Cultivating a dose of Anglophilia!

Has anyone apart from mutineer played their round?

I've played 15 turns but its slow going deciding where I want to go.

I spent a long time on turn 0 and then saved the game. These days I play ten or fifteen turns as if it was an SG and then stop until the following day.
This puts me behind schedule for this week as I've been a bit busy.

About strategy, I'm just going to try to quell Mao, and sort out diplo on the other cont. Did Mao build the pyramids? We might get them.
 
There is a typhoon coming to Japan where I live. My internat connection may become unstable, so I am not 100% know will I be able to connect.
 
I enjoyed this turnset even though it was played a bit ham-fisted
Spoiler :

In my game the war with Mao continued for 30 turns.

First ten

On the other continent I decided to try for friends with Cyrus and Frederick, leaving Hannibal to be grumpy.

Traded Lib and DR for PP. Is that too little?

Took Peking in 4 turns, and went on to Ghangzou, with two other small stacks for the North and the East.

Decided to tech to Chemistry to clean up Mao in short order.

Lost Taj to Hanibal, but Mao built Sangkore so that should be mine.

No culture builds except Globe in Rome and a few missionaries pushing Buddhism

Second ten

Continue the war, slow and steady. Still no culture builds.

Trade with Cyrus Chemistry for Rep parts. Resources for gold. 14 gpt in the case of Cyrus.

Cashed in merchant in Persepolis for 1700gold for gren upgrades

Teching Democracy.

Got Rifling from Washy for Lib and Nat.

Third ten

Draft a few redcoats to finish the job.

Buddhist shrine in Antium ,thanks mrchadt for the prophet. That makes 2 including ToS in Bejing


Finally vassalized Mao with all the cities that I planned on getting.

Diplo, Hannibal is annoyed. Tech to railroads for defense.

Get defensive pact with Cyrus. Feel safe but heading for machine guns and rails anyway.

Now it is set up to spread the temples around, but I applied almost no culture victory synergy to my turns this 40.

And, I forgot to change civics !! Terrible. Imagine when you view the save, Emancipation and Free Market. And U.suff to assist building.

There are trades to do but I dont see the advantage in giving these away.


Edit; Mutineer good luck with the typhoon. Here in New Zealand we had big storms and the net went down and up a few times. A few months ago it went down for 2 days. It nearly killed me.
 

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  • Elizabeth the mice AD-1650.CivWarlordsSave
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Hi guys.
it's a lively thread if I ever saw one in a SG :lol:

I have a few comments (not on mutineer's tone, I believe the people putting a lot of time and energy on something take it a bit too seriously for those "just playing", it's like micromanaging. If you don't want to play with all your power, you can't understand those who do) :

- I second Pigwill's opinion on redcoat. I even go a bit further : redcoats can defend efficiently vs infantry ;)
- Now is the time to check for the finish time before deciding on the path (= tech or no more tech). If you need more than 100 turns at 100% culture to win, you're not ready.
 
Well, things did not go well for me this turnset. It's been a while since I did a turn-by-turn report, but here it goes:

Spoiler :
It would be a shame if you didn't play and opened it. But it's only a joke, so feel free! :lol:

Inherited turn: Monday:
Holiday here. Come here to vote and things are set. Download the new game. Too tired to play, I'll try again tomorrow.

Turn 1: Tuesday
It's Pizza Day. Don't know if it's true, but I decide to adopt as Pizza Day. Call a Pizza Delivery and open a bottle of wine. :cheers: Too drunk to civ. Let's try again tomorrow.

Turn 2: Wednesday
There's some Pizza left from yesterday. The bottle of wine is half full. I need to finish them! :cheers: Too drunk to civ. Let's try again tomorrow.

Turn 3: Thursday
Wife informs we're out of toilet paper. I have to emergency :whipped: a trip to the market. Maid comes next day, so need to get up early. No time for civ. Let's try tomorrow.

Turn 4: Friday
This turn isn't over yet, but I see a SoD nearby. Next turn a trip is due for a full-day party. This is gonna be my last chance, but my defenses seem not enough. I may need mercy from the RNGod.

