Cultural Domination

Lurker comment:

IMO, you guys need to expand faster. You'll have high maintenance, but I think you should probably be outsettling the AIs, not the other way around... ;)

Can't remember yet - did you build Pyramids? I would suggest those before monasteries, and chop the crap out of everything in sight. :) Good luck and keep it up, though. It is possible.
 
Xerol said:
Research aside, we're going to want a lot of well-developed cottages in our border cities by the time we get Drama, because I can easily see us running at least 20% culture from that point to the end of the game.
lurker's comment: I would think Caste System and a ton of Artists would get you a lot further than the paltry 20% from the culture slider. Especially so once you build the Sistine Chapel. And do you have the Pyramids? I missed that one. Even more so if you have the Pyramids. It enables Heriditary Rule and Representation -- 2 great civics for this game (shame you can't use them both). If you don't have the Pyramids, give serious thought to researching Monarchy.
 
Munterpipe - Get paintin'
Rex Tyrannus - Warming up the harpsichord
Foolonthehill
Atlas
Greyfox
Xerol - Bathing in purple haze

And the save again: http://h.xerol.org/f.php?f=86

Another note for the next player: We can run "65%" research, you just need to remember to toggle the slider between 60% and 70%.
 
0: The next city location is a dilemma.

See the borders there? That means that we cant found on the X since it's two tiles away from the Japanese city. I propose to move both one tile west.
I start the pyramids right away, and hope to get a woodchopper down there soon.

With the founding of the city, research is down to 40 %
Xerol, I gotta thank you for that sweet move you did during your turns. It's stunningly impressive to produce a gem mine out of the thin air when we needed it the most. Those beakers are allmost 50 % of our entire economy right now.

1: Up to 50% again.
Toku's expanding rapidly

2: One cottage done in Dehli, start another.

3: Monastary done in Bombay. I start a worker. Those are imperative right now. We have lots of cities, and the sooner we can get them to churn out hammers and beakers, the sooner we can found religions and build wonders.

4: DAMN!

We are in big trouble. I don't yet know who founded confucianism, but THAT was a blow. Let's hope it doesn't spread too much.

Monastary done in Dehli, start Worker.

5: It is Elisabeth who has founded Confu. We are break even at 60%
COL done in 20.

I wanna stop now to see if anyone has some input on what to do next. Do we continue on trying for the Philosophy slingshot? If we lose the Oracle as well, we could be in even bigger trouble. We could try to chop the Oracle sooner and Grab theology.

 
GreyFox said:
I don't think we can afford to wait 20 turns for oracle to be built (to achieve the Philosophy slingshot, we need CoL, which will be 20 turns away).... someone's bound to beat us to it.I suggest we stop CoL and go for Monotheism (do we have it? I don't think so) for theology slingshot.
If it is 490BC and we are still 20 turns away from the Oracle, I wouldn't count on getting it. If we can chop the heck out of it and get in the the next 10 turns or so we might have a chance.

We may need to rethink the wonder strategy. With Washington in place as industrious and everyone likely to start outteching us due to our maintenance costs, we may have a period where we just can't compete on wonders. This will probably switch as we get more and more land due to border expansion but that will take a while.

Religions, specialists and the culture slider should probably be the priorities right now. So doing everything possible to get Theology is critical right now since Confuscianism is gone. I'd go there, then take a chance at philosopy.

If we pass on some of the wonders, we'll have more production to go into settlers. We need to try to get to that penisula north of Washington before his borders pop and seal it off (do we have an OB with him?).

I'm also a little concerned that we don't have a city putting pressure on Elizabeth's borders yet. If we get sealed off from her, it will make it more tricky.
 
I had the Oracle deliberately slowed down to avoid getting it before CoL. There's still 2 choppable forests, plus you can move the citizen working the grassland to the plains forest. That, combined with chopping, should take at least 12 turns off.

Philosophy is still pretty far off; the only realistic way I can see an AI getting it is if they lightbulb it with a scientist, which we need to do first.

So, we should get Oracle done as quickly as possible (possibly even whipping the last few hammers) and use it to grab Theology. Meanwhile, we finish CoL. We need those courthouses. Then we head up the literature path, and prepare a city for a Great Library rush (get its population in good position to work mines, prechop forests, etc.) and hurry the GL there, then use it to pop a scientist. Bombay is still gonna get a Prophet first (which we should either save for Divine Right, or get a shrine up) so we'll need 300 GPP for the scientist. At 8 GPP/turn that's still 38 turns + research time + build time to get a scientist, which is still too slow. So whatever city we're gonna build it in should start a library NOW. Save national epic for whatever city we're gonna get artists from.

