Alright, I know I've been real frantic, stupid, and annoying in my posts the last few days trying to get this done. I appologize. I get impatiant when I want to learn.
CubaMod 1.1 is the first to have a setup based on replacing civ3mod, and the first to fully function the way I want it to.
Download it at http://www.gis.net/~sween32
CubaMod 2.0, the final Cuba version, will be up sometime during this weekend (maybe even sooner). There won't be much differance except the Cubans will replace the Zulus instead of the Babylonians.
Once the CubanMod is done, then I will begin my work on my Atlantis MOD which will be available as a scenario.
CubaMod 1.1 is the first to have a setup based on replacing civ3mod, and the first to fully function the way I want it to.
Download it at http://www.gis.net/~sween32
CubaMod 2.0, the final Cuba version, will be up sometime during this weekend (maybe even sooner). There won't be much differance except the Cubans will replace the Zulus instead of the Babylonians.
Once the CubanMod is done, then I will begin my work on my Atlantis MOD which will be available as a scenario.