Turn 5: Saturday
Even if it's a few hours overdue, I could ask for a delay until noon. But, exceptionally, this Saturday I won't have the morning off to play. No deal!

That's it, folks. If I don't post a game in.... 15-16 hours from now, please, skip me this round.
 
- Now is the time to check for the finish time before deciding on the path (= tech or no more tech). If you need more than 100 turns at 100% culture to win, you're not ready.

Thanks for this advice cabert. For someone new to cultural victories, like me, having an idea of when to stop teching and start culture is guess work at best.

Hope the typhoon isn't too bad mutineer.
Almost dying from no internet for 2 days mice?
 
Now for the other stuff:

Hang-in there, Multineer. Being without internet isn't all that bad. I could stay sane for.... 30 minutes without it last time it went off! :lol:
 
Almost dying from no internet for 2 days mice?

Well that was an exaggeration but it was pretty bad.

About the 100 turns thing. I don't get it. (not a great civ mind)
The buildings aren't in place, so the slider at 100% just shows that in my case.
200 turns, more in some cases.

I can understand that I need to put the buildings in place until the 100% slider shows an amount of turns less than the turns remaining. If so what does that have to do with tech?

Is is that the commerce needs to be spent on rush buying?
 
Well, I did not lost it internet yet. :)
To live with out internet is imposible! One would have to go out and there +30+35 outside!
Spoiler :


By my espimation it is from 60 to 80 turns to win from save I posted.
 
I found some news about the Typhoon here... It said something about some cities being out of electricity. Well, Murphy says things can always get worse than they are! :suicide:
 
I've played - thankfully not as disastrous as my 1000AD-1400AD round!

Spoiler :
I'm not sure how I went relative to the rest of the roster yet. :undecide:

I felt that my first half was fine, and while unable to get Mao to capitulate, capturing some large cities sure made things tough for him after signing peace. Wonder-wise things went as planned, getting The Taj Mahal in York, and The Statue of Liberty in London. Two Great Artists (not 'activated') and a Great Engineer (used to hurry production of The Statue of Liberty). A Great General was used for a Military Academy in Nottingham.

I spent a while on developmental stuff and researching in the mid-round, and fear that I probably waited too long to get more Chinese cities. I'm fighting a fairly uncoordinated war with Cavalry and Redcoats against Chinese Medieval units. Mao's got Gunpowder, but not Rifling. It'd be nice if we can shove the Chinese borders back allowing Beijing to access the Stone resource in light of our Cathedral builds (and would have been nice for West Point too!).

Plenty of Temples went up, but still some way from getting maximum Cathedrals in Rome, York, and London. Buddhism's widely spread, but the others still need a move-along.

I decided to stop researching prior to Chemistry and Scientific Method, although we're still hauling :gold: rather than maxing :culture:;

(Image removed)

Hannibal-Cyrus Defensive Pact;

(Image removed)

Some progress into China, but a concerted effort over the next 10 turns or so would see further headway;

(Image removed)

I have a blow-by-blow rundown ... which I might work on depending on how everyone else did! ... :shifty: :)

[Edit] A more comprehensive run down;

1400AD

An exciting start to the round with battle underway. I made the following build decisions;

Rome: Forge (faster build on The Globe Theatre in time)
Cumae: Whipped the Temple > Courthouse > Forge > Harbor
Neapolis: It’s good > Christ Temple > Forge
Hastings: It’s good too > Lighthouse > Forge
Gepid: Musketman > Courthouse > Trebuchet
Chendu: Courthouse
London: Oxford University > Buddhist Monastery
York: The Taj Mahal
Nottingham: Musketman <-> Trebuchet <-> Knight (varied upon mood)
Antium: Courthouse > Stock Exchange​

While it&#8217;s nice to have Mutineer&#8217;s Versailles in York, I really felt with our expansion into China and the unlikelihood of England ever getting to State Property, that the Forbidden Palace should be targeted. We&#8217;ve done the lion&#8217;s share of research, but Oxford University was a relatively cheap build for London, and it does generate some culture. Military switches for a non Gunpowder enemy &#8211; especially as we were a bit lacking in City Garrison defenders prompted Musketmen builds. The decision to go with York as The Taj city was a risky one, but I wanted the Great Artist points there, and so emphasised production (including running a Specialist Engineer) with slow-motion starvation.

