CTP1 vs Civilization

megawarrior

Chieftain
Joined
Nov 27, 2003
Messages
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This is a message from MegaWarrior (I won a lot of battles in CTP1 mode!!).

CTP1 is the best game around. Maybe AI could have been improved, etc. but I do not care beacuse the CTP1 graphic is terrific

CTP2 and Civilization I / II / III do not come any near to the fantastic clear graphics of CTP1 that make it so pleasurable to play for many many hours.

I read carefully all this forum, but my question is why nobody spot this out !!! (I don't care about cities in space, or whatever else).

Am I the only one?
 
CtP2 runs on the same game engine as CtP1, the graphics should be the same clarity, at least on the map. But you are right, they beat the hell out of Civ graphics.
 
In these types of games graphics sure don't matter. I have CTP1&2 and CIV1,2&3 and I must say the Civ2 graphihc are the best. Crisp and clean, no fancy bull****!
 
It depends what you want most. Animations are all very well, but they can really slow the game down. I do love the graphics in both CTP versions - except for the removal of the undersea city designs in CTPII.

My gripe is that, even when you turn off the animations, the units still take an annoyingly long time to travel any considerable distance - be it by road, rail, sea or air. In Civ2 they just shoot across the map and let you get on with the action!
 
There's a setting you can alter to make the units' movement almost instantaneous. Under graphical settings I think. Move the slider to the far right and the units will fly...
 
Originally posted by Pariah
It depends what you want most. Animations are all very well, but they can really slow the game down. I do love the graphics in both CTP versions - except for the removal of the undersea city designs in CTPII.

We fixed that. :) Check out the Apolyton CTP2 source code forum. There is already a first patch for public play test out.

Originally posted by Pariah
My gripe is that, even when you turn off the animations, the units still take an annoyingly long time to travel any considerable distance - be it by road, rail, sea or air. In Civ2 they just shoot across the map and let you get on with the action! [/B]

I still remember Civ2 and it was a pain to move my 200 settlers from one end of the map to the other end of the map, moving units from one end of the map to the other end of the map in CTP1 is very fast.

-Martin
 
Originally posted by t0mme
...Civ2 graphihc are the best. Crisp and clean, no fancy bull****!
...kinda like your avatar :lol:
 
Naa mate, that's a Civ1 icon.

The best thing about the unit collection in Civ2 is that they're so easy to modify, and to add new ones. The idea of designing new units for CTP - complete with animations - is intimidating, although I know plenty of people have done it.
 
It seemed good until i played civ 3
then when i went back to it, IT STANK
 
I agree with Pariah one of the best things about Civ2 is how easy it is to mod.
 
CtP2 is infinitely more moddable than civ2 in every way, only units take more work right now, its easy to change the colours, but there is now a sprite editor for CtP2, and if you take the time to learn how to do it its easy to create a new one or convert a civ3 one complete with animations.
 
So Civ2 is easy to mod. So how many new units can I add, how many new terrains, governments, city styles, ages, civilisations, etc.?

Less than in CTP2, and since we got the source code of CTP2 you can forget the moddabilty of Civ2 in comparision of the one of CTP2.

-Martin
 
The thing with Civ2 is you dont need to have a degree in I.C.T to mod it and you will also be more inclined to mod Civ2 because its a better game.''Cough''5-1.
 
Speaks someone who has clearly never even looked at the CtP2 file structure if you think you need any kind of degree to understand and modify them.

I'd be more inclined to mod CtP2 because you can do anything. There is a CtP2 mod that uses the civ2 settler system to create tile improvements and with the source code you can theorhetically create single unit combat where all the units die when the defender does (as if you'd want to), I've yet to see the public works system or stacked combat mod in civ2.
 
Well when the Civ 2 source code is released well be able to mod what we want anyway why would you want to play CTP2 in the first place its not anywhere near as good as Civ2 thats why hardly anyone posts in the CTP section.
 
Yeah there are quite a few of posters on Aployton but not loads.I can sort of understand that you like the game because the graphics are good but other than that it dosnt come close to Civ2 you cant micro manage your cities to the same degree for example.
 
And I don't prefer CtP2 because of the graphics, in fact it didn't matter to me at all, I still play Transport Tycoon, Sim City, good gameplay and relatively low tedium is all that matters to me in these type of games. If civ2/3 had public works and stacked combat I would play those just as much as CtP1/2, but I don't want to spend 75% of the playing time moving units, I want to spend it making fun decisions.
 
Nice to hear you dont judge games by there graphics.In reply to your earlier comment,I dont know wheather youve ever played Civ 2 but in it you have more control over what happens in your city and the city screen is nicer and easier to understand (Or is that just me.) in it you can decide how many entertainers,scienticts and taxmen you have in your city,it gives you a micromap of your city,its easy to see how much food,unhappy citzens you have and it also gives you a nice picture of your city in the city screen as opposed to nasty looking and harder to understand list of cities you get in CTP.I accept your comment that the stacked combat is better in CTP but what exactly do you mean by fun decisions?
 
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