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CTIV-5: Peacenik Re-education Camp

Discussion in 'Civ4 - Succession Games' started by ChrTh, Jan 30, 2006.

  1. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Ok, got it - will try and camp a warrior next to the losers city in the forest to control their improvements.
     
  2. ChrTh

    ChrTh Happy Yule!

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    Ok, but keep in mind there are going to be barbs about soon.
     
  3. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    I've played a few rounds and paused as I have a settler and wanted to discuss where to put him.

    Here are the rounds so far

    Turn 34 (2640 BC)
    Zion finishes: Warrior
    Scout defeats (0.10/1): Barbarian Lion - ha - lions don't scare us (just)!

    Turn 35 (2600 BC)
    Zion begins: Settler
    Scout promoted: Woodsman I

    Turn 36 (2560 BC)
    Scout sits on top of a wooded hill and heals

    Turn 37 (2520 BC)
    Warrior defeats (1.70/2): Barbarian Panther - more experience!

    Turn 38 (2480 BC)
    I move the warrior need the chinese towards their city and promote him along the way ...
    Warrior promoted: Woodsman I
    Warrior promoted: Woodsman II
    I'm planning to sit him next to their city and stiffle them. Meanwhile, I start a chop for the settler
    Tech learned: Fishing
    Warrior defeats (1.40/2): Chinese Warrior
    Warrior defeats (0.50/2): Chinese Warrior

    Turn 39 (2440 BC)
    Research begun: Archery
    There was lots of talk of iron and / or putting a city over near the horses - I decided to start research towards our horse unit as the iron was a number of turns off - our commerce is low. The borders are due to expand and include the horse in 17 rounds (from the start of this turn set).
    Warrior promoted: Woodsman I

    Turn 40 (2400 BC)
    :coffee:

    Turn 41 (2360 BC)
    Zion finishes: Settler

    Turn 42 (2320 BC)
    Zion begins: Warrior

    Here is the current warrior positioning. Both warriors near the chinese have been promoted for woodsman and I am planning to sit them in the forests near their city.



    ... game paused ... where should this settler go? I was thinking the yellow dot (below) as this gives as rice, horses and something else. It also gives us good commerce once we clear the jungle away (but that could take some time). The other option is on the sea in the bay above our current town for the commerce (4 tiles to the east of the yellow dot).

     
  4. oldbustedjorn

    oldbustedjorn Prince

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    Hmm there is much jungle there, could you post a screen of the south?
     
  5. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Here is the south. There is a nice spot near the marble but I want to go north / west for two reasons ...

    1) we get closer to the copper
    2) our enemies are that way

    Also, I think we need to look for commerce sites.



    As an aside - is that a face to the south?
     

    Attached Files:

  6. pling

    pling Penguin

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    We can't clear jungle till we've got Iron Working and iirc that's >20 turns away even if we were researching it now ... I'd be inclined to settle somewhere with less jungle, say one SW of the horses? We'd get some of the wine, the horses (without having to wait for cultural expansion, which your positioning will need). Not sure how that pans out with later city placement though - I'm in the wrong OS to look at the save & I'm about to go out so can't reboot :)
     
  7. Scowler

    Scowler Mr. Understatement

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    I'd like to play my round of CTIV-4 before I get to this, so maybe we could have some discussion first.

    Is that a hills/plains tile 1sq south of horses? Better to place the city there for an early production/defense boost? - we can't use the wine anyway until Monarchy. Also slightly less distance to defend from the barbs, who will no doubt be up and about any time now. We can plop an extra city (Inebriapolis?) later to pull in the rest of the wines and hopefully seal off the southern part of the continent.
     
  8. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    I'm not sure if we need to place the second city just to get horses - by the time we can use them (research archer + horseriding) they will be inside the boundary of Zion. I think our better bet is to place the city to get additional commerce.
     
  9. Scowler

    Scowler Mr. Understatement

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    That's true, but the horses are also worth considering for purposes of denial -do we really want the Chinese to get them? I've only just realised how far south their capital is. Aggressive expansion towards them might be sensible before they get too firmly established. A city at the horses would be strong in production = good for war.
     
