What's the best breakout unit in which situation? Pros and cons.
Cuirs:
Fast and you can get them early. Probably best if you don't have much land, say up to 7 cities or so. Not so good against huge neighbors and unit spammers. Require 2 strategic resources. Not very durable.
Cannons: good for grinding down large stacks. However, Steel is very expensive, cannons cost a lot of hammers and if you beeline them, they will be the strongest unit in the stack and therefore quite vulnerable. Best as an outgrowth of an Engineering game.
Rifles: strong units, can be drafted. Come later than Cuirs and have only 1 move. Still the most durable, and in my experience, the easiest option. Don't require any resource.
Cuirs:
Fast and you can get them early. Probably best if you don't have much land, say up to 7 cities or so. Not so good against huge neighbors and unit spammers. Require 2 strategic resources. Not very durable.
Cannons: good for grinding down large stacks. However, Steel is very expensive, cannons cost a lot of hammers and if you beeline them, they will be the strongest unit in the stack and therefore quite vulnerable. Best as an outgrowth of an Engineering game.
Rifles: strong units, can be drafted. Come later than Cuirs and have only 1 move. Still the most durable, and in my experience, the easiest option. Don't require any resource.
units that can punch through city defences reasonably enough on their own make for really fast wars. Though, as noted, not the optimal solution in all cases.


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