There is one thing higher than Royalty:
and that is religion, which causes us
to leave the world, and seek God.
- To her ladies-in-waiting.
Chamberlin, The Sayings of Queen Elizabeth.
This is not a traditional succession game in that the full roster will play the same game and at intervals vote on the most successful attempt as determined by a vote. End of round discussions will ideally provide some educational value.
The Settings
Leader: Elizabeth I (England)
Landmass Type: Continents
Sea Level: Medium
Climate: Temperate
Size: Standard
Barbarians: Normal
Difficulty: Monarch
Speed: Normal
Victory: All types enabled however England is confined to Cultural
Version: 2.08 Warlords
The Start
* Note: After playing to 2400BC, I decided to reroll this map in light of a very favourable distribution of special resources. Consequently some of the posts on this first page refer to an earlier save that is now out of play. The new 'official' save is downloadable from the foot of this post.
The following leaders have been selected as the A.I. rivals;
- Augustus Caesar (Rome) : Creative / Organised
- Cyrus (Persia): Charismatic / Imperialistic
- Frederick (Germany) : Organised / Philosophical
- Hannibal (Carthage) : Charismatic / Financial
- Mao Zedong (China) : Expansive / Protective
- Washington (America) : Charismatic / Expansive
The Variant
The roster participants play in rounds to agreed check points. Games are compared and discussed and then voted on. Voting is done by secret ballot, and a player will not be selected for the 'most successful' round twice in a row. The player selected as submitting the most successful will act as Returning Officer for the following round, which entails counting the votes, announcing the winner, and in case of a tie; having the casting vote. Votes are done in a 3-2-1 format (‘3’ being the most successful, ‘2’ being the second most successful, and ‘1’ being the third most successful). Players can not vote for their own games. Finally, the core idea of this game is not to be overly competitive with others on the roster, but to learn from or teach each other improved game approaches.
As per above, the English can only win by Cultural victory (three cities at 50,000 each).
Roster
- Cam_H
- Fbelintani a.k.a. FeedBack
- KMadCandy
- Mice
- Mrchadt
- Mutineer
- Öjevind Lång
- Ozbenno
- Pigswill
The Play
Weekly - games to be posted at latest by early Saturday morning 'American time'. Typically there will be about five days to play and two days to compare games and vote. Players are asked to save their posted games with their 'handle' / name so the player's game is identifiable from others'. Round duration to be determined by agreement, however the traditional format;
- 4000 BC to 2400 BC
- 2400 BC to 875BC
- 875BC to 125 AD
- 125 AD to 1000 AD
- 1000 AD to 1400 AD
- 1400 AD to 1650 AD
- 1650 AD to 1820AD
- 1820 AD to 1900 AD
Round 1: KMadCandy's game was selected. She nabbed a highly desirable spot for York with three food resources and Gold. Hinduism was founded in London.
Round 2: Ozbenno's game was the one chosen, where an Axe rush has claimed the prize Roman city of Antium - the Buddhist Holy City with a source of Marble in the perimeter.
Round 3: Cam's game was picked, where the Roman Empire was decimated and a Theology bee-line was embraced.
Round 4: Mutineer's game was voted in, where the empire has five Holy Cities and access to a sixth religion.
Round 5: Mrchadt's game was deemed to be the most successful, where England's taken the blade to China while simultaneously meeting our intercontinental rivals.
Round 6: Mutineer's game was elected at the most successful in a round of tight voting - we're on the downhill stretch and players will see this one out to victory.