Press on with Constitution with Democracy in our sights.

Troops heading to Hangzhou.

Hannibal: Cow <> 8 gold per turn

1410 &#8211; 1490

Taoism is successfully spread to York.

Over the next few turns, many of the builds end up getting whipped out. I chop and change between Trebuchets and Muskets from the unit pump cities (most notably Nottingham and Gepid).

Hangzhou falls in 1420, although our city defenders get knocked around the following turn by some Chinese Knights.

Nikola Tesla (19th &#8211; 20th Century electrical engineer, groundbreaking theories on alternating current power systems) is born in York against significant odds. Choice is to hurry the Taj Mahal or hold back for The Statue of Liberty. Few tribes have Nationalism, so I power on with the self-build and keep the Great Engineer for later.

Cyrus: Divine Right + Liberalism <> Printing Press + 110 gold + Map

With the map from Cyrus, we gift him our trusty novice explorer Warrior.

The Americans have set up Houston to the west of London near the Gold tile. It&#8217;s very food-poor.

Frederick: Paper <> 120 gold + Map

In 1490, Mao builds the University of Sankore.

Washington: Education <> 350 gold + Map

War weariness starting to bite, and Theatre-based happiness is improved with the Culture slider. Hangzhou gets a Theatre whipped.

1490 &#8211; 1550

Xian and Tianjin fall - Mao&#8217;s Horses were pillaged by a Knight prior to the main invasion.

York finally gets to whipping&#8217; level with The Taj Mahal, and while it&#8217;s not a great move usually to whip a lot before a Golden Age, there&#8217;s a backlog of builds that need addressing.

Shanghai also gets a Theatre whipped. York starts working on religious buildings kicking off with a Taoist Temple. Ex-Chinese cities also start getting defences whipped and Forges built.

Both Nottingham and Gepid take some time out from unit production with some developmental builds such as Temples. Gepid also queues up a Stock Exchange.

Ningbo, a small &#8216;mushroom&#8217; city founded by Mao west of Tianjin gets captured and razed.

More importantly though, after another &#8216;down to the wire&#8217; fight where even El Cid had to get involved, in 1510 Beijing finally falls into English hands. Elizabeth&#8217;s troops are badly wounded and running out of gas &#8211; a serious counter strike would see the decimation of units if not the recapturing of the city by the Chinese. Beijing is no slouch in the commerce department however &#8211; The Temple of Artemis would be a notable contributor when the city came out of resistance.

Mao: Peace Treaty <> Peace Treaty + 170 gold + Map

London squeezes in a Stock Exchange amongst the religious builds including a Buddhist Stupa. Despite Mrchadt&#8217;s committed Specialist Priests, presumably hoping for The Mahabodhi, Yunis Emre, that famous 13th Century Turkish poet is born in London. Uncertain as to whether to settle him somewhere or not, he&#8217;s held back for a late-game Culture Bomb.

Cyrus: Incense <> Silver

A large expanse of Grassland with access to a Dye tile not far from Hastings beckons, and Gepid works on a Settler.

Rome finally reaches a sufficient population to whip The Globe Theatre.

In 1530 Democracy comes in, and with a Level 6 unit, Horses and Gunpowder and a pesky neighbour in the south, we opt for Military Tradition.

Mr. Telsa makes a big contribution towards the building of The Statue of Liberty in London. Generally the empire is pushing on with Temple and Missionary builds and Stock Exchanges. Unit pumps also get Stables.

Washington: Nationalism + Liberalism <> Replaceable Parts + 10 gold + Map

Canterbury is established in 1540 to the south of London by the Lake and is soon introduced to the Taoist faith.

Cyrus: Cow <> 13 gold per turn

After the setting of our inaugural Golden Age that saw a flurry of Temples and Monasteries set up in York, the decision&#8217;s made to stick Hermitage there after toying with the idea of putting it in Rome &#8211; more than idea, Rome spent a handful of turns whacking about one hammer per turn towards it.

