Turn 0 (3240BC):
There's a lot of stuff queued in the city right now, I've de-queued all the warriors - they stretched past my turns and well into the next few turnsets. I'll make my decisions as I go
We have no commerce yielding tiles we can work in our city until we have Fishing so we can work the lake.
I declare war on the Chinese, though I'm a little disconcerted by our complete lack of defense.
Turn 1 (3200BC):
Zion: Worker -> Warrior
Micromanage Zion so we're not growing but between the overspill and the high hammer tiles we'll get a Warrior in 2 turns, and I don't think there's a Chinese unit in range to kill us in the meantime. If I'm wrong, we're dead.
Worker starts to build road to cows.
Scout up north starts to wend his way back down south.
Turn 2 (3160BC):
N Scout moving around.
Turn 3 (3120BC):
Zion: Warrior -> Warrior
Our first miltary unit is built!
Fortify him, and micromanage Zion so we're growing a bit too.
Worker starts to work on pasture, which will give us hammers on that high food tile too.
N Scout poking about.
Turn 4 (3080BC):
N Scout poking around.
Chinese Warrior heading our way.
S Scout wakes up and starts heading east to try & find the Chinese.
Turn 5 (3040BC):
Scouts still moving.
Chinese warrior has vanished - think he got scared at the sight of our defense, such as it is.
Turn 6 (3000BC):
Scouts moving.
Turn 7 (2960BC):
Zion: Warrior -> Barracks
The pasture is finished, so the barracks will only take 6 turns and we'll be able to keep growing while producing at high speed.
The worker is now off to add those elephants to our armoury (there's a Chinese scout near the rice, which might call for re-inforcements if I leave the warrior out).
Warrior 2 heads off to harass the scout, hopefully.
More scout movements.
Turn 8 (2920BC):
Warrior decides discretion is better part of valour (ie only 75% chance to win when the scout is on a forested hill, so I'm dancing around him).
N Scout finds the chinese.
Turn 9 (2880BC):
Warrior still following the scout.
N Scout gets a look at the Chinese Garrison.
Turn 10 (2840BC):
N Scout still poking around the Chinese.
Turn 11 (2800BC):
Warrior has run off the scout as much as he can, heading for chinese duty.
Worker starts to build a camp on an elephant (we'll get more commerce & more hammers from this).
Turn 12 (2760BC):
N Scout meets a wolf at turn end
More movements of people.
IBT: Scout killed by wolf
Turn 13 (2720BC):
Zion: Barracks -> Warrior
Turn 14 (2680BC):
And the moment we've all been waiting for! Bronze Working discovered, I revolt to Slavery.
There is no Copper near us. Nearest is halfway to Freddy.
On the plus side, I don't think Qin has copper either.
I've got research on Fishing now, but as Anarchy won't be over till next turn the next person can make a real decision on that - Iron Working might be better, but if we have Fishing we'll have more commerce available to do the Iron Working research. Archery & Horseback Riding might be a better way to go though, I'm not sure.
We get gold out of a hut.
Turn 15 (2640BC):
Still moving Warrior 2 across to keep an eye on the Chinese and scare them out of usefulness.
Our remaining scout winds up next to a lion at the end of the turn
The Worker is building a road on the other elephant.