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Cultural Diversity

BootYourFace

Chieftain
Joined
Jan 13, 2016
Messages
4
With CBO, Venice (and I assume other Southern cultures) being granted Fishing prevents units from being able to embark before Astronomy in Renaissance.

For me, having astronomy didn't matter. I only played till the end of the renaissance however, but the southern civs are a little unplayable.
 

JFD

Kathigitarkh
Joined
Oct 19, 2010
Messages
9,131
Location
The Kingdom of New Zealand
If I may allowed to ask, what did Dropbox lack compared to Drive? (Not condemning, just curious)

Also, thanks :)

I'd been getting too much traffic, so my Dropbox account was suspended. Not sure what the limits are like on Drive, however.

Also, Dropbox - as opposed to Drive - is banned in China.
 

Chrisy15

Flower, Beautiful
Joined
Jul 9, 2015
Messages
2,099
Also, Dropbox - as opposed to Drive - is banned in China.

So that's why Zwei never seemed to use the mods...
 

JFD

Kathigitarkh
Joined
Oct 19, 2010
Messages
9,131
Location
The Kingdom of New Zealand
Actually, Google drive is also banned in China

Are you sure? Google Docs and various other Google thingeys are. But it's not on the wiki list (not that that is necessarily comprehensive) and the user - from China - that made the request to move YnAEMP out of Dropbox indicated that Google Drive resolved the problem.
 

tmxk2012917

Prince
Joined
Aug 31, 2014
Messages
363
Location
New York
Are you sure? Google Docs and various other Google thingeys are. But it's not on the wiki list (not that that is necessarily comprehensive) and the user - from China - that made the request to move YnAEMP out of Dropbox indicated that Google Drive resolved the problem.

I am sure that I could not access to any google service including the drive a year ago when I was in China. Not sure whether it was unblocked in the past year.
 

Hypereon

He was a Consul of Rome!
Joined
Jun 19, 2012
Messages
414
Location
Helsinki, Finland
At least CFC and Steam are still open in China... :aargh:

A problem to report, the Colonial soundtrack for war doesn't play for me, no trace in Lua or XML. Could you check it out?

And, about Colonial and Native American soundtracks, the music from the Into the West series would fit in pretty well. 8)
 

albie_123

Modding In Secret
Joined
Mar 12, 2010
Messages
1,380
Location
Sydney, NSW
I think the event itself is created by this mod, so - the 'Mythical Beast' event gives the wrong rewards for each option. "What Nonsense" gives faith, and "We Must Be Thankful" gives Golden Age points.
 

dilophosaur

Prince
Joined
Dec 9, 2013
Messages
511

Skidizzle

Gameshow Host
Joined
Sep 20, 2010
Messages
115
Possible bug with CD

Started a game as Venice. Their group starts with Fishing which should allow embarkation. However, none of my units received that promotion with city limits. Researched Trapping thinking i had to cover the prerequisite techs to get it for some reason, nope.

I'm on turn 160+ and can't cross water.

Is it possible the embarking code set to go into effect after research completion, thereby not triggering if you've just been given it at game start?

Active Mods:
Spoiler :

(1) Community Patch (v 79)
(2) Community Balance Overhaul (v 13)
(3) City-State Diplomacy Mod (CSD) for Brave New World (v 27)
(4) C4DF - CBP (v 11)
(5) More Luxuries (v 155)
(6a) Community Balance Overhaul - Compatibility Files (EUI) (v 1)
(BNW) Leugi's Barbarian Inmersion Enhancements (v 1.5)
Capture Great People (v 2)
Civ Names by Policies (v 8)
Global - Local Generals (v 2)
Global - National Wonders Exclude Razing (v 1)
Global - Units Awake In Danger (v 2)
Goody Huts - Tech Refund (v 7)
InfoAddict (v 22)
JFD's Cities in Development - EUI Compatibility Files (v 44)
JFD's Cities in Development (v 45)
JFD's Cultural Diversity (Core) (v 9)
JFD's Exploration Continued Expanded (v 18)
JFD's Rise to Power - EUI Compatibility Files (v 24)
JFD's Rise to Power (v 25)
Maps - Improved CS Luxuries (v 6)
Maps - Random Goody Huts (v 6)
More Great Works (v 3)
Music Changer (v 2)
Quick Turns (v 10)
Really Advanced Setup (v 15)
Sukritact's Events and Decisions (v 3)
Thalns FlagPromotions-CPP Vers
Unit Path Viewer (v 10)
Units - Subs Immune Under Ice (v 2)
 

