Turn 0 (Inherited): I MM Delhi to work the wines instead of a floodplain - it delays our settler by one turn, but increases our research by a beaker, which we DESPERATELY needed - we were getting 8 beakers/turn, now we're getting 9. I want to start getting cottages up before the end of my turnset, and without that move it would've been 6 for agriculture and another 14 for pottery - now it's 5 for agriculture and I didn't check what pottery was, probably 12. I also moved the waiting settler 1S.
Turn 1: Yeeeeeehaw, this is about the luckiest pop I've ever had. The best-timed one, at least:
That's right, gems on a mine we were working. That's 6 extra commerce, and I should be able to bump the tech slider back to 80% at no loss....yep. In one turn we went from 8 beakers/6 commerce to 15 beakers/6 commerce. Just about doubled research.
Er...not for long. Settle the new city, maintenance kicks in and we're back to 60% at no loss, bringing in 12 beakers now. Still a lot better than before, though, and without those gems we'd actually be getting less beakers. Move a worker to road the floodplains that we'll eventually cottage - I'm going to be coming back here as soon as pottery is in, and I want to immediately begin work.
The other worker I move to the forest between our two cities in the southeast. I check the chop button, the hammers will go to the Oracle city. It'll grow in time for the chop to get the full effect.
Washington's been busy:
That guy's trapped until someone's borders pop.
Turn 2:
Zzz...
Turn 3:
Bombay completes Fast Worker, start on Jewish Monestary - we're going to want multiple religions in our established cities soon enough, plus eventually get a shrine, and Khan has converted to Judaism already, so it seems like a good choice as far as one to spread. Plus, it's 2 CPT vs. the 1 that comes from a Temple, we don't really need happiness (c'mon, it's size 2) and only costs 50% more hammers. It's 30 turns to go, but a chop should speed that up, which I send the new Worker out on.
IBT: Lizzy offers OB. I decline for now, we don't really need religion spreading down that far from our influence just yet, and the last thing we need is an English settler penetrating our blockade.
Agriculture completes, begin pottery, due in 8.
Turn 4:
Zzz...
Turn 5:
I MM Madras (Oracle City) to become stagnant - at best, it'd be another 18 turns before growth, and that's at 1 hammer/turn. Compare that to the "max hammers" option which brings in Oracle in 31 turns, not including the chop which is due soon. CoL is looking doubtful to get before Oracle completes, but then again we can always hold back on the hammers, and we're also getting cottages in 8 turns.
Turn 6:
Chop completes; 23 turns to Oracle, 6 to Pottery. I re-MM the city to grow slowly but produce an extra commerce. Oracle in 45 now, pottery still in 6, but there'll be more Overflow. It's probably possible to time CoL to finish perfectly in sync with the Oracle.
The Mongols have a new city. I'm planning on settling the X, but delaying it as long as possible (i.e., moving him down there, but not pushing the button to settle until I see another settler moving around). This location gives us extra pressure on Japan (eventually), puts us in position to grab the Ivory (commerce) and also lets us pressure that new Mongol city soon. The alternative site is one due West on the other side of the river, which grabs Gold from the mongols, but has no food resource. Either way, the choice will probably be up to the next player.
Turn 7:
AGH. I accidentally hit "backspace" and lost 10 turns of writeup. ****. Well, I still have the screenshots:
http://h.xerol.org/i.php?i=211
http://h.xerol.org/i.php?i=212
I'm on turn 18 now. Trade route is complete, cottages are being built, we're down to 29 turns on CoL at 60%, and can still toggle between 60-70.
I think that's 20, I lost count when my post got cleared. We've made some significant gains commerce-wise, and with a traderoute between Delhi and Bombay a few turns from completing, cottages being built, and borders popping everywhere, we're in good shape for the Philosophy slingshot.
There is a settler in the south between X and Y, those are the best sites for attacking culturally, but there's also the option of settling where he is now - it's less direct and more of a territory claim, but being on the river means it'll pay for its maintenance costs sooner. I didn't want to settle him yet because it means we'd have to drop science and delay CoL even more.
Here's the save:
Culturemongers BC-0565.Civ4SavedGame