The Capo
godless Heathen
That looks really amazing, good work!
Alright, made a new try.... how about this?
Didn't really got how you wanted the fences to be but i tried to keep them as separate meshes so you can hopefully do whatever you want with them..I also remade the texture a bit for some variation and added some new nitrishapes...
<Attribute Class="ArtStyle">[I][B]ERA_ALL[/B][/I],!ARTSTYLE_ARABIA,!ARTSTYLE_ASIA,.......
GeoModder, on Line 6712 in your CityLSystem you have this:
Code:<Attribute Class="ArtStyle">[I][B]ERA_ALL[/B][/I],!ARTSTYLE_ARABIA,!ARTSTYLE_ASIA,.......
Shouldnt that ERA_ALL be ARTSTYLE_ALL instead?
<ArtRef Name="building:LSYSTEM_COLOSSEUM">
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/colosseum/Crescent_Colosseum/MardukZiggurat.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
<Scale>1.25</Scale>
</ArtRef><ArtRef Name="building:LSYSTEM_COLOSSEUM">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Colosseum/Colosseum.nif</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
--> <Attribute Class="ArtStyle">ERA_ALL,!ARTSTYLE_ARABIA,!ARTSTYLE_ASIA,!ARTSTYLE_JAPAN,!ARTSTYLE_CRESCENT,!ARTSTYLE_NATIVE_AMERICA</Attribute>
<Scale>2.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_CASTLE">
<Attribute Class="Era">ERA_ALL</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_ASIA,!ARTSTYLE_JAPAN,!ARTSTYLE_MESO_AMERICA,!ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
</ArtRef>
...seriously? Do you hate useful software or something?My error, appearantly I use Wordpad.
A wild guess: perhaps ERA_ALL is used on a line where artstyles should be put? There is no ERA_ALL artstyle, so using it there would give this error.
Yeah that was totally the problem. My previous assumption of ERA_ALL being messed up war wrong. DIdnt realize it because I replaced them at the same time after getting the asset error (which wasnt very clear as to what was wrong with ERA_ALL). Since then have just replace the one ERA_ALL with ARTSTYLE_ALL and all is well in the world.
...seriously? Do you hate useful software or something?
Oh, I do, because I love your cultural citystyles! I admit recommending useful software to you is purely selfish: It makes you more efficient => you do more stuff for the citystyles and the Planetfall mod!You should congratulate me on how far I came without a useful tool!
Thanks for your work, achilles. It's appreciated.
As on your questions:
I removed the African Hermitage graphic (Nubian Pyramids) because it is used in the JARM mod, which at some point I will link again to Cultural Citystyles.
I see that you also reduced polycount on alot of meshes. For those with better graphics cards, would you recommend using the less-poly citysets/facility nifs with their full-size texture files?
I must say, it's quite a feat, cutting the size almost in half.