Information Cultural Diversity adds depth to each Civilization by assigning them to one of 30 Cultures (with 13 additional subcultures). The mod is compartmentalized into different components. See the Steam Workshop link above for details. Mod Support (Copy the below text into your mod and replace the examples at the bottom). Credits COF: Research Janboruta: Research, Artwork Leugi: Graphics, Research, Artwork Kesler: Research Klisz: Research Reedstilt: Research Regalman: Research sss64sss: Research SnowyNix: Research Sun Ce of Wu the Musician: Sword of Geddon: Research TheLohoped: Research Tomatekh: Artwork TPangolin: Research Hangman: Graphics Wolfdog: Graphics Additional Credits Spoiler : Unit Dialogue: Except for those listed below, all unit dialogue taken from Civ IV. Italian - Napoleonic Era Team Hunnic - cool3a2 Polish- Napoleonic Era Team Siamese - Sukritact Swedish - Napoleonic Era Team Classical: Andreas Waldetoft - Music (EU: Rome OST) - Various Stephen Rippy, Kevin McMullan - Music (AoM) - Various Tyler Bates - Music (Rise of the Argonauts) - Various Mandala: TheOngkhaphayop - Various tracks taken from their channel eklavvya - Art Thanakorn Chaijinda - Art ohnios - Art tonyhurst - Art Northern: Adrian von Ziegler - Music Antti Martikainen - Music BrunuhVille - Music The Royal Scots Dragoons - Music - Various Oriental: adamkuczek - Art flaviobolla - Art najtkriss - Art TaiGyoza - Art Terserone - Art Semitic: jcbarquet - Art Please see the included Credits.txt file for a partial list of credits for music and art used. The ones listed are those used on multiple occassions.
This sounds awesome! I can't wait to see the full thing. I'd love to help in any way I can, but I doubt I'll be of much use.
Another step towards a Civ 5 version of RFC. Bravo! I will be monitoring this thread. I might help with art later on, but we'll see how my time allows.
Great to hear that this is something that will interest people. But any thoughts on the specific attributes of the Steppe civs? I was thinking of a penalty to Golden Age point generation; that you wouldn't generate Golden Age points whilst at peace, but an extra 20% per civ that you're at war with whilst at war. Seems a little arbitrary thought.
You sir are the greatest human in the history Can I help in this mod ideas/suggestions? I thought about something like that many times.
Personally, I think Native civs (Iroquois, Shoshone, Aztecs, Inca, MAYBE Maya) should have a food/faith/culture boost, trading it in for a science drop. That's really all I have. I did have an idea for Oriental Civs, but I realised it was pretty much a cross between Morocco and Portugal, so...
I just thought of something I could do if you wish - come up with fitting names for the traits and write Civlopedia entries for you.
Civilopedia entries won't be necessary, I don't think, as there's nothing really to link them to specifically. Fitting names would be nice, though. At the moment I display their cultural group in the Civ Selection Menu, next to each civ's unique trait, but I just have "Steppe" or "American", etc., which is a bit bland. So that'd be great, thanks. For Native American civs, I was going to make them research all Classical, Medieval and Renaissance technologies twice as slowly, but they get combat bonuses against more advanced civilizations (and earn science from killing more technologically advanced units, like in the Scramble for Africa scenario with the Zulu). I was also going to make them unable to possess a Founder belief for their Religion, instead having a second pantheon belief - I just don't know yet if I could get this working. For Oriental Civs (excluding Japan) I thought I'd do something with their trade routes, to give incentive for other civs to trade with them (and as an Oriental civ you'll get more gold from being traded to). But you're right - there is a risk of encroaching upon the effects of already existing UAs that I must be weary of.
