Cultural Domination

Munterpipe said:
Could everybody who wants to join confirm that and vote for leaders?
I think my favorite is Ghandi. Those wonders will be important, not only for culture, GP, and their individual effects, but also for denial reasons. We don't want a culture battle with the city with the Oracle or the Stonhenge. That counts for religion as well. Have you ever seen a holy city flip? Starting with mysticism gives us a shot at getting all the early religions. If we close our borders so that religion doesn't spread, the AI will be culturally hampered

Saladin would probably be my first choice, but I can live with Gandhi.
 
Hmmm...I'd really hate to try this without Philosophical. First choice is Saladin, but I could live with Gandhi, I suppose.
 
I guess the choice then is between Saladin and Gandhi.
Why is philosophical better than Industrial? How many extra GA do we get from Philo?
I think getting wonders will be important, not only for the obvious benefits, but also for denial of a lot of culture for the AI.
If we are going to build a lot of wonders, Industrial will free up a many turns to build other culture boosting buildings and importantly, missionaries, that we won't be able to get if we go Saladin.

How much of an impact do you guys think wonders will have on this game?
 
Hey, can I join this as well ... (since nobody is interested in trekking :lol:) ... if you still have empty slot there, that is.

Philosophical and Industrious is the best combin, but there aren't any in vanilla Civ4.

Gandhi is the best choice: industrious, and start with Mysticism and Mining (pre-requisite for Monotheism).

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That leaves us with the this roster:

Munterpipe
Rex Tyrannus
Foolonthehill
Atlas
Greyfox

The votes are two versus two between Ghandi and Saladin.
Atlas will have to decide.
 
Munterpipe said:
How many extra GA do we get from Philo?

Twice as many. Each one a huge amount of culture. More than any wonder. I think the idea was to run this at a fairly easy setting, so we ought to be able to get any wonders we want even without Industrious.

That said, I think--if it's possible--we can do it either way. If it's not possible, we're boned no matter what we choose. I'd be fine with either.
 
Rex Tyrannus said:
Twice as many. Each one a huge amount of culture. More than any wonder. I think the idea was to run this at a fairly easy setting, so we ought to be able to get any wonders we want even without Industrious.

That said, I think--if it's possible--we can do it either way. If it's not possible, we're boned no matter what we choose. I'd be fine with either.
Ok, I'm still very unsure which is best. Ghandi's fast workers might tip the scale for me. The extra movement frees up a lot of worker turns.

I'll roll up a start after Atlas has made up his mind, or if he doesn't voice an opinion tonight, I'll just flip a coin.
 
Gandhi for me sounds good to me. I am thinking Pyramids (Representation) + Sistine Chapel could be useful early on (thus Gandhi). But Imagine- Louis- In the early game you settle 2 tiles from an AI city, your creative + stonehenge + a monastery, will flip that city in the early game. Something to think about.

Tech wise I think that Meditation->Polythesim->Masonry->Mono., then start worker techs. This tech path is cultural denial, but a worker->Settler build followed by Chopping out Settlers could be better. I don't really know.

I am also thinking that after about the middle of the tech tree (Liberalism?) we stop research completely and just pump everything into the Culture Slider, i guess the danger there is a cultural victory (but we could turn it off?). After Education there just are not many cultural buildings (Broadcast Tower), so why bother?

I am also think that our intial settling strategy of settling in the second or third :eek: ring from the Capital will be the way to go, let the AI settle in our midst :satan: . In fact I think the best thing to do is to settle far away with our first 3-4 settlers at least so that we can later use those as wedges to flip cities. This (IMHO) will be the difference, a traditional settling pattern will make this variant harder. What do others think about tech and settling?
 
Here's the start. We've got floodplains, cow, wine and some hills for production.

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I chose opponents that will suit our game, and noble as our difficulty. With so many calling this game impossible, I think that's a fair thing to do.
I totally agree on your points Atlas. Securing a backyard unavailable to the AI that we could fill out later would be nice if we have the oppertunity.
I agree on Setlling the first two or three cities very agressively. If we time it correctly, our Second and third cities will be holy cities, Culture capitals.
Your tech path is pretty much what I was thinking. I haven't got much time on my hand right now, but hopefully I'll play the first turns tonight, after discussion.
 
Xerol said:
Not in Civ4. You can flip any city. Try playing a Duel Pangaea on Settler with a spiritual civ and 17 opponents, research a few religions early, and then build culture buildings everywhere you can. Most AIs won't have room to build a second city, but you'll eventually see that it is possible to flip a civ's only city.

Anyway...

I want in on this. There's a few important things:

(blahblachlbah)

I thought I signed up for this when I said that. I guess I didn't.

Anyway, would settling in place still put it on the trade route that the river gives, since the lake is connected to the river? Move the warrior 1N first, just in case there'd be any advantage to moving up that way.
 
You might wanna take time victory off too, since it can take a while ;)

I'll be lurking this one, sounds cool!
 
Intial moves-I think move the warrior S, SE, SW, E, or W., it does not really matter, probably the plains hill is the best spot to move to.

Settling- Barring a newly seen resource I would just settle in place.

The Build- This is the big question, if you work the flood plains and build a settler it may be possible to found Hinduism in the city that settler will make. If you build a worker, we will likely get both Buddhism and Hinduism in the Capital. It is quite possible that we could found an Ancient religion in each of our first three cities. This combined with Aggresive settlement and no state religion could be quite powerful.

The Tile- Since we are up Mysticism on the other civs it seems safe to work the Flood Plains and not grow, but working the wines would put us on par with Washington/Lizzy if either gets a lake or water resource in the BFC.

There is a lot of stuff going on these first few turns, glad I am not playing them ;) . Anyone else have any thoughts on the tile, build, settling, warrior movement etc.
 
Move E? That's a lake, my friend! :lol:

I would move NE to the hill by the river, sinc eif my eyes aren't too old, there is some resources under the feet of the warriors. But since its always peace, guess that defense bonus isn't useful. ANother disadvantage is it will pop the hut with our border.

Having said all that, Munter, I would gracefully give up my place in the roster to Xerol ... he did ask for a place much earlier. ;)

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Damn. I really can't find time for this now. Sorry to make you wait people. I'll upload the save, and you can do the first turns Rex. 30 should be okay. We'll see if you have two Holy cities by the time you're done.

Munterpipe - Being a hopeless SG captain
Rex Tyrannus - Get's the responsibility of doing the first turns.
Foolonthehill - on deck
Atlas
Greyfox
Xerol
 
what about moving the settler to the plains hills. One extra hammer will be great for Industrious Mahatma.
 
I don't see that much of an advantage of moving to the hill, conisdering that we lose a turn of research (10 whole beakers) and we won't really see the advantages until later on. It also appears that the tile N-N-NW-NW is water of some kind - I suggest moving the warrior in that general direction to check that out. If the coast is nearby, Liz may be too, and we can check out if she'll be a threat to grabbing the other early religion (in my test games, when I rolled Liz as a random opponent, if she started next to a freshwater lake, or had a fishy-type resource, she always beat me to the second religion). If we can determine whether she's a threat early, we could just go Polytheism -> Masonry -> Monotheism, and pass up Buddhism completely. I think going for Poly would be a good idea as the first research anyway; we won't need monestaries for a while, and we'll probably have plenty of time (on Noble) to catch up to get the Oracle later.
 
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