Walter Hawkwood
RI Curator
Blender polycount reducer is very crude; the only acceptable way of reducing the polycount of this set would be removing the unnecessary detail by hand (which is daunting, but entirely possible).
I guess this is kind of hijacking Geos thread - well, I'll keep it short. I am wondering whether there is someone willing to make some hungarian citystyle or at least something generic eastern europe. For the ancient citystyle I am using Geos mongol cityset with slight changes (flag for example). That's quite okay, I think. Classical and medieval era cityset look less fitting. Renaissance is okay again, industrial and modern could be better again. I thought it might be okay to use the same citystyle for classical and medieval era. Haven't done a picture search yet, but thought about using the székelykapu (which could be made out of some chinese gates I think) as kind of 'returning element'. Industrial and modern could be the same citystyle again. Thinking about Budapest, I thought it might be a good idea to have something like Paris. For both cities houses are typical that have shops at the first and flats in the higher floors. Also, their look is similar. I guess this is why Budapest is sometimes called the Paris of the East. So, don't know if someone would be interested in something like that. It doesn't need to be ready immideately of course. I'd be happy if I'd have it in 3 months or so. So, sorry for misusing this thread, but it seems to me that few users watch the graphics modification request thread (see my request for kopja fa there, too, please). Also, Geo also might be interested in this cityset - don't know - so I thought it might be okay if I post a single time here. I suggest you answer me (for the case you are interested) here. BTW: I think avain would also be interested in this, because of Varietas Delectat. So, this would be needed by several people.
That would be great!I will give it a spin when I come home, I might find a way of reducing it relatively painlessly; also, I will search my A&A copy for some more Latin American buildings - I believe there were some, and you can then use them in the cityset too, I suppose, especially if they're comparatively low-poly.
Geomodder: Because of the meso modern cityset, I'll try to keep civs a bit closer to their old styles in future releases, thus this colonial set won't be used for the Inca's, Freya. (at least not in CC).
Yes, the cityset is high poly. I have never experienced any problem with highpoly citysets though (I had ones bigger than this one) and i'm sitting on a laptop, so i didn't consider the polycount when making it unfortunately. I tried to reduce the size first by running the "reduce poly" script in blender, that seriously screwed things up and then by converting to nitrishapes (what is the difference between strips and shapes besides the polycount?) that made the filesize even bigger... e
So, I ended up with removing the decorative arches of the buildings roofs since i know they where high poly and that where the only way i could figure out to reduce the count. However i dont think it looks as good as the highpoly version and it definitely take away some of the "spanish" feeling. But if you are one of those who experience a lag it might be a good idea to go for the lower poly version..
It looks like there are some missing rooftops and walls on a few of the buildings.
I do believe Renaissance, but more for Latin America than for Spain itself. So I'd still use it for Aztecs and Incas, and I am not sure if I'd use it for Spain.
I could post that stuff, but it's nothing fancy. There are more interesting buildings from other regions, actually.
I do believe Renaissance, but more for Latin America than for Spain itself. So I'd still use it for Aztecs and Incas, and I am not sure if I'd use it for Spain.
I could post that stuff, but it's nothing fancy. There are more interesting buildings from other regions, actually.
please post! Since your buildings are my best texture source i would love to have any building i could lay my hands on, latin american or not!
... I think the Mediterranean set is a bit more appropriate...
And as far as the missing walls go, I am not talking about plazas. Check the image I posted.
@The Capo: I see what you mean with the missing wall on one of the buildings and i fixed it. Weird though with the missing roof, the rightmost in your picture, i checked in blender and its not missing as far as i can see?