Firstly, we should decide about how we should exactly divide civilisations into cultural groups. First classification idea: NATIVE AMERICANS (I'm not really sure if they should be divide on South and North America) also probably Inuits should be here. I have absolutely no idea what about Aborigins/Polynesia COLONIAL STATES (America, Brasil, Canada, Australia, Leugi's Latin America civs and so on) SUBSAHARAN AFRICA EUROPE (as one group?...) MEDITERRANEAN/ANCIENT ISLAM (well, personally I see huge difference between Sumer/Egypt/Greece and Arabia/Morocco - and also between Rome/Greece/Celts and Europe, because all other civs are 'modern nations' or 'medieval states') INDIA (India Harappa here or to ANCIENT, Leugi's team is working on 4 Indian civs) INDOCHINA (Burma, Siam, Vietnam? Champa, Khmer, Indonesia, eventually it could be merged into the INDIA) ORIENT (China, Korea, Japan, Ryukyu, Qin, Tibet?) STEPPE HORDES I am going to think hard on advantages and disadvantages, but firstly, one main question: do you prefer to create little nice bonuses or powerful gameplay changing 'cultural traits'? Also, proposition Fancy Names for cultural groups: America*, Colony, Ebony**, Crescent, the Cradle***, the Horde, Orient, Occident****, Bharata***** *- do I have to mention: native? ** - Africa, though I don't know if it sounds racist :f *** - Sumer, Babylon and so on **** - as opposed to Orient, IMHO that sounds cool :d ***** - India Eventually, Indochina may be culturally divided between 'Indian group' and 'Chinese group': Burma, Siam, Khmer, Indonesia -> Indian group Vietnam, Champa -> Chinese group to be honest, I am sometimes dreaming about Ultimate Modder Team which would merge all those mods into something like Rhye's Rise and Fall
I'd split Europe (There's possibly a good enough case to have Slavic, Romance and Germanic), and probably a Native Americans split as well. I just don't know what to call them, or how to split them in the first place.
Well, well. You have been thinking about this kind of thing I plan on dividing groups thusly, but it is subject to change: Steppe - the Huns, the Mongols, etc. American - Aztecs, Inca, Shoshone, Maya, Iroquois, etc. (I was originally going to split them, but feel that they would mostly share the same overall focus) Colonial - America, Brazil, Australia, Canada, etc. Germanic - Celts, Goths, Franks, Denmark, Norway, etc. Slavic - Poland, Russia, Hungary, Kievan Rus', etc. Islamic/Arabic - Ottomans, Arabia, Morocco, etc. Graeco-Roman - Rome, Greece, Byzantium, etc. Mesopotamic - Persia, Babylon, Assyria, Egypt, Carthage, etc. Oriental - China, Indonesia, Siam, etc. Sub-saharan - Ethiopia, Songhai, Zulu, Mali, Benin, etc. Japanese - Japan Indian - India (in anticipation of the More Civs split) Polynesian - Polynesia (in anticipation of the More Civs split, too) Papal - Papal States Holy Roman - Holy Roman Empire And the rest of Europe would either be lumped together, or further split into Latin (Portugal, Spain, Venice, etc.) and the rest. Or something like that. It really depends upon the ideas that I settle on for them - as I said, I was originally going to split Native Americans up, but found that I was just coming up with similar traits for them to share. Similarly, I did think of splitting the Orient between South-East Asian and such, but haven't determined if that's mechanically necessary yet. The intention is that they each possess very distinct playstyles.
Given Leugi's civs, there might be too many colonial civs to lump into one. I'd suggest having South America/Everything else, which could be different enough.
That's true. Depending upon what I would come up with, Colonial nations of South America could be put into the "Latin" group with Portugal and Spain. Though they might lose their colonial focus - again, it depends on what I come up with.
I would split the Native Americans into High American (Aztec, Maya, Inca et consortes, the city-dwellers) and Tribal American (the rest). I like the Europe split here, and the rest looks good as well.
Latin would be the perfect name for both groups, but I still think they're different enough to separate. Perhaps Latin for South America (or even Latin American), then "Christendom" or something for the Romance civs? The advantage of Christendom is this covers the HRE, the Papal States and Byzantium as well.