I don't think we should risk losing Oracle for the chance of getting Philosophy, though, especially considering we want the CULTURE as soon as possible.

Anyway, I think our tech plans should go something like this:
Finish CoL -> Alphabet (Trade for Iron Working!) -> Math -> Literature -> Drama -> Music.
It might be possible to trade for Math, but don't trade alphabet away unless we really need to - we don't want the AIs taking advantage of their trade bonuses for as long as possible.

Also, I didn't even notice those red borders near the X until you pointed them out to me.
 
Ok, I did my last turns.
Got some worker actions done, and chopped a forest for the Oracle. It is now 6 turns until completion. (It says 3 in the screenie, but that's on starvation.) COL in 12.

My vote still goes to completing COL before the Oracle, as I think we will not be beaten to it. It's risky, but NONE of our opposing civs are industrious. This is Noble.

Started a settler in Dehli.
Also, The pyramids have been started in our southern city, and we have 6 forests there that we can chop, so let's go for that as well.

 
Munterpipe said:
My vote still goes to completing COL before the Oracle, as I think we will not be beaten to it. It's risky, but NONE of our opposing civs are industrious. This is Noble.

This is Noble???:eek: If I'd known beforehand, I'd have joined :sad: Somehow, I got this idea in my head that it's Monarch or above and my skills does not warrant a Monarch cultural domination game :p However, cultural domination game IS possible with the way you're doing it. I've out-expanded the AIs on Noble many times before with just 1-2 cities building settlers/escorts and the rest building some military to hold them from attacking and cultural buildings, and managed to grab most of the lands before them. Getting culture to push them back is not that hard ... I don't think. They're real slow on culture expansion on Noble as far as I can tell.
 
For Berserks01,

The hard part is that it's always peace. So there is no possibility of attacking and the AI doesn't waste their time building military units or anything... So it becomes quite difficult to get the 66-68% of the land that you need.

For the gamers:

What percent land do you need? Out of curiosity, what are you at?
 
No OB with anyone, we have lots of hinterland to settle later, but we do need to get around Boston, looks like we are already part of the way, we need to settle that penisula. I like the looks of the settlement so far, very aggressive=good. Losing Conf. was a blow, but we do need Caste System. I think that the GL is a mistake, we want artists, this the point in the game with a single culture bomb will flip a city, we want to do that!

Do not spread relegions we won't be teching much further 10-12 techs at most + trades so we don't need shrine income, but religion is the #1 source of culture in this game, so we want to deny that to our opponents. In addition, why waste the shields, build a monastery! Plus we don't want open borders so...

Oh BTW, never trade for Calendar, we want the Henge in effect for the whole game, we will be running the culture slider very high so we won't need the happiness of the Calendar resources.
 
@hamastic: we are at 20% I think.

Checked the save, no one has marble (yet), so I agree we can delay Oracle a bit to go for Philosophy.

The Pyramids I think we may not get it though, seeing that we did not connect up our stone, and that a few Civs has stones, and it is very late to start the pyramids.

Who's up?
 
We're going to take over Toku's stone soon.

As far as spreading religion goes, Open Borders has NOTHING TO DO WITH SPREADING RELIGION. Trade routes do, and they form even if you don't have open borders. The only way to prevent that is to not have any roads on any tile that borders an AI tile, and even then it'll find other ways to expand (coast, rivers, etc).

As long as the borders don't expand on Boston we can get between those two cities on the diagonal opening.

What're those workers doing, anyway? It looks like you've got the one in the south set to build a mine, which would be good for 'Henge, but we also need to get our economy up. The one in the north should probably be building a second cottage on the river near Madras, not inland.
 
The worker near Madras just finished a chop, and the ones near calcutta are ready to chop as well, but a mine on the plains-hill would go for some nice production while we are chopping.
The most effective thing to do here, is to pre-chop the forests, (stop chop when it is one turn left) then chop them all, when we've got stone hooked up.
That will double the hammer output.
 
Xerol said:
As far as spreading religion goes, Open Borders has NOTHING TO DO WITH SPREADING RELIGION. Trade routes do, and they form even if you don't have open borders. The only way to prevent that is to not have any roads on any tile that borders an AI tile, and even then it'll find other ways to expand (coast, rivers, etc).

I know, I was just responding to the suggest somewhere that we spread religion, to our own cities is a must, but to AI cities is a no-no. As for trade routes etc. of course you have no control of that. However Open Borders does have something to do with spreading religion, that of you sending missionaries :yup: ....
 
I'm back in town, fellas. It looks like I have a ton to read on this game, but I can get back in the rotation wherever you want to put me, MP.
 
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