1555 - 1600

Military Tradition is in, the Cav&#8217;s are dialled up, and onward to the widely known technology of Economics. Nottingham goes after West Point, despite not having access to Stone and the size of the build. Whether this city should have stuck with Cavalry is a debatable point. Both Washington and Cyrus are prepared to sign Defensive Pacts if we want either.

Ex-Chinese cities push on with Theatres and Libraries, and after several attempts, Shanghai accepts Buddhism.

Several resource deals are re-worked to skim off 3 or 4 gold per turn.

Mao demands Divine Right &#8230; "Gosh, if you insist". This puts him at &#8216;Cautious&#8217;.

The Statue of Liberty is built in 1565, and much time is spent micro-managing the free specialists. Rome gets health-related improvements lined up and whipped, although starts to turn up the heat with numerous Specialist Artists.

With Economics coming in, the much awaited civic switch goes ahead;
  • Universal Suffrage
  • Free Speech
  • Free Market
&#8216;The Redcoat Beckons&#8217; &#8211; although several AI tribes have Rifling, I can&#8217;t find a trade deal that I&#8217;m happy with to get it, so I set to researching it ourselves.

Beijing comes out of revolt, and starts off with some serious whipping, beginning with a Theatre then a Forge. Beijing and Hangzhou were less problematic than Shanghai in getting Buddhism accepted. Shanghai begins work on the Forbidden Palace.

York completes Hermitage as Houston goes into an English revolt. Washington is not deterred however, and sends big band jazz man Duke Ellington to Houston to ensure that this tiny American city is not swayed into Anglophilia!

1605 &#8211; 1650

&#8216;The Redcoats are coming!&#8217; &#8230; watch out Mao! Next tech &#8211; Corporation &#8211; no Great Lighthouse worries for England this game and we have numerous Stock Exchanges for Wall Street if required.

Despite the appeal of switching to Nationalism and drafting Redcoats all over the place, England&#8217;s approaching the likely end of its research run, and can cash-hurry units with less pain, or whip with more pain! The draft is not the path chosen.

Gradual religious spread and Temple builds continue. Xian also picks up Buddhism.

1615 sees Corporation come in, and Chemistry is selected, but the slider is dropped. Knights are upgraded to Cavalry, and Redcoats begin to be whipped out of ex-Chinese cities &#8230; &#8220;Motherland&#8221; humph!

1630 &#8211; and the trigger is pulled on China. The battle plans are disappointingly far from ideal, but the window of opportunity was potentially closing fast. Mao has not got Replaceable Parts, let alone Rifling, but there is some concern that another tribe may lend him a helping hand.

Finally! Some real Anglophilia! Joseph Conrad, the Polish-born novelist who spent most of his life in England appears in York, and heads to Rome to hang around with Yunis Emre.

Shandong; a respectable city, is taken in 1640, while to the east England and China battle over the small city of Baoding that was founded on the ruins of Ningbo. It is captured, lost, and retaken by England, but remains vulnerable. Trebuchets and Redcoats approach the Chinese capital Kassite, while some inexperienced Redcoats are heading towards a lightly defended Guangzhou while the SoD heals. Our early battles do however bring rise to Rommel, who sets up a Military Academy in Nottingham.

War with China is raging, but it's disorganisation versus obsolete troops! Some coordination and focus will probably lead to Mao vassalising. It would be great to nab the Stone just south of Beijing in light of the Stone-based Cathedrals ahead of us.

Two Great Artists are on hand, and more Great People points are building up in a few cities. Rome and York should be the two main contributors to the popping of Great Artists from this point however. Religious spread has been respectable with some Cathedrals now established.

I finished my turnset at about 2.45am ("Idiot - will you never learn?!?!") - and the detail of the notes dropped away in the last hour or so.

[/Edit]

 

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  • Elizabeth_Cam_Cultured AD-1650.CivWarlordsSave
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Here the save: http://forums.civfanatics.com/uploads/90414/Elizabeth_the_Cultured_AD-1650.CivWarlordsSave

Here's the summary:
Spoiler :
Captured 4 more Chinese cities including Beijing (stone). Mao capitulated in 1620ad.
Techwise got rifling, democracy, miltrad.
Just switched to US, FS, Emancipation, Mercantilism, FR. Research/culture 0. Time to start spending. Got 35 religions between various cities, 13 temples and no cathedrals so still building to do.
Started Taj in 1400; Washington completed it in 1515. Built SoL in London in 1620. No other wonders. Settled a couple of GA in Antium. Nottingham now has a mil academy.
 
