Well, I'm a little unclear as to what my goals are, but I'll try to stay alive with the thought of barbs and taking out Qin in the future.
- I'll try to emphasize commerce when it makes sense because we pretty much need Iron ASAP
- We have a worker on the way, so I'll get it an escort and start chopping and improving as needed.
IT:
Survey the terrain... er ... battlefield...
Not much to MM, everything looks good - there are not enough food bonuses IMHO to whip so I leave that option out...
I also think that after there are enough improvements to hold the cities for a while, I'll start roading toward Qin for obvious reasons.
Press enter time (TM)...
Turn 1 (1760BC):
WERE STILL ALIVE
...ok, I really do have confidence in my skills... somewhat...
I decide to start pasturing the horses instead of chop, but other than that nothing happened.
Turn 2 (1720BC):
There are now three archers in Beijing, but they are still staying put...
Not that there is much chance of us attacking even if they leave.
Turn 3 (1680BC):
Karakorum: Barracks -> Archer
4 archers in Beijing -> the good thing, is that if they don't attack or leave the city, they'll NEVER get copper and therefore probably won't ever leave ... its a bad cycle (ok, I couldn't spell vicious)
Turn 4 (1640BC):
Well the settler moves out of Beijing with TWO archers. I check the % and its 16% -> I don't think so. Even both warriors attacking would be a risk for ONE archer. At 16% with a double strike archer, you may not even injure. I'm trying not to do any
this turn -> I'll save them for a more critical moment...
Pasture done, I'll road and then start a chop...
Turn 5 (1600BC):
Zion: Worker -> Archer to guard
I decide to move the worker to make a camp on second ivory. I know he'll be unprotected, but since our borders reach that far, I can move him safely (except if their were a horse archer, but I doubt we'll see those from either barbs or Qin for quite a while)...
Turn 6 (1560BC):
Judaism founded in distant land...
I honestly am just letting Qin pass by the warriors because I'm not sure what the right thing to do is - I've NEVER been to war this early in the game. Looking back, I (or someone before me) should have put a warrior right east of the city so he would be forced to attack. But then again, they would have killed the warrior before we could reinforce so it wouldn't have mattered. The next person may want to send an archer to wherever his city is to make sure he doesn't get any metal. Iron working in 6 btw...
Turn 7 (1520BC):
Montezuma adopts organized religion, might have been the one that founded Judaism...
WE CAN BUILD CHARIOTS NOW!!!!!!!!! Ok, they aren't praetorians, but at least we can kill whatever Qin builds if we get there quick...
Turn 8 (1480BC):
Zion: Archer -> Granary - I forgot about the rice there, so it can be
with a granary.
Karakorum: Archer -> Settler - will be chopped, no sense building granary yet...
I MM Zion to get granary in 3 turns...
I also start moving new archer west a bit, to bust fog and prepare for our new city there, as well as provide extra protection for a worker roading.
The other new archer goes to protect worker...
Turn 9 (1440BC):
Alexander converts to Judaism, but doesn't have the holy city...
ARGHHHH!!!! I wanted to put a city there!!!
Its not fair mommy!!! This city must be razed (or is that against the variant?)
Turn 10 (1400BC):
I decide to change Karakorum from settler to chariot and think the next person should build one at Zion next. Two chariots and an archer should be able to tak...I mean raze that new city, right...RIGHT!! The settler isn't going anywhere and I'll start a chop to finish the chariot (excess should go to settler right?)
Here is whats in the city - 2 archers, unpromoted..
Iron in 2 turns (lets hope its in the borders!!), still no barbs in sight. These are raging right?
Suggestion for next player. Build more chariots to take control of the land from Qin and barbs. If iron shows up, build axemen. Period.
Some more screenies.
Argh.
More Argh.
We're in last place
Quite uninteresting turns, and I'm sorry about that Qin city, but I don't think there is anything I could have done. If we get some chariots there quickly, we should be able to take that city out. Also, we'll know if we Iron in 2 turns, if we don't - ouch...
The save:
View attachment 115625
Roster
The Duff Man -- Up NOW!
pling -- On deck
ruff_hi
Scowler
oldbustedjorn -- Just finished
ChrTh -- skipped until the 10th
The Hit List
Chinese (UP)
Germans (On Deck -- Can not trade)
Aztecs
Greeks
?????
????