  10. Scowler

    Scowler Mr. Understatement

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    Some quick doodles based on ruff_hi's suggestions. Do any of these seem plausible?

    EDIT: slightly modified version

     
  11. ChrTh

    ChrTh Happy Yule!

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    I prefer dark blue dot because it's moving closer to our opponents.

    Whatever y'all decide, MAKE SURE THE SETTLER HAS AN ESCORT.
     
  12. pling

    pling Penguin

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    I think I like the dark blue dot best :) - I'd not noticed it was a plains hill earlier when I suggested the light blue dot. Maybe if we do dark blue then pink then we've sealed off the south of the land for ourselves. And pink is coastal, and we'll need a coastal city at some point (though Beijing will be ours soon enough, and iirc it's coastal ... so maybe it's not that important).
     
  13. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Here is the log for the balance of my round. I dediced to play on as I didn't have a warrior to escort the settler anyway ...

    Turn 42 (2320 BC)
    picking up where I left off ...

    IBT:
    Scout loses to: Barbarian Lion (0.68/2) - rats, there goes our scout to the south.

    Turn 43 (2280 BC)
    Zion finishes: Warrior

    Turn 44 (2240 BC)
    Zion begins: Warrior
    Warrior promoted: Combat II
    Tech learned: Archery
    I have sent the warrior and the settler to the 'green' dot (below) as I thought that was the best city for production. They are currently on the rice travelling together but not on a goto.

    Turn 45 (2200 BC)
    Research begun: Pottery - due in 8
    We haven't invested anytime in pottery so the other options are 'Horseriding (28)' and 'iron (22)'.

    Here are the Chinese (the warrior closes to them is promoted to Woodsman II while the other is only Woodsman I).


    And here is another dot map of the south ... (however, thinking about it, we could move the green dot over and down to pick up the wheat and give us room for another city between in and the pearl city on the east).


    If you want a good map of the south for dot maps, look here
     
  14. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Blue dot was one that I looked at for ages too - lets go there. Sorry, I finished off my round before I had seen multi-color dot map by Scowler - anyway, escorted settler is one the rice - south west of zion.
     
  15. ChrTh

    ChrTh Happy Yule!

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    Roster
    ------
    The Duff Man
    pling
    ruff_hi -- Just finished
    Scowler -- UP (10 turns)
    oldbustedjorn -- On deck (10 turns)
    ChrTh

    The Hit List:
    Chinese (UP)
    Germans (On Deck -- Can not trade)
    ???????
    ??????
    ?????
    ????
     
  16. oldbustedjorn

    oldbustedjorn Prince

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    Hmm, what about the pink dot? Two foods and two commerce resources. Does leave a gap, so I would be fine with dark blue first. The light blue one that has all 5 wines (i think, or spices can't tell...) is great for prod/commerce, but just misses the food on the coast - we may be able to squeeze a coastal city later on though.
     
  17. Scowler

    Scowler Mr. Understatement

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    Official got-it. Will play sometime today. Settler will be redirected to dark blue dot (it will need a larger escort anyway - 1 warrior is asking for trouble with raging barbs AND war!)
     
  18. oldbustedjorn

    oldbustedjorn Prince

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    If you go dark blue, than I would suggest moving pink dot down one S, to get the cows. You'll lose a wine, but it would be on a hill and easier to defend. Of course I can't see whats in the water, maybe theres food out there...

    This would also cut off our southland force the chinese up north toward the jungle and (I believe) the Germans.
     
  19. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Animals are about, but I haven't seen any barb warriors (yet). The chinese are holed up in their city - we distroyed their two warriors.
     
  20. Scowler

    Scowler Mr. Understatement

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    Fair enough. I'm just concerned that we not only have to guide the settler to his site, but also garrison the new city for a few turns until it is up and running. Barbs are due any time now, and once they start they won't stop coming and will carry off anything that isn't nailed down. I'm probably being ultra-conservative in my approach, but that is why I've signed on for "re-education" :)

    BTW, good job hemming in the Chinese.
     

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