the capital. Moved lux rate to 10%. Moved science to 90% (research in 28 turns).

    Turn 7 - 3650BC

    Started irragating.

    Turn 8 - 3600BC

    Warrior is done and starts to explore.

    Turn 9 - 3550BC

    Warrior explores west and sees a coastline.

    Turn 10 - 3500BC

    Borders expand. There's marshland to the north.

    Turn 11 - 3450BC

    Warrior heads south, and sees some hills, and one with a goody hut.

    Turn 12 - 3400BC

    Warrior heads to the hill, 1 N of the goody hut. Worker finishes the road, and goes to mine the hill (with gold).

    Turn 13 - 3350BC

    Capital builds a warrior, and the warrior heads north. South warrior pops the hut, and we get Ceremonial Burial! [dance]. Micromanaged for happiness (Alphabet in 19 as a result).

    Turn 14 - 3300BC

    Northern warrior heads north, and sees marshes, a hill, and a goody hut. Souther warrior sees plains and grasslands to the south!

    Turn 15 - 3250BC

    More exploration.

    Turn 16 - 3200BC

    Northern warrior pops the hut - 2 barbs.
    Southern warrior heads east, and sees hills and a river.

    Turn 17 - 3150BC

    Capital suffers disease and loses a pop point! Northern warrior attacks a barb and wins.

    Turn 18 - 3100BC

    Capital loses another pop point to disease! (no message was displayed) Thus, the warrior isn't finished. :( I'm forced to move the worker.

    Turn 19 - 3050BC

    Warrior is finally built, and attacks the barb next to the city. It loses!! :mad: I'm forced to move the worker again.

    Turn 20 - 3000BC

    Barbs sacks the city and it loses a pop point! argh!


    Sorry about the bad luck from the start, the barbs really messed us up... but it seems we can build towards the south, since it appears to be ocean up north.




    Strider is next!
     
  11. Ankka

    Ankka Deity

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    Thank you very much. :)
     
  12. Strider

    Strider In Retrospect

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    Ok, at school right now, I'll get this once I get home.
     
  13. Strider

    Strider In Retrospect

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    Playing now.
     
  14. Scop

    Scop Chieftain

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    Ugh, what a map! Oddly enough, designed for a civ just like ours :). We're gonna need that food bonus in the desert and worker power to irrigate and clear those swamps.
     
  15. Chieftess

    Chieftess Moderator Retired Moderator

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    Yeah. Luckily, Strider just had a stroke of luck! (you'll see) :)
     
  16. Strider

    Strider In Retrospect

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    The Save

    Turn 1:
    Moved worker on hills(with gold) to mine/road. Figured we had to floodplain irrigated, and that'll be plenty of food for now. Moved Warrior and popped goodie hut. You can worship me later:



    Turn 2:
    Nothing of interest

    Turn 3:
    Copan is founded. Starts work on a worker to irrigate the desert.

    Turn 4:
    Nothing

    Turn 5:
    Nothing

    Turn 6:
    Switched the capital from a warrior to a settler.

    Turn 7:
    Nothing

    Turn 8:
    Brown Bordors appear, but not quite sure where.



    Turn 9:
    Were on an island (is that good or bad?) I'm also guessing this is an archy map, so who knows...

    Turn 10:
    Nothing

    Screenshot of Capital and Copan:
     
  17. Strider

    Strider In Retrospect

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    My advice to whoever is next would be to try and fill up on island as fast as possible, and make a be-line for map making. (we need those harbors/galleys)
     
  18. Scop

    Scop Chieftain

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    I'd like to think it's a good thing. The AIs do much worse on island maps, because they don't get to trade amongst themselves, don't explore as much as they need to, and spend far too many resources on troops that it doesn't know how to deploy. The latter might make conquest a little difficult, but it can still be done. I've had ridiculous tech leads on archipelago maps before the industrial era. Perhaps a Philosophy gambit for Map Making is in order?
     
  19. Strider

    Strider In Retrospect

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    I say we say no to the conquest/domination victory(s), and go either diplomatic, space race, or culture. We will need to launch on invasion though, take another island as our own, and place the FP there.
     
  20. Chieftess

    Chieftess Moderator Retired Moderator

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    DeceasedHorse is up next! Good luck!
     

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