bnb1028

Chieftain
Joined
Feb 12, 2016
Messages
57
Possible bug with CD

Started a game as Venice. Their group starts with Fishing which should allow embarkation. However, none of my units received that promotion with city limits. Researched Trapping thinking i had to cover the prerequisite techs to get it for some reason, nope.

I'm on turn 160+ and can't cross water.

Is it possible the embarking code set to go into effect after research completion, thereby not triggering if you've just been given it at game start?

Active Mods:
Spoiler :

(1) Community Patch (v 79)
(2) Community Balance Overhaul (v 13)
(3) City-State Diplomacy Mod (CSD) for Brave New World (v 27)
(4) C4DF - CBP (v 11)
(5) More Luxuries (v 155)
(6a) Community Balance Overhaul - Compatibility Files (EUI) (v 1)
(BNW) Leugi's Barbarian Inmersion Enhancements (v 1.5)
Capture Great People (v 2)
Civ Names by Policies (v 8)
Global - Local Generals (v 2)
Global - National Wonders Exclude Razing (v 1)
Global - Units Awake In Danger (v 2)
Goody Huts - Tech Refund (v 7)
InfoAddict (v 22)
JFD's Cities in Development - EUI Compatibility Files (v 44)
JFD's Cities in Development (v 45)
JFD's Cultural Diversity (Core) (v 9)
JFD's Exploration Continued Expanded (v 18)
JFD's Rise to Power - EUI Compatibility Files (v 24)
JFD's Rise to Power (v 25)
Maps - Improved CS Luxuries (v 6)
Maps - Random Goody Huts (v 6)
More Great Works (v 3)
Music Changer (v 2)
Quick Turns (v 10)
Really Advanced Setup (v 15)
Sukritact's Events and Decisions (v 3)
Thalns FlagPromotions-CPP Vers
Unit Path Viewer (v 10)
Units - Subs Immune Under Ice (v 2)

I also got this problem when I tried this mod last. This is the reason I no longer use this mod :/
 

Kesler

Master Kekkler
Joined
Apr 5, 2015
Messages
917
Location
The Imperial Puppet of Canada

Chrisy15

Flower, Beautiful
Joined
Jul 9, 2015
Messages
2,099
This isn't the "New Civs" subforum either :p

Code:
[1994.425] Runtime Error: Assets\DLC\UI_bc1\GameSetup\SelectCivilization.lua:382: attempt to call field 'JFD_CultureTypes_StartingBonuses' (a nil value)
 

Karlos_BR

Chieftain
Joined
Jan 10, 2015
Messages
13
Is there anywhere a list of the songs used in the soundtrack of the mod?! Not all of them are properly named in the mod files.
 

Hiram

XML Plebian
Joined
Dec 14, 2006
Messages
1,088
Location
Where The Streets Have No Name
I'm unable to enable CD for some reason (being blocked by something).

Anyone had this issue before? My mod list mainly consists of mod civs (most up to date, apart from Leugi's), Historical Religions, and no other mods that affect gameplay.

Edit: Turns out it's Keniisu's Singapore for some reason?
 

Skidizzle

Gameshow Host
Joined
Sep 20, 2010
Messages
115
Possible bug with CD



Started a game as Venice. Their group starts with Fishing which should allow embarkation. However, none of my units received that promotion with city limits. Researched Trapping thinking i had to cover the prerequisite techs to get it for some reason, nope.



I'm on turn 160+ and can't cross water.



Is it possible the embarking code set to go into effect after research completion, thereby not triggering if you've just been given it at game start?



Any update on if this bug has been addressed? I've quit using the mod because of it, and sadly every mod that depends on it.

I know the community patch has gone through a bunch of changes so I understand that you're probably waiting for the dust to settle
 
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