Cultural Capital Mod

Tired of having to activate mods every time civ is started.

/skodkim

:sheep: Well, f you have much mods, its so frustrating how bad this game is in some cases.
 
Hi there. Sorry for being late (too late). I saw this mod a few days ago and played it. It is an amazing concept but there are some things I would like to change in order to use it as the base of a new other concept I'm designing. I don't know much about modding and would like to ask something. Your help would be very welcome, if you do not mind.

Here are my questins:
- How can I change the icons?
- How can I remove the buildings?
- How can I change the abilities of each "cultural capital of..." by making them only science, faith, culture, happiness, food, gold, production (and tourism in BNW), % science, culture (...) , faster GP generation
- How can I keep the effects for 8/16/24/32 turns, according to the game speed?
- How can I put the only requirements/obsolete being the eras?

Thanks everyone :)
 
Hi there. Sorry for being late (too late). I saw this mod a few days ago and played it. It is an amazing concept but there are some things I would like to change in order to use it as the base of a new other concept I'm designing. I don't know much about modding and would like to ask something. Your help would be very welcome, if you do not mind.

Here are my questins:
- How can I change the icons?
- How can I remove the buildings?
- How can I change the abilities of each "cultural capital of..." by making them only science, faith, culture, happiness, food, gold, production (and tourism in BNW), % science, culture (...) , faster GP generation
- How can I keep the effects for 8/16/24/32 turns, according to the game speed?
- How can I put the only requirements/obsolete being the eras?

Thanks everyone :)

Well this are a lot of questions. When you are new to modding, you should look into the tutorials here on civfanatics, or similar places or videos.
The most things can be done via xml changes, but some others will need some lua work. Anyway you will need some basic knowlege to get this mod reworked for your own. I managed to get a own working version( with some tweaks for my mods and gameplay), so i will offer some help if i can, but iam busy with own modding projects.
 
Thanks. I actually managed to change the names (not that difficult), but when I tried to make the capitals available by era, instead of bu tech, it just did not worked. I will try to study it for a while when I have time, but help with the art will be always welcome :)
 
Hello, sorry for the delay - here is the update.

v16:
Integrated into Brave New World Addon (Incompatible with G&K)

# Balance Changes:
- Cultural Committee gives now 1 Delegate, removed culture yield.

# Themes:
- Ascendancy: Obsolete in Renaissance (from Industrial)
- Belief: Changed prerequisite of Temple of Worship from Shrine to policy Piety
- Faith: Added 1 Great Work of Art Slot to Imperial Cathedral
- Trade: Removed Gold yield from resources. Land and Sea Trade routes range increased by 25% and yield +2 gold. +2 Food (up from +1).
- Architecture: Changed Wonder Production Modifier to 150%
- Philosophy: Reduced Great People Mod to 15% (from 25%). Added Great Work of Literature slot.
Changed Specialist to Specialist Writer.
- Exchange: Exchange Market is now permanent. 10% Gold yield modifier for City Connections. +1 trade route. Can employ 1 Great Merchant. Does not generate Great Merchant points.
- Technology: Added 2 Great Work of Art slots to Ars Technica. Removed Culture yield. Artists, Musicians and Writers Specialists yield +1 Science.
- Geology Museum: Added 2 Great Work of Art slots.
- Benevolence: Changed to free Great Writer.
- Entertainment: Radio Studio can employ 3 Musicians. Added 3 Great Works of Music slots.
Reduced Local Happiness Bonus to 4 (from 5)
- Information: Changed prerequisite from tech Computers to Internet and buildingclass from Laboratory to Broadcast Tower.
 
great!

Did you already translate it into German, otherwise I will look into it later...
 
Thanks you are still one of my heroes here:hatsoff:
For my next game i will get it, but perhaps that can take some time iam now in round 590 and still in classic. Lol iam korea, but back to CC.
This mod is one of my favorites since years, so iam looking for it.....
 
- Technology: Added 2 Great Work of Art slots to Ars Technica.
- Geology Museum: Added 2 Great Work of Art slots.
- Entertainment: Radio Studio can employ 3 Musicians. Added 3 Great Works of Music slots.

This Buildings do not works with WHoward's "UI - Great Work Manager".

The reason is, you give no Theming Bonus.

I have added this files to CCBuildings.xml,

Geology Museum:
Spoiler :
<Type>BUILDING_CC_GEOLOGY_MUSEUM</Type>
<BuildingClass>BUILDINGCLASS_CC_GEOLOGY_MUSEUM</BuildingClass>
<Cost>-1</Cost>
<ThemingBonusHelp>TXT_KEY_MUSEUM_THEMING_BONUS_HELP</ThemingBonusHelp>


Ars Technica:
Spoiler :
<Type>BUILDING_CC_ARS_TECHNICA</Type>
<BuildingClass>BUILDINGCLASS_CC_ARS_TECHNICA</BuildingClass>
<Cost>-1</Cost>
<ThemingBonusHelp>TXT_KEY_MUSEUM_THEMING_BONUS_HELP</ThemingBonusHelp>


Radio Studio:
Spoiler :
<Type>BUILDING_CC_RADIO_STUDIO</Type
<BuildingClass>BUILDINGCLASS_CC_RADIO_STUDIO</BuildingClass>
<Cost>-1</Cost>
<ThemingBonusHelp>TXT_KEY_BROADWAY_THEMING_BONUS_HELP</ThemingBonusHelp>


HELP without Space (This Board make this :confused:)