I started playing the save but decided I was out of my depth, so I'll sit out this round. I'm full of admiration for you people and am making mental notes. Thanks, everybody!
 
Too bad Ojevind. Better luck next time.

So we wait only for Ozbenno and Feedback (taking post 365 into account)
 
So we wait only for Ozbenno and Feedback (taking post 365 into account)

I guess Ozzy is out of town and you don't need to wait for me anymore.
I played 5 turns. Took one city, stepped into Beijing, Would capture it... But, honestly, I'm not on a mood to another Medieval/Renascence (sp?) Era war. I thought I'd be able to play in an hour, but it took me 30 minutes to play this 5 turns.
I think you'll have better results than mine would be, so I'll join Ojevind's club. :cool:
Sorry, guys. See you next round!
 
About saves.

Spoiler :

It is now time for 100&#37; gold rush buy temples and build cathedrals with max bonuses. That why I think revolt to free religion is a mistake. After vassaling Mao for quete some time we do not need to rely on diplomacy for peace. Our combine military migth will be good enogth deterant for agression and with correcting directing Mao I hope it would be good enogth for the rest of the game.

I base my save on following plan.
Mao. I ry to make him research Physic, but he refuse.
So, I will gift him Nationalism and Shemistry and ask him to research steel and then on way to infantry.
I will produce a few buddist missionaries to send to him and convert him to buddism. This will create buddist block on our continent, making out local safety garranty.

I will trade democracy for corporation and Sci method after SoL finished and 100% research biology. That will let as grow our legendary cities to big size fast. Then I shot down research for good.
In a mean time I rush buy temple and build cathedrals in legendary cities and whyen needed rush some temples in low production cities so we can build cathedrals, spread religions. We have all 3 buddist cathedrals. We have all 3 resources, stone/marble and cooper.

HE city will return to non stop production of redcoats, to replace out longbows. All longbows go to Mao, he will upgrade them raising his power.
When mao get steel I gift him our cats/trebushets and Iron iof he do not have one.
He will upgrade cats to cannons, raising his power. I might conside to produce cats just toi gift him, if we have enogth redcoats.

I think in about 20 turns or so we should be ready to switch to 100% culture and revolt to pacifism/castle system for artists production in legendary cities.

Other should be MM to support our 100% culture some may MM to produce GA.

That should give as win in about 50 turns after 100% culture.

 
(a.) 'Fingers crossed' for you Mutineer, and all those who may be affected by this.

(b.) Ojevind - I'm disappointed that you feel out of your depth. It was not supposed to discourage you at all - but this 'best ball' approach gives us all a bit of an opportunity to try things out and evaluate what works or what doesn't work, and learn from our mistakes or our very occasional brilliant insights! :) I'm pleased that you're just skipping this round however. I have learned a lot myself from this SG, and hope you guys (and KMad if you're still there?) have too.

(c.) FBel - you slacker! :lol:

(d.) OK - looks like we're all ready to go again. As always, it's good to see (positive!) discussion about the submissions if people want to go further - but provided that you're entitled to vote and just want to get on with it, then send your 3-2-1's to Mrchadt. I'll have to think a bit further about criteria that I think would be important here in this round, as there are bound to be some quite valid and yet different ways to assessing these. I would guess that consideration to the extent and success of the 'groundwork laid' for our run home for the three 'to be' Legendaries would be a key feature.
 
Hope all is well there mutineer.
To the games and voting.
There are 4 saves mutineer, mice, pigswill, cam_h. PM votes to me and I will count them double quick and announce the winner for the next round.
To mutineer, it looks like you are advocating running artist specialist in the 3 culture cities rather then cottages, am I correct in thinking this? Thanks for your outlined plan, I was not aware of the rush buying of temples tactic.
 
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