FoolontheHill
Head Stooge
Finding myself with some time on my hands this afternoon, I ran some test games through the first couple of turns to check something. What I found was somewhat counterintuitive.
I ran 8 tests on small pangea. Each test adding one AI opponent. I then used the victory screen to calculate the total number of land squares on the map. The average was 530 tiles with a maximum of 580 and a minimum of 492. (That wasn't the counterintuitive part).
Here are the various limits needed for dominations on these settings with different numbers of AIs:
AI ---POP LandArea TilesNeeded TilesforAI
1 --- 75%--- 74%--- 393-------- 137
2 --- 58%--- 72%--- 382-------- 148
3 --- 50%--- 70%--- 371-------- 159
4 --- 45%--- 68%--- 361-------- 169
5 --- 41% ---66%--- 350-------- 180
6 --- 39%--- 64%--- 340-------- 190
7 --- 37%--- 62%--- 329-------- 201
8 --- 36%--- 60%--- 318-------- 212
The tiles needed and left for the AI assume a 530 land tile map.
Now for the counterintuitive part. If we assume that the tiles around the AI capitals will be very hard to flip from culture, then a worst case is that each AI capital will control 37 land tiles (worst case assumes no coastal or lake tiles in the AI borders, unlikely but makes the math easier). So with 5 AIs, those 37 tiles multiplied by the five AIs equals 185 tiles. That is more than we can allow the AIs and still win. I get the 37 tiles from what is in the cultural borders after the first two border pops, assuming the capital will have strong control over those tiles.
I have flipped cities in the 1.61 patch, one in the last GOTM and 3 or 4 in my last prince level cultural win, so I know that we can flippem'. What I don't know if whether we can flip older established cities if we don't have pressure on them from almost the beginning. So to be safe, I would assume that we can't take many tiles from the capitals and as a result, I wouldn't have more than 2 or 3 AI opponents.
I ran 8 tests on small pangea. Each test adding one AI opponent. I then used the victory screen to calculate the total number of land squares on the map. The average was 530 tiles with a maximum of 580 and a minimum of 492. (That wasn't the counterintuitive part).
Here are the various limits needed for dominations on these settings with different numbers of AIs:
AI ---POP LandArea TilesNeeded TilesforAI
1 --- 75%--- 74%--- 393-------- 137
2 --- 58%--- 72%--- 382-------- 148
3 --- 50%--- 70%--- 371-------- 159
4 --- 45%--- 68%--- 361-------- 169
5 --- 41% ---66%--- 350-------- 180
6 --- 39%--- 64%--- 340-------- 190
7 --- 37%--- 62%--- 329-------- 201
8 --- 36%--- 60%--- 318-------- 212
The tiles needed and left for the AI assume a 530 land tile map.
Now for the counterintuitive part. If we assume that the tiles around the AI capitals will be very hard to flip from culture, then a worst case is that each AI capital will control 37 land tiles (worst case assumes no coastal or lake tiles in the AI borders, unlikely but makes the math easier). So with 5 AIs, those 37 tiles multiplied by the five AIs equals 185 tiles. That is more than we can allow the AIs and still win. I get the 37 tiles from what is in the cultural borders after the first two border pops, assuming the capital will have strong control over those tiles.
I have flipped cities in the 1.61 patch, one in the last GOTM and 3 or 4 in my last prince level cultural win, so I know that we can flippem'. What I don't know if whether we can flip older established cities if we don't have pressure on them from almost the beginning. So to be safe, I would assume that we can't take many tiles from the capitals and as a result, I wouldn't have more than 2 or 3 AI opponents.