New Table:
Spoiler :
<Building_ThemingBonuses>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_1</Description>
<Bonus>2</Bonus>
<SameEra>true</SameEra>
<MustBeArt>true</MustBeArt>
<RequiresOwner>true</RequiresOwner>
<AIPriority>2</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_1</Description>
<Bonus>2</Bonus>
<SameEra>true</SameEra>
<MustBeArt>true</MustBeArt>
<RequiresAnyButOwner>true</RequiresAnyButOwner>
<AIPriority>2</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_2</Description>
<Bonus>2</Bonus>
<SameEra>true</SameEra>
<MustBeArtifact>true</MustBeArtifact>
<RequiresOwner>true</RequiresOwner>
<AIPriority>2</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_2</Description>
<Bonus>2</Bonus>
<SameEra>true</SameEra>
<MustBeArtifact>true</MustBeArtifact>
<RequiresAnyButOwner>true</RequiresAnyButOwner>
<AIPriority>2</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_3</Description>
<Bonus>1</Bonus>
<SameEra>true</SameEra>
<MustBeArt>true</MustBeArt>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_4</Description>
<Bonus>1</Bonus>
<SameEra>true</SameEra>
<MustBeArtifact>true</MustBeArtifact>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_5</Description>
<Bonus>1</Bonus>
<SameEra>true</SameEra>
<RequiresOwner>true</RequiresOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_6</Description>
<Bonus>1</Bonus>
<SameEra>true</SameEra>
<RequiresAnyButOwner>true</RequiresAnyButOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_7</Description>
<Bonus>1</Bonus>
<MustBeArt>true</MustBeArt>
<RequiresOwner>true</RequiresOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_7</Description>
<Bonus>1</Bonus>
<MustBeArt>true</MustBeArt>
<RequiresAnyButOwner>true</RequiresAnyButOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_8</Description>
<Bonus>1</Bonus>
<MustBeArtifact>true</MustBeArtifact>
<RequiresOwner>true</RequiresOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_GEOLOGY_MUSEUM</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_8</Description>
<Bonus>1</Bonus>
<MustBeArtifact>true</MustBeArtifact>
<RequiresAnyButOwner>true</RequiresAnyButOwner>
<AIPriority>1</AIPriority>
</Row>


<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_1</Description>
<Bonus>2</Bonus>
<SameEra>true</SameEra>
<MustBeArt>true</MustBeArt>
<RequiresOwner>true</RequiresOwner>
<AIPriority>2</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_1</Description>
<Bonus>2</Bonus>
<SameEra>true</SameEra>
<MustBeArt>true</MustBeArt>
<RequiresAnyButOwner>true</RequiresAnyButOwner>
<AIPriority>2</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_2</Description>
<Bonus>2</Bonus>
<SameEra>true</SameEra>
<MustBeArtifact>true</MustBeArtifact>
<RequiresOwner>true</RequiresOwner>
<AIPriority>2</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_2</Description>
<Bonus>2</Bonus>
<SameEra>true</SameEra>
<MustBeArtifact>true</MustBeArtifact>
<RequiresAnyButOwner>true</RequiresAnyButOwner>
<AIPriority>2</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_3</Description>
<Bonus>1</Bonus>
<SameEra>true</SameEra>
<MustBeArt>true</MustBeArt>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_4</Description>
<Bonus>1</Bonus>
<SameEra>true</SameEra>
<MustBeArtifact>true</MustBeArtifact>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_5</Description>
<Bonus>1</Bonus>
<SameEra>true</SameEra>
<RequiresOwner>true</RequiresOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_6</Description>
<Bonus>1</Bonus>
<SameEra>true</SameEra>
<RequiresAnyButOwner>true</RequiresAnyButOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_7</Description>
<Bonus>1</Bonus>
<MustBeArt>true</MustBeArt>
<RequiresOwner>true</RequiresOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_7</Description>
<Bonus>1</Bonus>
<MustBeArt>true</MustBeArt>
<RequiresAnyButOwner>true</RequiresAnyButOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_8</Description>
<Bonus>1</Bonus>
<MustBeArtifact>true</MustBeArtifact>
<RequiresOwner>true</RequiresOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_ARS_TECHNICA</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_MUSEUM_8</Description>
<Bonus>1</Bonus>
<MustBeArtifact>true</MustBeArtifact>
<RequiresAnyButOwner>true</RequiresAnyButOwner>
<AIPriority>1</AIPriority>
</Row>
<Row>
<BuildingType>BUILDING_CC_RADIO_STUDIO</BuildingType>
<Description>TXT_KEY_THEMING_BONUS_BROADWAY</Description>
<Bonus>3</Bonus>
<SameEra>true</SameEra>
<RequiresSamePlayer>true</RequiresSamePlayer>
<AIPriority>2</AIPriority>
</Row>
</Building_ThemingBonuses>
 
I don't know moding so what do I add or replace or both to get this good mod to work with the Great Works Manager? I compared the CCBildings.xml file to the text in the post from AndreP both don't know what to do.
 
Copy this File into the "MODS\Cultural Capitals (Brave New World Edition) (v 16)\xml" Folder
and override it.

The Buildings Ars Technica, Geology Museum and Radio Studio have now a Theming Bonus,
and displayed in "UI - Great Work Manager".
 
From experience, the free Trade Route from Cultural Capitol of Exchange feels kind of overpowering.

I like the balance otherwise for the most part, but with a Sea Empire it lets gold levels get a tad insane.
 
So every time I win the Cultural race while I've got a Wonder cooking, I get the splash for that Wonder and my UI switches to the CityView of the winning city. Is that normal?
 
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