CubaMod 2.0

sween32

The Worthless
Joined
Nov 27, 2001
Messages
3,460
Location
Cape Cod
Alright, I know I've been real frantic, stupid, and annoying in my posts the last few days trying to get this done. I appologize. I get impatiant when I want to learn.

CubaMod 1.1 is the first to have a setup based on replacing civ3mod, and the first to fully function the way I want it to.
Download it at http://www.gis.net/~sween32

CubaMod 2.0, the final Cuba version, will be up sometime during this weekend (maybe even sooner). There won't be much differance except the Cubans will replace the Zulus instead of the Babylonians.

Once the CubanMod is done, then I will begin my work on my Atlantis MOD which will be available as a scenario.
 
CubaMod 1.2 will not be available for download, you'll have to either modify 1.1 yourself or wait until 2.0 comes out this weekend.

If you would like to modify 1.2 yourself, here are the changes:

- UU Playtesting Modifications
Guerillaros: Are now an upgrade of Swordsman with a prerequisite of Nationalism
Guerillas: Prerequisite of Radio, does NOT start Golden Age, and can NOT build fortresses
Sam 2: A/D/M change to 15/6/2
- Free techs changed to Warrior Code and and Ceremonial Burial

http://www.gis.net/~sween32

2.0 will have the Cubans replace Zulu instead of Babylon
 
Back
Top Bottom